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When granting or revoking privileges, notify the target player too
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parent
6470743e51
commit
07d000cc54
@ -4148,6 +4148,14 @@ void Server::saveConfig()
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g_settings->updateConfigFile(m_configpath.c_str());
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g_settings->updateConfigFile(m_configpath.c_str());
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}
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}
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void Server::notifyPlayer(const char *name, const std::wstring msg)
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{
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Player *player = m_env.getPlayer(name);
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if(!player)
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return;
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SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
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}
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v3f findSpawnPos(ServerMap &map)
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v3f findSpawnPos(ServerMap &map)
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{
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{
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//return v3f(50,50,50)*BS;
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//return v3f(50,50,50)*BS;
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@ -473,6 +473,9 @@ public:
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return m_con.GetPeerNoEx(peer_id);
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return m_con.GetPeerNoEx(peer_id);
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}
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}
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// Envlock and conlock should be locked when calling this
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void notifyPlayer(const char *name, const std::wstring msg);
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private:
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private:
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// con::PeerHandler implementation.
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// con::PeerHandler implementation.
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@ -97,15 +97,29 @@ void cmd_grantrevoke(std::wostringstream &os,
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u64 privs = ctx->server->getPlayerAuthPrivs(playername);
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u64 privs = ctx->server->getPlayerAuthPrivs(playername);
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if(ctx->parms[0] == L"grant"){
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if(ctx->parms[0] == L"grant"){
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privs |= newprivs;
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actionstream<<ctx->player->getName()<<" grants "
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actionstream<<ctx->player->getName()<<" grants "
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<<wide_to_narrow(ctx->parms[2])<<" to "
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<<wide_to_narrow(ctx->parms[2])<<" to "
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<<playername<<std::endl;
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<<playername<<std::endl;
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privs |= newprivs;
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std::wstring msg;
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msg += narrow_to_wide(ctx->player->getName());
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msg += L" granted you the privilege \"";
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msg += ctx->parms[2];
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msg += L"\"";
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ctx->server->notifyPlayer(playername.c_str(), msg);
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} else {
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} else {
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privs &= ~newprivs;
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actionstream<<ctx->player->getName()<<" revokes "
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actionstream<<ctx->player->getName()<<" revokes "
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<<wide_to_narrow(ctx->parms[2])<<" from "
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<<wide_to_narrow(ctx->parms[2])<<" from "
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<<playername<<std::endl;
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<<playername<<std::endl;
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privs &= ~newprivs;
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std::wstring msg;
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msg += narrow_to_wide(ctx->player->getName());
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msg += L" revoked from you the privilege \"";
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msg += ctx->parms[2];
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msg += L"\"";
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ctx->server->notifyPlayer(playername.c_str(), msg);
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}
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}
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ctx->server->setPlayerAuthPrivs(playername, privs);
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ctx->server->setPlayerAuthPrivs(playername, privs);
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