mirror of
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Add emerge completion callback mechanism
Major refactor of emerge.cpp and Map::init/finishBlockMake
This commit is contained in:
parent
1f9c5a4a7b
commit
0850d3bb93
746
src/emerge.cpp
746
src/emerge.cpp
@ -20,77 +20,95 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "emerge.h"
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#include "server.h"
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#include <iostream>
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#include <queue>
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#include "threading/event.h"
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#include "map.h"
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#include "environment.h"
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#include "util/container.h"
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#include "util/thread.h"
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#include "constants.h"
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#include "voxel.h"
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#include "threading/event.h"
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#include "config.h"
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#include "mapblock.h"
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#include "serverobject.h"
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#include "settings.h"
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#include "scripting_game.h"
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#include "profiler.h"
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#include "constants.h"
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#include "environment.h"
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#include "log.h"
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#include "nodedef.h"
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#include "mg_biome.h"
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#include "mg_ore.h"
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#include "mg_decoration.h"
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#include "mg_schematic.h"
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#include "map.h"
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#include "mapblock.h"
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#include "mapgen_v5.h"
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#include "mapgen_v6.h"
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#include "mapgen_v7.h"
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#include "mapgen_singlenode.h"
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#include "mg_biome.h"
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#include "mg_ore.h"
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#include "mg_decoration.h"
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#include "mg_schematic.h"
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#include "nodedef.h"
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#include "profiler.h"
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#include "scripting_game.h"
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#include "server.h"
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#include "serverobject.h"
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#include "settings.h"
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#include "voxel.h"
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struct MapgenDesc {
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const char *name;
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MapgenFactory *factory;
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};
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MapgenDesc reg_mapgens[] = {
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class EmergeThread : public Thread {
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public:
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bool enable_mapgen_debug_info;
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int id;
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EmergeThread(Server *server, int ethreadid);
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~EmergeThread();
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void *run();
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void signal();
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// Requires queue mutex held
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bool pushBlock(v3s16 pos);
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void cancelPendingItems();
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static void runCompletionCallbacks(
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v3s16 pos, EmergeAction action,
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const EmergeCallbackList &callbacks);
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private:
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Server *m_server;
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ServerMap *m_map;
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EmergeManager *m_emerge;
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Mapgen *m_mapgen;
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Event m_queue_event;
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std::queue<v3s16> m_block_queue;
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bool popBlockEmerge(v3s16 *pos, BlockEmergeData *bedata);
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EmergeAction getBlockOrStartGen(
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v3s16 pos, bool allow_gen, MapBlock **block, BlockMakeData *data);
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MapBlock *finishGen(v3s16 pos, BlockMakeData *bmdata,
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std::map<v3s16, MapBlock *> *modified_blocks);
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friend class EmergeManager;
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};
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////
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//// Built-in mapgens
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////
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MapgenDesc g_reg_mapgens[] = {
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{"v5", new MapgenFactoryV5},
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{"v6", new MapgenFactoryV6},
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{"v7", new MapgenFactoryV7},
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{"singlenode", new MapgenFactorySinglenode},
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};
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class EmergeThread : public Thread
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{
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public:
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Server *m_server;
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ServerMap *map;
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EmergeManager *emerge;
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Mapgen *mapgen;
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bool enable_mapgen_debug_info;
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int id;
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Event qevent;
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std::queue<v3s16> blockqueue;
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EmergeThread(Server *server, int ethreadid):
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m_server(server),
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map(NULL),
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emerge(NULL),
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mapgen(NULL),
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enable_mapgen_debug_info(false),
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id(ethreadid)
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{
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name = "Emerge-" + itos(id);
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}
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void *run();
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bool popBlockEmerge(v3s16 *pos, u8 *flags);
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bool getBlockOrStartGen(v3s16 p, MapBlock **b,
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BlockMakeData *data, bool allow_generate);
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};
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/////////////////////////////// Emerge Manager ////////////////////////////////
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////
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//// EmergeManager
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////
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EmergeManager::EmergeManager(IGameDef *gamedef)
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{
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@ -104,11 +122,11 @@ EmergeManager::EmergeManager(IGameDef *gamedef)
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// Note that accesses to this variable are not synchronized.
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// This is because the *only* thread ever starting or stopping
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// EmergeThreads should be the ServerThread.
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this->threads_active = false;
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this->m_threads_active = false;
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mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
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enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
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// if unspecified, leave a proc for the main thread and one for
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// If unspecified, leave a proc for the main thread and one for
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// some other misc thread
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s16 nthreads = 0;
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if (!g_settings->getS16NoEx("num_emerge_threads", nthreads))
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@ -116,22 +134,22 @@ EmergeManager::EmergeManager(IGameDef *gamedef)
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if (nthreads < 1)
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nthreads = 1;
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qlimit_total = g_settings->getU16("emergequeue_limit_total");
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if (!g_settings->getU16NoEx("emergequeue_limit_diskonly", qlimit_diskonly))
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qlimit_diskonly = nthreads * 5 + 1;
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if (!g_settings->getU16NoEx("emergequeue_limit_generate", qlimit_generate))
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qlimit_generate = nthreads + 1;
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m_qlimit_total = g_settings->getU16("emergequeue_limit_total");
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if (!g_settings->getU16NoEx("emergequeue_limit_diskonly", m_qlimit_diskonly))
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m_qlimit_diskonly = nthreads * 5 + 1;
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if (!g_settings->getU16NoEx("emergequeue_limit_generate", m_qlimit_generate))
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m_qlimit_generate = nthreads + 1;
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// don't trust user input for something very important like this
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if (qlimit_total < 1)
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qlimit_total = 1;
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if (qlimit_diskonly < 1)
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qlimit_diskonly = 1;
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if (qlimit_generate < 1)
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qlimit_generate = 1;
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if (m_qlimit_total < 1)
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m_qlimit_total = 1;
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if (m_qlimit_diskonly < 1)
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m_qlimit_diskonly = 1;
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if (m_qlimit_generate < 1)
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m_qlimit_generate = 1;
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for (s16 i = 0; i < nthreads; i++)
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emergethread.push_back(new EmergeThread((Server *) gamedef, i));
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m_threads.push_back(new EmergeThread((Server *)gamedef, i));
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infostream << "EmergeManager: using " << nthreads << " threads" << std::endl;
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}
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@ -139,27 +157,25 @@ EmergeManager::EmergeManager(IGameDef *gamedef)
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EmergeManager::~EmergeManager()
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{
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for (u32 i = 0; i != emergethread.size(); i++) {
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if (threads_active) {
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emergethread[i]->stop();
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emergethread[i]->qevent.signal();
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emergethread[i]->wait();
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for (u32 i = 0; i != m_threads.size(); i++) {
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EmergeThread *thread = m_threads[i];
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if (m_threads_active) {
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thread->stop();
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thread->signal();
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thread->wait();
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}
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delete emergethread[i];
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delete mapgen[i];
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delete thread;
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delete m_mapgens[i];
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}
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emergethread.clear();
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mapgen.clear();
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delete biomemgr;
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delete oremgr;
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delete decomgr;
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delete schemmgr;
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if (params.sparams) {
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delete params.sparams;
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params.sparams = NULL;
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}
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delete params.sparams;
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}
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@ -171,33 +187,37 @@ void EmergeManager::loadMapgenParams()
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void EmergeManager::initMapgens()
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{
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if (mapgen.size())
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if (m_mapgens.size())
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return;
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MapgenFactory *mgfactory = getMapgenFactory(params.mg_name);
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if (!mgfactory) {
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errorstream << "EmergeManager: mapgen " << params.mg_name <<
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" not registered; falling back to " << DEFAULT_MAPGEN << std::endl;
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params.mg_name = DEFAULT_MAPGEN;
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mgfactory = getMapgenFactory(params.mg_name);
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FATAL_ERROR_IF(mgfactory == NULL, "Couldn't use any mapgen!");
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}
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if (!params.sparams) {
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params.sparams = createMapgenParams(params.mg_name);
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if (!params.sparams) {
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params.mg_name = DEFAULT_MAPGEN;
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params.sparams = createMapgenParams(params.mg_name);
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assert(params.sparams);
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}
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params.sparams = mgfactory->createMapgenParams();
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params.sparams->readParams(g_settings);
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}
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// Create the mapgens
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for (u32 i = 0; i != emergethread.size(); i++) {
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Mapgen *mg = createMapgen(params.mg_name, i, ¶ms);
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assert(mg);
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mapgen.push_back(mg);
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for (u32 i = 0; i != m_threads.size(); i++) {
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Mapgen *mg = mgfactory->createMapgen(i, ¶ms, this);
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m_mapgens.push_back(mg);
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}
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}
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Mapgen *EmergeManager::getCurrentMapgen()
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{
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for (u32 i = 0; i != emergethread.size(); i++) {
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if (emergethread[i]->isSameThread())
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return emergethread[i]->mapgen;
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for (u32 i = 0; i != m_threads.size(); i++) {
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if (m_threads[i]->isSameThread())
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return m_threads[i]->m_mapgen;
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}
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return NULL;
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@ -206,94 +226,81 @@ Mapgen *EmergeManager::getCurrentMapgen()
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void EmergeManager::startThreads()
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{
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if (threads_active)
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if (m_threads_active)
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return;
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for (u32 i = 0; i != emergethread.size(); i++)
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emergethread[i]->start();
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for (u32 i = 0; i != m_threads.size(); i++)
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m_threads[i]->start();
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threads_active = true;
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m_threads_active = true;
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}
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void EmergeManager::stopThreads()
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{
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if (!threads_active)
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if (!m_threads_active)
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return;
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// Request thread stop in parallel
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for (u32 i = 0; i != emergethread.size(); i++) {
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emergethread[i]->stop();
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emergethread[i]->qevent.signal();
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for (u32 i = 0; i != m_threads.size(); i++) {
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m_threads[i]->stop();
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m_threads[i]->signal();
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}
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// Then do the waiting for each
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for (u32 i = 0; i != emergethread.size(); i++)
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emergethread[i]->wait();
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for (u32 i = 0; i != m_threads.size(); i++)
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m_threads[i]->wait();
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threads_active = false;
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m_threads_active = false;
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}
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bool EmergeManager::enqueueBlockEmerge(u16 peer_id, v3s16 p,
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bool allow_generate, bool force_queue_block)
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bool EmergeManager::enqueueBlockEmerge(
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u16 peer_id,
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v3s16 blockpos,
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bool allow_generate,
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bool ignore_queue_limits)
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{
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std::map<v3s16, BlockEmergeData *>::const_iterator iter;
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BlockEmergeData *bedata;
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u16 count_global = 0;
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u16 count_peer = 0;
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u8 flags = 0;
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int idx = 0;
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u16 flags = 0;
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if (allow_generate)
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flags |= BLOCK_EMERGE_ALLOWGEN;
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flags |= BLOCK_EMERGE_ALLOW_GEN;
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if (ignore_queue_limits)
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flags |= BLOCK_EMERGE_FORCE_QUEUE;
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return enqueueBlockEmergeEx(blockpos, peer_id, flags, NULL, NULL);
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}
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bool EmergeManager::enqueueBlockEmergeEx(
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v3s16 blockpos,
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u16 peer_id,
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u16 flags,
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EmergeCompletionCallback callback,
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void *callback_param)
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{
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EmergeThread *thread = NULL;
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{
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MutexAutoLock queuelock(queuemutex);
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MutexAutoLock queuelock(m_queue_mutex);
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count_global = blocks_enqueued.size();
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count_peer = peer_queue_count[peer_id];
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if (!pushBlockEmergeData(blockpos, peer_id, flags,
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callback, callback_param))
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return false;
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if (!force_queue_block) {
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if (count_global >= qlimit_total)
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return false;
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u16 qlimit_peer = allow_generate ? qlimit_generate : qlimit_diskonly;
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if (count_peer >= qlimit_peer)
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return false;
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}
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iter = blocks_enqueued.find(p);
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if (iter != blocks_enqueued.end()) {
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bedata = iter->second;
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bedata->flags |= flags;
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return true;
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}
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bedata = new BlockEmergeData;
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bedata->flags = flags;
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bedata->peer_requested = peer_id;
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blocks_enqueued.insert(std::make_pair(p, bedata));
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peer_queue_count[peer_id] = count_peer + 1;
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// insert into the EmergeThread queue with the least items
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int lowestitems = emergethread[0]->blockqueue.size();
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for (u32 i = 1; i != emergethread.size(); i++) {
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int nitems = emergethread[i]->blockqueue.size();
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if (nitems < lowestitems) {
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idx = i;
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lowestitems = nitems;
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}
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}
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emergethread[idx]->blockqueue.push(p);
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thread = getOptimalThread();
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thread->pushBlock(blockpos);
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}
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emergethread[idx]->qevent.signal();
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thread->signal();
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return true;
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}
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//
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// Mapgen-related helper functions
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//
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v3s16 EmergeManager::getContainingChunk(v3s16 blockpos)
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{
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return getContainingChunk(blockpos, params.chunksize);
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@ -312,129 +319,297 @@ v3s16 EmergeManager::getContainingChunk(v3s16 blockpos, s16 chunksize)
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int EmergeManager::getGroundLevelAtPoint(v2s16 p)
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{
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if (mapgen.size() == 0 || !mapgen[0]) {
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if (m_mapgens.size() == 0 || !m_mapgens[0]) {
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errorstream << "EmergeManager: getGroundLevelAtPoint() called"
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" before mapgen initialized" << std::endl;
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" before mapgen init" << std::endl;
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return 0;
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}
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return mapgen[0]->getGroundLevelAtPoint(p);
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return m_mapgens[0]->getGroundLevelAtPoint(p);
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}
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bool EmergeManager::isBlockUnderground(v3s16 blockpos)
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{
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/*
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#if 0
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v2s16 p = v2s16((blockpos.X * MAP_BLOCKSIZE) + MAP_BLOCKSIZE / 2,
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(blockpos.Y * MAP_BLOCKSIZE) + MAP_BLOCKSIZE / 2);
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int ground_level = getGroundLevelAtPoint(p);
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return blockpos.Y * (MAP_BLOCKSIZE + 1) <= min(water_level, ground_level);
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*/
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#endif
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//yuck, but then again, should i bother being accurate?
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//the height of the nodes in a single block is quite variable
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// Use a simple heuristic; the above method is wildly inaccurate anyway.
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return blockpos.Y * (MAP_BLOCKSIZE + 1) <= params.water_level;
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}
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void EmergeManager::getMapgenNames(std::list<const char *> &mgnames)
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void EmergeManager::getMapgenNames(std::vector<const char *> *mgnames)
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{
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for (u32 i = 0; i != ARRLEN(reg_mapgens); i++)
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mgnames.push_back(reg_mapgens[i].name);
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for (u32 i = 0; i != ARRLEN(g_reg_mapgens); i++)
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mgnames->push_back(g_reg_mapgens[i].name);
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}
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Mapgen *EmergeManager::createMapgen(const std::string &mgname, int mgid,
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MapgenParams *mgparams)
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MapgenFactory *EmergeManager::getMapgenFactory(const std::string &mgname)
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{
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u32 i;
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for (i = 0; i != ARRLEN(reg_mapgens) && mgname != reg_mapgens[i].name; i++);
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if (i == ARRLEN(reg_mapgens)) {
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errorstream << "EmergeManager; mapgen " << mgname <<
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" not registered" << std::endl;
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return NULL;
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for (u32 i = 0; i != ARRLEN(g_reg_mapgens); i++) {
|
||||
if (mgname == g_reg_mapgens[i].name)
|
||||
return g_reg_mapgens[i].factory;
|
||||
}
|
||||
|
||||
MapgenFactory *mgfactory = reg_mapgens[i].factory;
|
||||
return mgfactory->createMapgen(mgid, mgparams, this);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
MapgenSpecificParams *EmergeManager::createMapgenParams(const std::string &mgname)
|
||||
bool EmergeManager::pushBlockEmergeData(
|
||||
v3s16 pos,
|
||||
u16 peer_requested,
|
||||
u16 flags,
|
||||
EmergeCompletionCallback callback,
|
||||
void *callback_param)
|
||||
{
|
||||
u32 i;
|
||||
for (i = 0; i < ARRLEN(reg_mapgens) && mgname != reg_mapgens[i].name; i++);
|
||||
if (i == ARRLEN(reg_mapgens)) {
|
||||
errorstream << "EmergeManager: Mapgen " << mgname <<
|
||||
" not registered" << std::endl;
|
||||
return NULL;
|
||||
u16 &count_peer = m_peer_queue_count[peer_requested];
|
||||
|
||||
if ((flags & BLOCK_EMERGE_FORCE_QUEUE) == 0) {
|
||||
if (m_blocks_enqueued.size() >= m_qlimit_total)
|
||||
return false;
|
||||
|
||||
if (peer_requested != PEER_ID_INEXISTENT) {
|
||||
u16 qlimit_peer = (flags & BLOCK_EMERGE_ALLOW_GEN) ?
|
||||
m_qlimit_generate : m_qlimit_diskonly;
|
||||
if (count_peer >= qlimit_peer)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
MapgenFactory *mgfactory = reg_mapgens[i].factory;
|
||||
return mgfactory->createMapgenParams();
|
||||
}
|
||||
std::pair<std::map<v3s16, BlockEmergeData>::iterator, bool> findres;
|
||||
findres = m_blocks_enqueued.insert(std::make_pair(pos, BlockEmergeData()));
|
||||
|
||||
BlockEmergeData &bedata = findres.first->second;
|
||||
bool update_existing = !findres.second;
|
||||
|
||||
////////////////////////////// Emerge Thread //////////////////////////////////
|
||||
if (callback)
|
||||
bedata.callbacks.push_back(std::make_pair(callback, callback_param));
|
||||
|
||||
bool EmergeThread::popBlockEmerge(v3s16 *pos, u8 *flags)
|
||||
{
|
||||
std::map<v3s16, BlockEmergeData *>::iterator iter;
|
||||
MutexAutoLock queuelock(emerge->queuemutex);
|
||||
if (update_existing) {
|
||||
bedata.flags |= flags;
|
||||
} else {
|
||||
bedata.flags = flags;
|
||||
bedata.peer_requested = peer_requested;
|
||||
|
||||
if (blockqueue.empty())
|
||||
return false;
|
||||
v3s16 p = blockqueue.front();
|
||||
blockqueue.pop();
|
||||
|
||||
*pos = p;
|
||||
|
||||
iter = emerge->blocks_enqueued.find(p);
|
||||
if (iter == emerge->blocks_enqueued.end())
|
||||
return false; //uh oh, queue and map out of sync!!
|
||||
|
||||
BlockEmergeData *bedata = iter->second;
|
||||
*flags = bedata->flags;
|
||||
|
||||
emerge->peer_queue_count[bedata->peer_requested]--;
|
||||
|
||||
delete bedata;
|
||||
emerge->blocks_enqueued.erase(iter);
|
||||
count_peer++;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool EmergeThread::getBlockOrStartGen(v3s16 p, MapBlock **b,
|
||||
BlockMakeData *data, bool allow_gen)
|
||||
bool EmergeManager::popBlockEmergeData(
|
||||
v3s16 pos,
|
||||
BlockEmergeData *bedata)
|
||||
{
|
||||
std::map<v3s16, BlockEmergeData>::iterator it;
|
||||
std::map<u16, u16>::iterator it2;
|
||||
|
||||
it = m_blocks_enqueued.find(pos);
|
||||
if (it == m_blocks_enqueued.end())
|
||||
return false;
|
||||
|
||||
*bedata = it->second;
|
||||
|
||||
it2 = m_peer_queue_count.find(bedata->peer_requested);
|
||||
if (it2 == m_peer_queue_count.end())
|
||||
return false;
|
||||
|
||||
u16 &count_peer = it2->second;
|
||||
assert(count_peer != 0);
|
||||
count_peer--;
|
||||
|
||||
m_blocks_enqueued.erase(it);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
EmergeThread *EmergeManager::getOptimalThread()
|
||||
{
|
||||
size_t nthreads = m_threads.size();
|
||||
|
||||
FATAL_ERROR_IF(nthreads == 0, "No emerge threads!");
|
||||
|
||||
size_t index = 0;
|
||||
size_t nitems_lowest = m_threads[0]->m_block_queue.size();
|
||||
|
||||
for (size_t i = 1; i < nthreads; i++) {
|
||||
size_t nitems = m_threads[i]->m_block_queue.size();
|
||||
if (nitems < nitems_lowest) {
|
||||
index = i;
|
||||
nitems_lowest = nitems;
|
||||
}
|
||||
}
|
||||
|
||||
return m_threads[index];
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// EmergeThread
|
||||
////
|
||||
|
||||
EmergeThread::EmergeThread(Server *server, int ethreadid) :
|
||||
enable_mapgen_debug_info(false),
|
||||
id(ethreadid),
|
||||
m_server(server),
|
||||
m_map(NULL),
|
||||
m_emerge(NULL),
|
||||
m_mapgen(NULL)
|
||||
{
|
||||
name = "Emerge-" + itos(ethreadid);
|
||||
}
|
||||
|
||||
|
||||
EmergeThread::~EmergeThread()
|
||||
{
|
||||
//cancelPendingItems();
|
||||
}
|
||||
|
||||
|
||||
void EmergeThread::signal()
|
||||
{
|
||||
m_queue_event.signal();
|
||||
}
|
||||
|
||||
|
||||
bool EmergeThread::pushBlock(v3s16 pos)
|
||||
{
|
||||
m_block_queue.push(pos);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void EmergeThread::cancelPendingItems()
|
||||
{
|
||||
MutexAutoLock queuelock(m_emerge->m_queue_mutex);
|
||||
|
||||
while (!m_block_queue.empty()) {
|
||||
BlockEmergeData bedata;
|
||||
v3s16 pos;
|
||||
|
||||
pos = m_block_queue.front();
|
||||
m_block_queue.pop();
|
||||
|
||||
m_emerge->popBlockEmergeData(pos, &bedata);
|
||||
|
||||
runCompletionCallbacks(pos, EMERGE_CANCELLED, bedata.callbacks);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void EmergeThread::runCompletionCallbacks(
|
||||
v3s16 pos,
|
||||
EmergeAction action,
|
||||
const EmergeCallbackList &callbacks)
|
||||
{
|
||||
for (size_t i = 0; i != callbacks.size(); i++) {
|
||||
EmergeCompletionCallback callback;
|
||||
void *param;
|
||||
|
||||
callback = callbacks[i].first;
|
||||
param = callbacks[i].second;
|
||||
|
||||
callback(pos, action, param);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool EmergeThread::popBlockEmerge(v3s16 *pos, BlockEmergeData *bedata)
|
||||
{
|
||||
MutexAutoLock queuelock(m_emerge->m_queue_mutex);
|
||||
|
||||
if (m_block_queue.empty())
|
||||
return false;
|
||||
|
||||
*pos = m_block_queue.front();
|
||||
m_block_queue.pop();
|
||||
|
||||
m_emerge->popBlockEmergeData(*pos, bedata);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
EmergeAction EmergeThread::getBlockOrStartGen(
|
||||
v3s16 pos, bool allow_gen, MapBlock **block, BlockMakeData *bmdata)
|
||||
{
|
||||
v2s16 p2d(p.X, p.Z);
|
||||
//envlock: usually takes <=1ms, sometimes 90ms or ~400ms to acquire
|
||||
MutexAutoLock envlock(m_server->m_env_mutex);
|
||||
|
||||
// Load sector if it isn't loaded
|
||||
if (map->getSectorNoGenerateNoEx(p2d) == NULL)
|
||||
map->loadSectorMeta(p2d);
|
||||
// 1). Attempt to fetch block from memory
|
||||
*block = m_map->getBlockNoCreateNoEx(pos);
|
||||
if (*block && !(*block)->isDummy() && (*block)->isGenerated())
|
||||
return EMERGE_FROM_MEMORY;
|
||||
|
||||
// Attempt to load block
|
||||
MapBlock *block = map->getBlockNoCreateNoEx(p);
|
||||
if (!block || block->isDummy() || !block->isGenerated()) {
|
||||
EMERGE_DBG_OUT("not in memory, attempting to load from disk");
|
||||
block = map->loadBlock(p);
|
||||
if (block && block->isGenerated())
|
||||
map->prepareBlock(block);
|
||||
// 2). Attempt to load block from disk
|
||||
*block = m_map->loadBlock(pos);
|
||||
if (*block && (*block)->isGenerated())
|
||||
return EMERGE_FROM_DISK;
|
||||
|
||||
// 3). Attempt to start generation
|
||||
if (allow_gen && m_map->initBlockMake(pos, bmdata))
|
||||
return EMERGE_GENERATED;
|
||||
|
||||
// All attempts failed; cancel this block emerge
|
||||
return EMERGE_CANCELLED;
|
||||
}
|
||||
|
||||
|
||||
MapBlock *EmergeThread::finishGen(v3s16 pos, BlockMakeData *bmdata,
|
||||
std::map<v3s16, MapBlock *> *modified_blocks)
|
||||
{
|
||||
MutexAutoLock envlock(m_server->m_env_mutex);
|
||||
ScopeProfiler sp(g_profiler,
|
||||
"EmergeThread: after Mapgen::makeChunk", SPT_AVG);
|
||||
|
||||
/*
|
||||
Perform post-processing on blocks (invalidate lighting, queue liquid
|
||||
transforms, etc.) to finish block make
|
||||
*/
|
||||
m_map->finishBlockMake(bmdata, modified_blocks);
|
||||
|
||||
MapBlock *block = m_map->getBlockNoCreateNoEx(pos);
|
||||
if (!block) {
|
||||
errorstream << "EmergeThread::finishGen: Couldn't grab block we "
|
||||
"just generated: " << PP(pos) << std::endl;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// If could not load and allowed to generate,
|
||||
// start generation inside this same envlock
|
||||
if (allow_gen && (block == NULL || !block->isGenerated())) {
|
||||
EMERGE_DBG_OUT("generating");
|
||||
*b = block;
|
||||
return map->initBlockMake(data, p);
|
||||
v3s16 minp = bmdata->blockpos_min * MAP_BLOCKSIZE;
|
||||
v3s16 maxp = bmdata->blockpos_max * MAP_BLOCKSIZE +
|
||||
v3s16(1,1,1) * (MAP_BLOCKSIZE - 1);
|
||||
|
||||
// Ignore map edit events, they will not need to be sent
|
||||
// to anybody because the block hasn't been sent to anybody
|
||||
MapEditEventAreaIgnorer ign(
|
||||
&m_server->m_ignore_map_edit_events_area,
|
||||
VoxelArea(minp, maxp));
|
||||
|
||||
/*
|
||||
Run Lua on_generated callbacks
|
||||
*/
|
||||
try {
|
||||
m_server->getScriptIface()->environment_OnGenerated(
|
||||
minp, maxp, m_mapgen->blockseed);
|
||||
} catch (LuaError &e) {
|
||||
m_server->setAsyncFatalError("Lua: " + std::string(e.what()));
|
||||
}
|
||||
|
||||
*b = block;
|
||||
return false;
|
||||
EMERGE_DBG_OUT("ended up with: " << analyze_block(block));
|
||||
|
||||
/*
|
||||
Activate the block
|
||||
*/
|
||||
m_server->m_env->activateBlock(block, 0);
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
|
||||
@ -443,108 +618,68 @@ void *EmergeThread::run()
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
BEGIN_DEBUG_EXCEPTION_HANDLER
|
||||
|
||||
v3s16 last_tried_pos(-32768,-32768,-32768); // For error output
|
||||
v3s16 p;
|
||||
u8 flags = 0;
|
||||
v3s16 pos;
|
||||
|
||||
map = (ServerMap *)&(m_server->m_env->getMap());
|
||||
emerge = m_server->m_emerge;
|
||||
mapgen = emerge->mapgen[id];
|
||||
enable_mapgen_debug_info = emerge->mapgen_debug_info;
|
||||
m_map = (ServerMap *)&(m_server->m_env->getMap());
|
||||
m_emerge = m_server->m_emerge;
|
||||
m_mapgen = m_emerge->m_mapgens[id];
|
||||
enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
|
||||
|
||||
while (!stopRequested())
|
||||
try {
|
||||
if (!popBlockEmerge(&p, &flags)) {
|
||||
qevent.wait();
|
||||
while (!stopRequested()) {
|
||||
std::map<v3s16, MapBlock *> modified_blocks;
|
||||
BlockEmergeData bedata;
|
||||
BlockMakeData bmdata;
|
||||
EmergeAction action;
|
||||
MapBlock *block;
|
||||
|
||||
if (!popBlockEmerge(&pos, &bedata)) {
|
||||
m_queue_event.wait();
|
||||
continue;
|
||||
}
|
||||
|
||||
last_tried_pos = p;
|
||||
if (blockpos_over_limit(p))
|
||||
if (blockpos_over_limit(pos))
|
||||
continue;
|
||||
|
||||
bool allow_generate = flags & BLOCK_EMERGE_ALLOWGEN;
|
||||
EMERGE_DBG_OUT("p=" PP(p) " allow_generate=" << allow_generate);
|
||||
bool allow_gen = bedata.flags & BLOCK_EMERGE_ALLOW_GEN;
|
||||
EMERGE_DBG_OUT("pos=" PP(pos) " allow_gen=" << allow_gen);
|
||||
|
||||
/*
|
||||
Try to fetch block from memory or disk.
|
||||
If not found and asked to generate, initialize generator.
|
||||
*/
|
||||
BlockMakeData data;
|
||||
MapBlock *block = NULL;
|
||||
std::map<v3s16, MapBlock *> modified_blocks;
|
||||
|
||||
if (getBlockOrStartGen(p, &block, &data, allow_generate) && mapgen) {
|
||||
action = getBlockOrStartGen(pos, allow_gen, &block, &bmdata);
|
||||
if (action == EMERGE_GENERATED) {
|
||||
{
|
||||
ScopeProfiler sp(g_profiler, "EmergeThread: Mapgen::makeChunk", SPT_AVG);
|
||||
ScopeProfiler sp(g_profiler,
|
||||
"EmergeThread: Mapgen::makeChunk", SPT_AVG);
|
||||
TimeTaker t("mapgen::make_block()");
|
||||
|
||||
mapgen->makeChunk(&data);
|
||||
m_mapgen->makeChunk(&bmdata);
|
||||
|
||||
if (enable_mapgen_debug_info == false)
|
||||
t.stop(true); // Hide output
|
||||
}
|
||||
|
||||
{
|
||||
//envlock: usually 0ms, but can take either 30 or 400ms to acquire
|
||||
MutexAutoLock envlock(m_server->m_env_mutex);
|
||||
ScopeProfiler sp(g_profiler, "EmergeThread: after "
|
||||
"Mapgen::makeChunk (envlock)", SPT_AVG);
|
||||
|
||||
map->finishBlockMake(&data, modified_blocks);
|
||||
|
||||
block = map->getBlockNoCreateNoEx(p);
|
||||
if (block) {
|
||||
/*
|
||||
Do some post-generate stuff
|
||||
*/
|
||||
v3s16 minp = data.blockpos_min * MAP_BLOCKSIZE;
|
||||
v3s16 maxp = data.blockpos_max * MAP_BLOCKSIZE +
|
||||
v3s16(1,1,1) * (MAP_BLOCKSIZE - 1);
|
||||
|
||||
// Ignore map edit events, they will not need to be sent
|
||||
// to anybody because the block hasn't been sent to anybody
|
||||
MapEditEventAreaIgnorer
|
||||
ign(&m_server->m_ignore_map_edit_events_area,
|
||||
VoxelArea(minp, maxp));
|
||||
try { // takes about 90ms with -O1 on an e3-1230v2
|
||||
m_server->getScriptIface()->environment_OnGenerated(
|
||||
minp, maxp, mapgen->blockseed);
|
||||
} catch (LuaError &e) {
|
||||
m_server->setAsyncFatalError("Lua: " + std::string(e.what()));
|
||||
}
|
||||
|
||||
EMERGE_DBG_OUT("ended up with: " << analyze_block(block));
|
||||
|
||||
m_server->m_env->activateBlock(block, 0);
|
||||
}
|
||||
}
|
||||
block = finishGen(pos, &bmdata, &modified_blocks);
|
||||
}
|
||||
|
||||
/*
|
||||
Set sent status of modified blocks on clients
|
||||
*/
|
||||
// Add the originally fetched block to the modified list
|
||||
runCompletionCallbacks(pos, action, bedata.callbacks);
|
||||
|
||||
if (block)
|
||||
modified_blocks[p] = block;
|
||||
modified_blocks[pos] = block;
|
||||
|
||||
if (modified_blocks.size() > 0) {
|
||||
if (modified_blocks.size() > 0)
|
||||
m_server->SetBlocksNotSent(modified_blocks);
|
||||
}
|
||||
}
|
||||
catch (VersionMismatchException &e) {
|
||||
} catch (VersionMismatchException &e) {
|
||||
std::ostringstream err;
|
||||
err << "World data version mismatch in MapBlock " << PP(last_tried_pos) << std::endl
|
||||
err << "World data version mismatch in MapBlock " << PP(pos) << std::endl
|
||||
<< "----" << std::endl
|
||||
<< "\"" << e.what() << "\"" << std::endl
|
||||
<< "See debug.txt." << std::endl
|
||||
<< "World probably saved by a newer version of " PROJECT_NAME_C "."
|
||||
<< std::endl;
|
||||
m_server->setAsyncFatalError(err.str());
|
||||
}
|
||||
catch (SerializationError &e) {
|
||||
} catch (SerializationError &e) {
|
||||
std::ostringstream err;
|
||||
err << "Invalid data in MapBlock " << PP(last_tried_pos) << std::endl
|
||||
err << "Invalid data in MapBlock " << PP(pos) << std::endl
|
||||
<< "----" << std::endl
|
||||
<< "\"" << e.what() << "\"" << std::endl
|
||||
<< "See debug.txt." << std::endl
|
||||
@ -553,23 +688,6 @@ void *EmergeThread::run()
|
||||
m_server->setAsyncFatalError(err.str());
|
||||
}
|
||||
|
||||
{
|
||||
MutexAutoLock queuelock(emerge->queuemutex);
|
||||
while (!blockqueue.empty())
|
||||
{
|
||||
v3s16 p = blockqueue.front();
|
||||
blockqueue.pop();
|
||||
|
||||
std::map<v3s16, BlockEmergeData *>::iterator iter;
|
||||
iter = emerge->blocks_enqueued.find(p);
|
||||
if (iter == emerge->blocks_enqueued.end())
|
||||
continue; //uh oh, queue and map out of sync!!
|
||||
|
||||
BlockEmergeData *bedata = iter->second;
|
||||
delete bedata;
|
||||
}
|
||||
}
|
||||
|
||||
END_DEBUG_EXCEPTION_HANDLER(errorstream)
|
||||
return NULL;
|
||||
}
|
||||
|
111
src/emerge.h
111
src/emerge.h
@ -26,13 +26,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "mapgen.h" // for MapgenParams
|
||||
#include "map.h"
|
||||
|
||||
#define BLOCK_EMERGE_ALLOWGEN (1<<0)
|
||||
#define BLOCK_EMERGE_ALLOW_GEN (1 << 0)
|
||||
#define BLOCK_EMERGE_FORCE_QUEUE (1 << 1)
|
||||
|
||||
#define EMERGE_DBG_OUT(x) \
|
||||
do { \
|
||||
if (enable_mapgen_debug_info) \
|
||||
infostream << "EmergeThread: " x << std::endl; \
|
||||
} while (0)
|
||||
#define EMERGE_DBG_OUT(x) do { \
|
||||
if (enable_mapgen_debug_info) \
|
||||
infostream << "EmergeThread: " x << std::endl; \
|
||||
} while (0)
|
||||
|
||||
class EmergeThread;
|
||||
class INodeDefManager;
|
||||
@ -43,6 +43,7 @@ class OreManager;
|
||||
class DecorationManager;
|
||||
class SchematicManager;
|
||||
|
||||
// Structure containing inputs/outputs for chunk generation
|
||||
struct BlockMakeData {
|
||||
MMVManip *vmanip;
|
||||
u64 seed;
|
||||
@ -61,64 +62,106 @@ struct BlockMakeData {
|
||||
~BlockMakeData() { delete vmanip; }
|
||||
};
|
||||
|
||||
// Result from processing an item on the emerge queue
|
||||
enum EmergeAction {
|
||||
EMERGE_CANCELLED,
|
||||
EMERGE_ERRORED,
|
||||
EMERGE_FROM_MEMORY,
|
||||
EMERGE_FROM_DISK,
|
||||
EMERGE_GENERATED,
|
||||
};
|
||||
|
||||
// Callback
|
||||
typedef void (*EmergeCompletionCallback)(
|
||||
v3s16 blockpos, EmergeAction action, void *param);
|
||||
|
||||
typedef std::vector<
|
||||
std::pair<
|
||||
EmergeCompletionCallback,
|
||||
void *
|
||||
>
|
||||
> EmergeCallbackList;
|
||||
|
||||
struct BlockEmergeData {
|
||||
u16 peer_requested;
|
||||
u8 flags;
|
||||
u16 flags;
|
||||
EmergeCallbackList callbacks;
|
||||
};
|
||||
|
||||
class EmergeManager {
|
||||
public:
|
||||
INodeDefManager *ndef;
|
||||
bool enable_mapgen_debug_info;
|
||||
|
||||
std::vector<Mapgen *> mapgen;
|
||||
std::vector<EmergeThread *> emergethread;
|
||||
|
||||
bool threads_active;
|
||||
|
||||
//settings
|
||||
MapgenParams params;
|
||||
bool mapgen_debug_info;
|
||||
u16 qlimit_total;
|
||||
u16 qlimit_diskonly;
|
||||
u16 qlimit_generate;
|
||||
|
||||
// Generation Notify
|
||||
u32 gen_notify_on;
|
||||
std::set<u32> gen_notify_on_deco_ids;
|
||||
|
||||
//// Block emerge queue data structures
|
||||
Mutex queuemutex;
|
||||
std::map<v3s16, BlockEmergeData *> blocks_enqueued;
|
||||
std::map<u16, u16> peer_queue_count;
|
||||
// Map generation parameters
|
||||
MapgenParams params;
|
||||
|
||||
//// Managers of map generation-related components
|
||||
// Managers of various map generation-related components
|
||||
BiomeManager *biomemgr;
|
||||
OreManager *oremgr;
|
||||
DecorationManager *decomgr;
|
||||
SchematicManager *schemmgr;
|
||||
|
||||
//// Methods
|
||||
// Methods
|
||||
EmergeManager(IGameDef *gamedef);
|
||||
~EmergeManager();
|
||||
|
||||
void loadMapgenParams();
|
||||
static MapgenSpecificParams *createMapgenParams(const std::string &mgname);
|
||||
void initMapgens();
|
||||
Mapgen *getCurrentMapgen();
|
||||
Mapgen *createMapgen(const std::string &mgname, int mgid,
|
||||
MapgenParams *mgparams);
|
||||
static void getMapgenNames(std::list<const char *> &mgnames);
|
||||
|
||||
void startThreads();
|
||||
void stopThreads();
|
||||
bool enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate,
|
||||
bool force_queue_block=false);
|
||||
|
||||
bool enqueueBlockEmerge(
|
||||
u16 peer_id,
|
||||
v3s16 blockpos,
|
||||
bool allow_generate,
|
||||
bool ignore_queue_limits=false);
|
||||
|
||||
bool enqueueBlockEmergeEx(
|
||||
v3s16 blockpos,
|
||||
u16 peer_id,
|
||||
u16 flags,
|
||||
EmergeCompletionCallback callback,
|
||||
void *callback_param);
|
||||
|
||||
v3s16 getContainingChunk(v3s16 blockpos);
|
||||
static v3s16 getContainingChunk(v3s16 blockpos, s16 chunksize);
|
||||
|
||||
// mapgen helper methods
|
||||
Mapgen *getCurrentMapgen();
|
||||
|
||||
// Mapgen helpers methods
|
||||
Biome *getBiomeAtPoint(v3s16 p);
|
||||
int getGroundLevelAtPoint(v2s16 p);
|
||||
bool isBlockUnderground(v3s16 blockpos);
|
||||
|
||||
static MapgenFactory *getMapgenFactory(const std::string &mgname);
|
||||
static void getMapgenNames(std::vector<const char *> *mgnames);
|
||||
static v3s16 getContainingChunk(v3s16 blockpos, s16 chunksize);
|
||||
|
||||
private:
|
||||
std::vector<Mapgen *> m_mapgens;
|
||||
std::vector<EmergeThread *> m_threads;
|
||||
bool m_threads_active;
|
||||
|
||||
Mutex m_queue_mutex;
|
||||
std::map<v3s16, BlockEmergeData> m_blocks_enqueued;
|
||||
std::map<u16, u16> m_peer_queue_count;
|
||||
|
||||
u16 m_qlimit_total;
|
||||
u16 m_qlimit_diskonly;
|
||||
u16 m_qlimit_generate;
|
||||
|
||||
// Requires m_queue_mutex held
|
||||
EmergeThread *getOptimalThread();
|
||||
bool pushBlockEmergeData(v3s16 pos, u16 peer_requested, u16 flags,
|
||||
EmergeCompletionCallback callback, void *callback_param);
|
||||
bool popBlockEmergeData(v3s16 pos, BlockEmergeData *bedata);
|
||||
|
||||
friend class EmergeThread;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
265
src/map.cpp
265
src/map.cpp
@ -2254,70 +2254,51 @@ s16 ServerMap::getWaterLevel()
|
||||
return m_emerge->params.water_level;
|
||||
}
|
||||
|
||||
bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
|
||||
bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
|
||||
{
|
||||
bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info;
|
||||
EMERGE_DBG_OUT("initBlockMake(): " PP(blockpos) " - " PP(blockpos));
|
||||
|
||||
s16 csize = m_emerge->params.chunksize;
|
||||
v3s16 blockpos_min = EmergeManager::getContainingChunk(blockpos, csize);
|
||||
v3s16 blockpos_max = blockpos_min + v3s16(1, 1, 1) * (csize - 1);
|
||||
v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
|
||||
v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);
|
||||
|
||||
v3s16 extra_borders(1,1,1);
|
||||
bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
|
||||
EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax));
|
||||
|
||||
v3s16 extra_borders(1, 1, 1);
|
||||
v3s16 full_bpmin = bpmin - extra_borders;
|
||||
v3s16 full_bpmax = bpmax + extra_borders;
|
||||
|
||||
// Do nothing if not inside limits (+-1 because of neighbors)
|
||||
if(blockpos_over_limit(blockpos_min - extra_borders) ||
|
||||
blockpos_over_limit(blockpos_max + extra_borders))
|
||||
if (blockpos_over_limit(full_bpmin) ||
|
||||
blockpos_over_limit(full_bpmax))
|
||||
return false;
|
||||
|
||||
data->seed = m_emerge->params.seed;
|
||||
data->blockpos_min = blockpos_min;
|
||||
data->blockpos_max = blockpos_max;
|
||||
data->blockpos_min = bpmin;
|
||||
data->blockpos_max = bpmax;
|
||||
data->blockpos_requested = blockpos;
|
||||
data->nodedef = m_gamedef->ndef();
|
||||
|
||||
/*
|
||||
Create the whole area of this and the neighboring blocks
|
||||
*/
|
||||
{
|
||||
//TimeTaker timer("initBlockMake() create area");
|
||||
for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
|
||||
for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
|
||||
v2s16 sectorpos(x, z);
|
||||
// Sector metadata is loaded from disk if not already loaded.
|
||||
ServerMapSector *sector = createSector(sectorpos);
|
||||
FATAL_ERROR_IF(sector == NULL, "createSector() failed");
|
||||
|
||||
for(s16 x=blockpos_min.X-extra_borders.X;
|
||||
x<=blockpos_max.X+extra_borders.X; x++)
|
||||
for(s16 z=blockpos_min.Z-extra_borders.Z;
|
||||
z<=blockpos_max.Z+extra_borders.Z; z++)
|
||||
{
|
||||
v2s16 sectorpos(x, z);
|
||||
// Sector metadata is loaded from disk if not already loaded.
|
||||
ServerMapSector *sector = createSector(sectorpos);
|
||||
FATAL_ERROR_IF(sector == NULL, "createSector() failed");
|
||||
(void) sector;
|
||||
for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
|
||||
v3s16 p(x, y, z);
|
||||
|
||||
for(s16 y=blockpos_min.Y-extra_borders.Y;
|
||||
y<=blockpos_max.Y+extra_borders.Y; y++)
|
||||
{
|
||||
v3s16 p(x,y,z);
|
||||
//MapBlock *block = createBlock(p);
|
||||
// 1) get from memory, 2) load from disk
|
||||
MapBlock *block = emergeBlock(p, false);
|
||||
// 3) create a blank one
|
||||
if(block == NULL)
|
||||
{
|
||||
block = createBlock(p);
|
||||
MapBlock *block = emergeBlock(p, false);
|
||||
if (block == NULL) {
|
||||
block = createBlock(p);
|
||||
|
||||
/*
|
||||
Block gets sunlight if this is true.
|
||||
|
||||
Refer to the map generator heuristics.
|
||||
*/
|
||||
bool ug = m_emerge->isBlockUnderground(p);
|
||||
block->setIsUnderground(ug);
|
||||
}
|
||||
|
||||
// Lighting will not be valid after make_chunk is called
|
||||
block->setLightingExpired(true);
|
||||
// Lighting will be calculated
|
||||
//block->setLightingExpired(false);
|
||||
// Block gets sunlight if this is true.
|
||||
// Refer to the map generator heuristics.
|
||||
bool ug = m_emerge->isBlockUnderground(p);
|
||||
block->setIsUnderground(ug);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2329,21 +2310,14 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
|
||||
neighboring blocks
|
||||
*/
|
||||
|
||||
// The area that contains this block and it's neighbors
|
||||
v3s16 bigarea_blocks_min = blockpos_min - extra_borders;
|
||||
v3s16 bigarea_blocks_max = blockpos_max + extra_borders;
|
||||
|
||||
data->vmanip = new MMVManip(this);
|
||||
//data->vmanip->setMap(this);
|
||||
data->vmanip->initialEmerge(full_bpmin, full_bpmax);
|
||||
|
||||
// Add the area
|
||||
{
|
||||
//TimeTaker timer("initBlockMake() initialEmerge");
|
||||
data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
|
||||
}
|
||||
|
||||
// Ensure none of the blocks to be generated were marked as containing CONTENT_IGNORE
|
||||
/* for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
|
||||
// Note: we may need this again at some point.
|
||||
#if 0
|
||||
// Ensure none of the blocks to be generated were marked as
|
||||
// containing CONTENT_IGNORE
|
||||
for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
|
||||
for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
|
||||
for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
|
||||
core::map<v3s16, u8>::Node *n;
|
||||
@ -2355,124 +2329,62 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
|
||||
n->setValue(flags);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
#endif
|
||||
|
||||
// Data is ready now.
|
||||
return true;
|
||||
}
|
||||
|
||||
void ServerMap::finishBlockMake(BlockMakeData *data,
|
||||
std::map<v3s16, MapBlock*> &changed_blocks)
|
||||
std::map<v3s16, MapBlock*> *changed_blocks)
|
||||
{
|
||||
v3s16 blockpos_min = data->blockpos_min;
|
||||
v3s16 blockpos_max = data->blockpos_max;
|
||||
v3s16 blockpos_requested = data->blockpos_requested;
|
||||
/*infostream<<"finishBlockMake(): ("<<blockpos_requested.X<<","
|
||||
<<blockpos_requested.Y<<","
|
||||
<<blockpos_requested.Z<<")"<<std::endl;*/
|
||||
v3s16 bpmin = data->blockpos_min;
|
||||
v3s16 bpmax = data->blockpos_max;
|
||||
|
||||
v3s16 extra_borders(1,1,1);
|
||||
v3s16 extra_borders(1, 1, 1);
|
||||
v3s16 full_bpmin = bpmin - extra_borders;
|
||||
v3s16 full_bpmax = bpmax + extra_borders;
|
||||
|
||||
bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info;
|
||||
bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
|
||||
EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));
|
||||
|
||||
/*infostream<<"Resulting vmanip:"<<std::endl;
|
||||
data->vmanip.print(infostream);*/
|
||||
/*
|
||||
Set lighting to non-expired state in all of them.
|
||||
This is cheating, but it is not fast enough if all of them
|
||||
would actually be updated.
|
||||
*/
|
||||
for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
|
||||
for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++)
|
||||
for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
|
||||
MapBlock *block = emergeBlock(v3s16(x, y, z), false);
|
||||
if (!block)
|
||||
continue;
|
||||
|
||||
// Make sure affected blocks are loaded
|
||||
for(s16 x=blockpos_min.X-extra_borders.X;
|
||||
x<=blockpos_max.X+extra_borders.X; x++)
|
||||
for(s16 z=blockpos_min.Z-extra_borders.Z;
|
||||
z<=blockpos_max.Z+extra_borders.Z; z++)
|
||||
for(s16 y=blockpos_min.Y-extra_borders.Y;
|
||||
y<=blockpos_max.Y+extra_borders.Y; y++)
|
||||
{
|
||||
v3s16 p(x, y, z);
|
||||
// Load from disk if not already in memory
|
||||
emergeBlock(p, false);
|
||||
block->setLightingExpired(false);
|
||||
}
|
||||
|
||||
/*
|
||||
Blit generated stuff to map
|
||||
NOTE: blitBackAll adds nearly everything to changed_blocks
|
||||
*/
|
||||
{
|
||||
// 70ms @cs=8
|
||||
//TimeTaker timer("finishBlockMake() blitBackAll");
|
||||
data->vmanip->blitBackAll(&changed_blocks);
|
||||
}
|
||||
data->vmanip->blitBackAll(changed_blocks);
|
||||
|
||||
EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()=" << changed_blocks.size());
|
||||
EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()="
|
||||
<< changed_blocks->size());
|
||||
|
||||
/*
|
||||
Copy transforming liquid information
|
||||
*/
|
||||
while(data->transforming_liquid.size() > 0)
|
||||
{
|
||||
while (data->transforming_liquid.size()) {
|
||||
m_transforming_liquid.push_back(data->transforming_liquid.front());
|
||||
data->transforming_liquid.pop_front();
|
||||
}
|
||||
|
||||
/*
|
||||
Do stuff in central blocks
|
||||
*/
|
||||
|
||||
/*
|
||||
Update lighting
|
||||
*/
|
||||
{
|
||||
#if 0
|
||||
TimeTaker t("finishBlockMake lighting update");
|
||||
|
||||
core::map<v3s16, MapBlock*> lighting_update_blocks;
|
||||
|
||||
// Center blocks
|
||||
for(s16 x=blockpos_min.X-extra_borders.X;
|
||||
x<=blockpos_max.X+extra_borders.X; x++)
|
||||
for(s16 z=blockpos_min.Z-extra_borders.Z;
|
||||
z<=blockpos_max.Z+extra_borders.Z; z++)
|
||||
for(s16 y=blockpos_min.Y-extra_borders.Y;
|
||||
y<=blockpos_max.Y+extra_borders.Y; y++)
|
||||
{
|
||||
v3s16 p(x, y, z);
|
||||
MapBlock *block = getBlockNoCreateNoEx(p);
|
||||
assert(block);
|
||||
lighting_update_blocks.insert(block->getPos(), block);
|
||||
}
|
||||
|
||||
updateLighting(lighting_update_blocks, changed_blocks);
|
||||
#endif
|
||||
|
||||
/*
|
||||
Set lighting to non-expired state in all of them.
|
||||
This is cheating, but it is not fast enough if all of them
|
||||
would actually be updated.
|
||||
*/
|
||||
for(s16 x=blockpos_min.X-extra_borders.X;
|
||||
x<=blockpos_max.X+extra_borders.X; x++)
|
||||
for(s16 z=blockpos_min.Z-extra_borders.Z;
|
||||
z<=blockpos_max.Z+extra_borders.Z; z++)
|
||||
for(s16 y=blockpos_min.Y-extra_borders.Y;
|
||||
y<=blockpos_max.Y+extra_borders.Y; y++)
|
||||
{
|
||||
v3s16 p(x, y, z);
|
||||
MapBlock * block = getBlockNoCreateNoEx(p);
|
||||
if (block != NULL)
|
||||
block->setLightingExpired(false);
|
||||
}
|
||||
|
||||
#if 0
|
||||
if(enable_mapgen_debug_info == false)
|
||||
t.stop(true); // Hide output
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
Go through changed blocks
|
||||
*/
|
||||
for(std::map<v3s16, MapBlock*>::iterator i = changed_blocks.begin();
|
||||
i != changed_blocks.end(); ++i)
|
||||
{
|
||||
MapBlock *block = i->second;
|
||||
for (std::map<v3s16, MapBlock *>::iterator
|
||||
it = changed_blocks->begin();
|
||||
it != changed_blocks->end(); ++it) {
|
||||
MapBlock *block = it->second;
|
||||
if (!block)
|
||||
continue;
|
||||
/*
|
||||
@ -2489,14 +2401,13 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
|
||||
/*
|
||||
Set central blocks as generated
|
||||
*/
|
||||
for(s16 x=blockpos_min.X; x<=blockpos_max.X; x++)
|
||||
for(s16 z=blockpos_min.Z; z<=blockpos_max.Z; z++)
|
||||
for(s16 y=blockpos_min.Y; y<=blockpos_max.Y; y++)
|
||||
{
|
||||
v3s16 p(x, y, z);
|
||||
MapBlock *block = getBlockNoCreateNoEx(p);
|
||||
for (s16 x = bpmin.X; x <= bpmax.X; x++)
|
||||
for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
|
||||
for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
|
||||
MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
|
||||
if (!block)
|
||||
continue;
|
||||
|
||||
block->setGenerated(true);
|
||||
}
|
||||
|
||||
@ -2505,39 +2416,9 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
|
||||
NOTE: Will be saved later.
|
||||
*/
|
||||
//save(MOD_STATE_WRITE_AT_UNLOAD);
|
||||
|
||||
/*infostream<<"finishBlockMake() done for ("<<blockpos_requested.X
|
||||
<<","<<blockpos_requested.Y<<","
|
||||
<<blockpos_requested.Z<<")"<<std::endl;*/
|
||||
|
||||
|
||||
#if 0
|
||||
if(enable_mapgen_debug_info)
|
||||
{
|
||||
/*
|
||||
Analyze resulting blocks
|
||||
*/
|
||||
/*for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++)
|
||||
for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++)
|
||||
for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)*/
|
||||
for(s16 x=blockpos_min.X-0; x<=blockpos_max.X+0; x++)
|
||||
for(s16 z=blockpos_min.Z-0; z<=blockpos_max.Z+0; z++)
|
||||
for(s16 y=blockpos_min.Y-0; y<=blockpos_max.Y+0; y++)
|
||||
{
|
||||
v3s16 p = v3s16(x,y,z);
|
||||
MapBlock *block = getBlockNoCreateNoEx(p);
|
||||
char spos[20];
|
||||
snprintf(spos, 20, "(%2d,%2d,%2d)", x, y, z);
|
||||
infostream<<"Generated "<<spos<<": "
|
||||
<<analyze_block(block)<<std::endl;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
getBlockNoCreateNoEx(blockpos_requested);
|
||||
}
|
||||
|
||||
ServerMapSector * ServerMap::createSector(v2s16 p2d)
|
||||
ServerMapSector *ServerMap::createSector(v2s16 p2d)
|
||||
{
|
||||
DSTACKF("%s: p2d=(%d,%d)",
|
||||
__FUNCTION_NAME,
|
||||
@ -3333,7 +3214,10 @@ bool ServerMap::loadSectorFull(v2s16 p2d)
|
||||
}
|
||||
#endif
|
||||
|
||||
Database *ServerMap::createDatabase(const std::string &name, const std::string &savedir, Settings &conf)
|
||||
Database *ServerMap::createDatabase(
|
||||
const std::string &name,
|
||||
const std::string &savedir,
|
||||
Settings &conf)
|
||||
{
|
||||
if (name == "sqlite3")
|
||||
return new Database_SQLite3(savedir);
|
||||
@ -3578,6 +3462,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
|
||||
/*
|
||||
Make sure sector is loaded
|
||||
*/
|
||||
|
||||
MapSector *sector = getSectorNoGenerateNoEx(p2d);
|
||||
if(sector == NULL)
|
||||
{
|
||||
|
@ -393,21 +393,21 @@ public:
|
||||
- Check disk (doesn't load blocks)
|
||||
- Create blank one
|
||||
*/
|
||||
ServerMapSector * createSector(v2s16 p);
|
||||
ServerMapSector *createSector(v2s16 p);
|
||||
|
||||
/*
|
||||
Blocks are generated by using these and makeBlock().
|
||||
*/
|
||||
bool initBlockMake(BlockMakeData *data, v3s16 blockpos);
|
||||
bool initBlockMake(v3s16 blockpos, BlockMakeData *data);
|
||||
void finishBlockMake(BlockMakeData *data,
|
||||
std::map<v3s16, MapBlock*> &changed_blocks);
|
||||
std::map<v3s16, MapBlock*> *changed_blocks);
|
||||
|
||||
/*
|
||||
Get a block from somewhere.
|
||||
- Memory
|
||||
- Create blank
|
||||
*/
|
||||
MapBlock * createBlock(v3s16 p);
|
||||
MapBlock *createBlock(v3s16 p);
|
||||
|
||||
/*
|
||||
Forcefully get a block from somewhere.
|
||||
|
@ -61,8 +61,9 @@ FlagDesc flagdesc_gennotify[] = {
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
////
|
||||
//// Mapgen
|
||||
////
|
||||
|
||||
Mapgen::Mapgen()
|
||||
{
|
||||
@ -340,8 +341,9 @@ void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
|
||||
}
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
////
|
||||
//// GenerateNotifier
|
||||
////
|
||||
|
||||
GenerateNotifier::GenerateNotifier()
|
||||
{
|
||||
@ -407,7 +409,10 @@ void GenerateNotifier::getEvents(
|
||||
m_notify_events.clear();
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
////
|
||||
//// MapgenParams
|
||||
////
|
||||
|
||||
void MapgenParams::load(const Settings &settings)
|
||||
{
|
||||
@ -429,9 +434,11 @@ void MapgenParams::load(const Settings &settings)
|
||||
settings.getNoiseParams("mg_biome_np_humidity_blend", np_biome_humidity_blend);
|
||||
|
||||
delete sparams;
|
||||
sparams = EmergeManager::createMapgenParams(mg_name);
|
||||
if (sparams)
|
||||
MapgenFactory *mgfactory = EmergeManager::getMapgenFactory(mg_name);
|
||||
if (mgfactory) {
|
||||
sparams = mgfactory->createMapgenParams();
|
||||
sparams->readParams(&settings);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -706,16 +706,13 @@ int ModApiMainMenu::l_set_topleft_text(lua_State *L)
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
|
||||
{
|
||||
std::vector<const char *> names;
|
||||
EmergeManager::getMapgenNames(&names);
|
||||
|
||||
lua_newtable(L);
|
||||
|
||||
std::list<const char *> names;
|
||||
EmergeManager::getMapgenNames(names);
|
||||
|
||||
int i = 1;
|
||||
for (std::list<const char *>::const_iterator
|
||||
it = names.begin(); it != names.end(); ++it) {
|
||||
lua_pushstring(L, *it);
|
||||
lua_rawseti(L, -2, i++);
|
||||
for (size_t i = 0; i != names.size(); i++) {
|
||||
lua_pushstring(L, names[i]);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
@ -725,8 +722,8 @@ int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_get_modpath(lua_State *L)
|
||||
{
|
||||
std::string modpath
|
||||
= fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
|
||||
std::string modpath = fs::RemoveRelativePathComponents(
|
||||
porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
|
||||
lua_pushstring(L, modpath.c_str());
|
||||
return 1;
|
||||
}
|
||||
@ -734,8 +731,8 @@ int ModApiMainMenu::l_get_modpath(lua_State *L)
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_get_gamepath(lua_State *L)
|
||||
{
|
||||
std::string gamepath
|
||||
= fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
|
||||
std::string gamepath = fs::RemoveRelativePathComponents(
|
||||
porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
|
||||
lua_pushstring(L, gamepath.c_str());
|
||||
return 1;
|
||||
}
|
||||
@ -743,44 +740,46 @@ int ModApiMainMenu::l_get_gamepath(lua_State *L)
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_get_texturepath(lua_State *L)
|
||||
{
|
||||
std::string gamepath
|
||||
= fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "textures");
|
||||
std::string gamepath = fs::RemoveRelativePathComponents(
|
||||
porting::path_user + DIR_DELIM + "textures");
|
||||
lua_pushstring(L, gamepath.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
|
||||
{
|
||||
std::string gamepath
|
||||
= fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "textures");
|
||||
std::string gamepath = fs::RemoveRelativePathComponents(
|
||||
porting::path_share + DIR_DELIM + "textures");
|
||||
lua_pushstring(L, gamepath.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_create_dir(lua_State *L) {
|
||||
const char *path = luaL_checkstring(L, 1);
|
||||
const char *path = luaL_checkstring(L, 1);
|
||||
|
||||
if (ModApiMainMenu::isMinetestPath(path)) {
|
||||
lua_pushboolean(L,fs::CreateAllDirs(path));
|
||||
lua_pushboolean(L, fs::CreateAllDirs(path));
|
||||
return 1;
|
||||
}
|
||||
lua_pushboolean(L,false);
|
||||
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_delete_dir(lua_State *L)
|
||||
{
|
||||
const char *path = luaL_checkstring(L, 1);
|
||||
const char *path = luaL_checkstring(L, 1);
|
||||
|
||||
std::string absolute_path = fs::RemoveRelativePathComponents(path);
|
||||
|
||||
if (ModApiMainMenu::isMinetestPath(absolute_path)) {
|
||||
lua_pushboolean(L,fs::RecursiveDelete(absolute_path));
|
||||
lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
|
||||
return 1;
|
||||
}
|
||||
lua_pushboolean(L,false);
|
||||
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user