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Lock mutex when accessing m_env in Server::~Server
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@ -1140,17 +1140,21 @@ Server::~Server()
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}
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}
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/*
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Save players
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*/
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dstream<<"Server: Saving players"<<std::endl;
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m_env.serializePlayers(m_mapsavedir);
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{
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JMutexAutoLock envlock(m_env_mutex);
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/*
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Save environment metadata
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*/
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dstream<<"Server: Saving environment metadata"<<std::endl;
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m_env.saveMeta(m_mapsavedir);
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/*
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Save players
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*/
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dstream<<"Server: Saving players"<<std::endl;
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m_env.serializePlayers(m_mapsavedir);
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/*
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Save environment metadata
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*/
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dstream<<"Server: Saving environment metadata"<<std::endl;
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m_env.saveMeta(m_mapsavedir);
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}
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/*
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Stop threads
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@ -1202,6 +1206,8 @@ void Server::stop()
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{
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DSTACK(__FUNCTION_NAME);
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dout_server<<"Server: Stopping and waiting threads"<<std::endl;
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// Stop threads (set run=false first so both start stopping)
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m_thread.setRun(false);
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m_emergethread.setRun(false);
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