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Add option for random mod load order (#14637)
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@ -1761,6 +1761,9 @@ deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,erro
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# Enable random user input (only used for testing).
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random_input (Random input) bool false
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# Enable random mod loading (mainly used for testing).
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random_mod_load_order (Random mod load order) bool false
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# Enable mod channels support.
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enable_mod_channels (Mod channels) bool false
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "gettext.h"
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#include "exceptions.h"
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#include "util/numeric.h"
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std::string ModConfiguration::getUnsatisfiedModsError() const
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@ -226,6 +227,15 @@ void ModConfiguration::resolveDependencies()
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modnames.insert(mod.name);
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}
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// Step 1.5 (optional): shuffle unsatisfied mods so non declared depends get found by their devs
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if (g_settings->getBool("random_mod_load_order")) {
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MyRandGenerator rg;
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std::shuffle(m_unsatisfied_mods.begin(),
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m_unsatisfied_mods.end(),
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rg
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);
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}
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// Step 2: get dependencies (including optional dependencies)
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// of each mod, split mods into satisfied and unsatisfied
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std::vector<ModSpec> satisfied;
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@ -419,6 +419,11 @@ void set_default_settings()
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// Server
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settings->setDefault("disable_escape_sequences", "false");
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settings->setDefault("strip_color_codes", "false");
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#ifndef NDEBUG
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settings->setDefault("random_mod_load_order", "true");
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#else
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settings->setDefault("random_mod_load_order", "false");
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#endif
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#if USE_PROMETHEUS
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settings->setDefault("prometheus_listener_address", "127.0.0.1:30000");
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#endif
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