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Mapblock mesh: Eliminate meshgen lags
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7ea40e45b1
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08517244f7
@ -1425,7 +1425,6 @@ void MeshCollector::append(const TileSpec &tile,
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u32 vertex_count;
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if (m_use_tangent_vertices) {
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vertex_count = p->tangent_vertices.size();
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p->tangent_vertices.reserve(vertex_count + numVertices);
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for (u32 i = 0; i < numVertices; i++) {
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video::S3DVertexTangents vert(vertices[i].Pos, vertices[i].Normal,
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vertices[i].Color, vertices[i].TCoords);
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@ -1433,7 +1432,6 @@ void MeshCollector::append(const TileSpec &tile,
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}
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} else {
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vertex_count = p->vertices.size();
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p->vertices.reserve(vertex_count + numVertices);
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for (u32 i = 0; i < numVertices; i++) {
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video::S3DVertex vert(vertices[i].Pos, vertices[i].Normal,
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vertices[i].Color, vertices[i].TCoords);
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@ -1441,7 +1439,6 @@ void MeshCollector::append(const TileSpec &tile,
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}
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}
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p->indices.reserve(p->indices.size() + numIndices);
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for (u32 i = 0; i < numIndices; i++) {
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u32 j = indices[i] + vertex_count;
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p->indices.push_back(j);
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@ -1484,7 +1481,6 @@ void MeshCollector::append(const TileSpec &tile,
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u32 vertex_count;
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if (m_use_tangent_vertices) {
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vertex_count = p->tangent_vertices.size();
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p->tangent_vertices.reserve(vertex_count + numVertices);
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for (u32 i = 0; i < numVertices; i++) {
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video::S3DVertexTangents vert(vertices[i].Pos + pos,
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vertices[i].Normal, c, vertices[i].TCoords);
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@ -1492,7 +1488,6 @@ void MeshCollector::append(const TileSpec &tile,
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}
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} else {
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vertex_count = p->vertices.size();
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p->vertices.reserve(vertex_count + numVertices);
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for (u32 i = 0; i < numVertices; i++) {
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video::S3DVertex vert(vertices[i].Pos + pos,
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vertices[i].Normal, c, vertices[i].TCoords);
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@ -1500,7 +1495,6 @@ void MeshCollector::append(const TileSpec &tile,
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}
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}
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p->indices.reserve(p->indices.size() + numIndices);
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for (u32 i = 0; i < numIndices; i++) {
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u32 j = indices[i] + vertex_count;
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p->indices.push_back(j);
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