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Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
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@ -451,23 +451,31 @@ void MapgenV5::generateBiomes() {
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if (c_below != CONTENT_AIR) {
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if (nplaced < y0_top) {
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// A hack to prevent dirt_with_grass from being
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// placed below water. TODO: fix later
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content_t c_place = ((y < water_level) &&
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(biome->c_top ==
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c_dirt_with_grass)) ?
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c_dirt : biome->c_top;
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vm->m_data[i] = MapNode(c_place);
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if(y < water_level)
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vm->m_data[i] = MapNode(biome->c_filler);
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else
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vm->m_data[i] = MapNode(biome->c_top);
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nplaced++;
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} else if (nplaced < y0_filler && nplaced >= y0_top) {
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vm->m_data[i] = MapNode(biome->c_filler);
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nplaced++;
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} else if (c == c_stone) {
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have_air = false;
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nplaced = 0;
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vm->m_data[i] = MapNode(biome->c_stone);
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} else {
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have_air = false;
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nplaced = 0;
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}
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} else if (c == c_stone) {
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have_air = false;
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nplaced = 0;
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vm->m_data[i] = MapNode(biome->c_stone);
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}
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} else if (c == c_stone) {
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have_air = false;
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nplaced = 0;
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vm->m_data[i] = MapNode(biome->c_stone);
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} else if (c == c_water_source) {
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have_air = true;
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nplaced = 0;
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@ -534,7 +534,7 @@ void MapgenV7::generateBiomes() {
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Biome *biome = (Biome *)bmgr->get(biomemap[index]);
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s16 dfiller = biome->depth_filler + noise_filler_depth->result[index];
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s16 y0_top = biome->depth_top;
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s16 y0_filler = biome->depth_filler + biome->depth_top + dfiller;
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s16 y0_filler = biome->depth_top + dfiller;
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s16 nplaced = 0;
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u32 i = vm->m_area.index(x, node_max.Y, z);
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@ -560,22 +560,31 @@ void MapgenV7::generateBiomes() {
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if (c_below != CONTENT_AIR) {
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if (nplaced < y0_top) {
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// A hack to prevent dirt_with_grass from being
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// placed below water. TODO: fix later
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content_t c_place = ((y < water_level) &&
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(biome->c_top == c_dirt_with_grass)) ?
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c_dirt : biome->c_top;
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vm->m_data[i] = MapNode(c_place);
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if(y < water_level)
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vm->m_data[i] = MapNode(biome->c_filler);
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else
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vm->m_data[i] = MapNode(biome->c_top);
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nplaced++;
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} else if (nplaced < y0_filler && nplaced >= y0_top) {
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vm->m_data[i] = MapNode(biome->c_filler);
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nplaced++;
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} else if (c == c_stone) {
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have_air = false;
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nplaced = 0;
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vm->m_data[i] = MapNode(biome->c_stone);
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} else {
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have_air = false;
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nplaced = 0;
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}
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} else if (c == c_stone) {
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have_air = false;
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nplaced = 0;
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vm->m_data[i] = MapNode(biome->c_stone);
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}
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} else if (c == c_stone) {
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have_air = false;
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nplaced = 0;
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vm->m_data[i] = MapNode(biome->c_stone);
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} else if (c == c_water_source) {
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have_air = true;
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nplaced = 0;
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@ -58,6 +58,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef)
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resolver->addNode("air", "", CONTENT_AIR, &b->c_top);
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resolver->addNode("air", "", CONTENT_AIR, &b->c_filler);
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resolver->addNode("mapgen_stone", "", CONTENT_AIR, &b->c_stone);
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resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
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resolver->addNode("air", "", CONTENT_AIR, &b->c_dust);
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resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
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@ -112,3 +113,4 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
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return biome_closest ? biome_closest : (Biome *)m_elements[0];
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}
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@ -42,6 +42,7 @@ public:
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content_t c_top;
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content_t c_filler;
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content_t c_stone;
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content_t c_water;
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content_t c_dust;
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content_t c_dust_water;
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@ -77,3 +78,4 @@ public:
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};
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#endif
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@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mg_ore.h"
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#include "mg_decoration.h"
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#include "mg_schematic.h"
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#include "mapgen_v5.h"
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#include "mapgen_v7.h"
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#include "settings.h"
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#include "main.h"
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@ -336,6 +337,8 @@ int ModApiMapgen::l_register_biome(lua_State *L)
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"mapgen_dirt_with_grass", CONTENT_AIR, &b->c_top);
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resolver->addNode(getstringfield_default(L, index, "node_filler", ""),
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"mapgen_dirt", CONTENT_AIR, &b->c_filler);
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resolver->addNode(getstringfield_default(L, index, "node_stone", ""),
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"mapgen_stone", CONTENT_AIR, &b->c_stone);
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resolver->addNode(getstringfield_default(L, index, "node_water", ""),
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"mapgen_water_source", CONTENT_AIR, &b->c_water);
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resolver->addNode(getstringfield_default(L, index, "node_dust", ""),
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