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Resized torchlike sprite now attaches to surface (#9303)
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@ -6569,8 +6569,9 @@ Used by `minetest.register_node`.
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-- Supported for drawtypes "plantlike", "signlike", "torchlike",
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-- "firelike", "mesh".
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-- For plantlike and firelike, the image will start at the bottom of the
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-- node, for the other drawtypes the image will be centered on the node.
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-- Note that positioning for "torchlike" may still change.
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-- node. For torchlike, the image will start at the surface to which the
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-- node "attaches". For the other drawtypes the image will be centered
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-- on the node.
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tiles = {tile definition 1, def2, def3, def4, def5, def6},
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-- Textures of node; +Y, -Y, +X, -X, +Z, -Z
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@ -860,17 +860,27 @@ void MapblockMeshGenerator::drawTorchlikeNode()
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for (v3f &vertex : vertices) {
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switch (wall) {
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case DWM_YP:
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vertex.rotateXZBy(-45); break;
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vertex.Y += -size + BS/2;
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vertex.rotateXZBy(-45);
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break;
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case DWM_YN:
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vertex.rotateXZBy( 45); break;
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vertex.Y += size - BS/2;
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vertex.rotateXZBy(45);
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break;
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case DWM_XP:
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vertex.rotateXZBy( 0); break;
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vertex.X += -size + BS/2;
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break;
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case DWM_XN:
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vertex.rotateXZBy(180); break;
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vertex.X += -size + BS/2;
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vertex.rotateXZBy(180);
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break;
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case DWM_ZP:
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vertex.rotateXZBy( 90); break;
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vertex.X += -size + BS/2;
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vertex.rotateXZBy(90);
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break;
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case DWM_ZN:
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vertex.rotateXZBy(-90); break;
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vertex.X += -size + BS/2;
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vertex.rotateXZBy(-90);
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}
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}
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drawQuad(vertices);
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