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Devtest: Add branding iron
Allows giving names to objects.
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@ -76,6 +76,9 @@ SmallJoker:
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textures/base/pack/cdb_clear.png
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textures/base/pack/server_favorite_delete.png (based on server_favorite.png)
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DS:
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games/devtest/mods/testtools/textures/testtools_branding_iron.png
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License of Minetest source code
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-------------------------------
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@ -120,6 +120,17 @@ Usage:
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* Punch entity to increase visual size
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* Sneak+punch entity to decrease visual size
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## Branding Iron
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Give an object a temporary name.
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Usage:
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* Punch object: Brand the object
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* Punch air: Brand yourself
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* The name is valid until the object unloads.
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* Devices that accept the returned name also accept "player:<playername>" for players.
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Use `testtools.get_branded_object(name)` to get an ObjRef.
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## Note Meta Privatizer
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Sets the 'formspec' and 'infotext' metadata fields of a node
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to private. This means that clients can no longer access these
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@ -1,6 +1,8 @@
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local S = minetest.get_translator("testtools")
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local F = minetest.formspec_escape
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testtools = {}
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dofile(minetest.get_modpath("testtools") .. "/light.lua")
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dofile(minetest.get_modpath("testtools") .. "/privatizer.lua")
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dofile(minetest.get_modpath("testtools") .. "/particles.lua")
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@ -330,6 +332,51 @@ minetest.register_tool("testtools:entity_scaler", {
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end,
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})
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-- value-weak tables, because we don't want to keep the objrefs of unloaded objects
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local branded_objects = setmetatable({}, {__mode = "v"})
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local next_brand_num = 1
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function testtools.get_branded_object(name)
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if name:sub(1, 7) == "player:" then
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return minetest.get_player_by_name(name:sub(8))
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elseif name:sub(1, 4) == "obj:" then
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return branded_objects[tonumber(name:sub(5)) or 0]
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end
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return nil
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end
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minetest.register_tool("testtools:branding_iron", {
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description = S("Branding Iron") .."\n"..
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S("Give an object a temporary name.") .."\n"..
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S("Punch object: Brand the object") .."\n"..
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S("Punch air: Brand yourself") .."\n"..
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S("The name is valid until the object unloads.") .."\n"..
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S("Devices that accept the returned name also accept \"player:<playername>\" for players."),
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inventory_image = "testtools_branding_iron.png",
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groups = { testtool = 1, disable_repair = 1 },
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on_use = function(_itemstack, user, pointed_thing)
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local obj
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local msg
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if pointed_thing.type == "object" then
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obj = pointed_thing.ref
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msg = "You can now refer to this object with: \"@1\""
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elseif pointed_thing.type == "nothing" then
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obj = user
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msg = "You can now refer to yourself with: \"@1\""
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else
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return
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end
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local brand_num = next_brand_num
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next_brand_num = next_brand_num + 1
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branded_objects[brand_num] = obj
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minetest.chat_send_player(user:get_player_name(), S(msg, "obj:"..brand_num))
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end,
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})
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local selections = {}
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local entity_list
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local function get_entity_list()
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