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Block spam messages before calling on_chatmessage callbacks (#4805)
Fixes #4799
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@ -2790,40 +2790,41 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
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RollbackScopeActor rollback_scope(m_rollback,
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RollbackScopeActor rollback_scope(m_rollback,
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std::string("player:") + name);
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std::string("player:") + name);
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// Line to send
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std::wstring line;
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// Whether to send line to the player that sent the message, or to all players
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bool broadcast_line = true;
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// Run script hook
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bool ate = m_script->on_chat_message(name,
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wide_to_utf8(wmessage));
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// If script ate the message, don't proceed
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if (ate)
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return L"";
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if (player) {
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if (player) {
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switch (player->canSendChatMessage()) {
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switch (player->canSendChatMessage()) {
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case RPLAYER_CHATRESULT_FLOODING: {
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case RPLAYER_CHATRESULT_FLOODING: {
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std::wstringstream ws;
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std::wstringstream ws;
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ws << L"You cannot send more messages. You are limited to "
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ws << L"You cannot send more messages. You are limited to "
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<< g_settings->getFloat("chat_message_limit_per_10sec")
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<< g_settings->getFloat("chat_message_limit_per_10sec")
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<< L" messages per 10 seconds.";
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<< L" messages per 10 seconds.";
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return ws.str();
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return ws.str();
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}
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}
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case RPLAYER_CHATRESULT_KICK:
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case RPLAYER_CHATRESULT_KICK:
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DenyAccess_Legacy(player->peer_id, L"You have been kicked due to message flooding.");
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DenyAccess_Legacy(player->peer_id,
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L"You have been kicked due to message flooding.");
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return L"";
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return L"";
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case RPLAYER_CHATRESULT_OK: break;
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case RPLAYER_CHATRESULT_OK:
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default: FATAL_ERROR("Unhandled chat filtering result found.");
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break;
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default:
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FATAL_ERROR("Unhandled chat filtering result found.");
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}
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}
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}
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}
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if (m_max_chatmessage_length > 0 && wmessage.length() > m_max_chatmessage_length) {
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if (m_max_chatmessage_length > 0
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&& wmessage.length() > m_max_chatmessage_length) {
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return L"Your message exceed the maximum chat message limit set on the server. "
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return L"Your message exceed the maximum chat message limit set on the server. "
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L"It was refused. Send a shorter message";
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L"It was refused. Send a shorter message";
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}
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}
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// Run script hook, exit if script ate the chat message
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if (m_script->on_chat_message(name, wide_to_utf8(wmessage)))
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return L"";
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// Line to send
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std::wstring line;
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// Whether to send line to the player that sent the message, or to all players
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bool broadcast_line = true;
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// Commands are implemented in Lua, so only catch invalid
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// Commands are implemented in Lua, so only catch invalid
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// commands that were not "eaten" and send an error back
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// commands that were not "eaten" and send an error back
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if (wmessage[0] == L'/') {
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if (wmessage[0] == L'/') {
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