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Remove buildable_to nodes without dropping item when replaced by a falling node
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d9df592da8
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@ -79,17 +79,24 @@ core.register_entity(":__builtin:falling_node", {
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local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
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-- Check what's here
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local n2 = core.get_node(np)
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-- remove node and replace it with it's drops
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local drops = core.get_node_drops(n2.name, "")
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core.remove_node(np)
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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core.add_item(np, dropped_item)
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end
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-- Run script hook
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local _, callback
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for _, callback in ipairs(core.registered_on_dignodes) do
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callback(np, n2, nil)
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-- If it's not air or liquid, remove node and replace it with
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-- it's drops
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if n2.name ~= "air" and (not core.registered_nodes[n2.name] or
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core.registered_nodes[n2.name].liquidtype == "none") then
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core.remove_node(np)
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if core.registered_nodes[n2.name].buildable_to == false then
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-- Add dropped items
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local drops = core.get_node_drops(n2.name, "")
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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core.add_item(np, dropped_item)
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end
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end
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-- Run script hook
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local _, callback
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for _, callback in ipairs(core.registered_on_dignodes) do
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callback(np, n2, nil)
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end
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end
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-- Create node and remove entity
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core.add_node(np, self.node)
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