Autorun: Change to 'autoforward' (#5926)

Minetest does not have 'run'.
Automatic forwards is very often used while flying or swimming, so a general
word is more suitable.
This commit is contained in:
Paramat 2017-06-08 08:57:00 +01:00 committed by Loïc Blot
parent 47bcf2f7ac
commit 0a5c3c2852
6 changed files with 21 additions and 21 deletions

@ -101,7 +101,7 @@ repeat_rightclick_time (Rightclick repetition interval) float 0.25
# Enable random user input (only used for testing).
random_input (Random input) bool false
# Continuous forward movement (only used for testing).
# Continuous forward movement, toggled by autoforward key.
continuous_forward (Continuous forward) bool false
# Enable Joysticks
@ -206,9 +206,9 @@ keymap_increase_volume (Inc. volume key) key
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_decrease_volume (Dec. volume key) key
# Key for toggling autorun.
# Key for toggling autoforward.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_autorun (Autorun key) key
keymap_autoforward (Automatic forwards key) key
# Key for toggling cinematic mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3

@ -79,7 +79,7 @@
# type: bool
# random_input = false
# Continuous forward movement (only used for testing).
# Continuous forward movement, toggled by autoforward key.
# type: bool
# continuous_forward = false
@ -211,10 +211,10 @@
# type: key
# keymap_decrease_volume =
# Key for toggling autorun.
# Key for toggling autoforward.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_autorun =
# keymap_autoforward =
# Key for toggling cinematic mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3

@ -35,7 +35,7 @@ public:
JUMP,
SPECIAL1,
SNEAK,
AUTORUN,
AUTOFORWARD,
ESC,

@ -62,7 +62,7 @@ void set_default_settings(Settings *settings)
// Keymap
settings->setDefault("remote_port", "30000");
settings->setDefault("keymap_forward", "KEY_KEY_W");
settings->setDefault("keymap_autorun", "");
settings->setDefault("keymap_autoforward", "");
settings->setDefault("keymap_backward", "KEY_KEY_S");
settings->setDefault("keymap_left", "KEY_KEY_A");
settings->setDefault("keymap_right", "KEY_KEY_D");

@ -1033,7 +1033,7 @@ void KeyCache::populate()
key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
key[KeyType::AUTORUN] = getKeySetting("keymap_autorun");
key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
key[KeyType::DROP] = getKeySetting("keymap_drop");
key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
@ -1238,7 +1238,7 @@ protected:
void toggleFast();
void toggleNoClip();
void toggleCinematic();
void toggleAutorun();
void toggleAutoforward();
void toggleChat();
void toggleHud();
@ -2473,8 +2473,8 @@ void Game::processKeyInput()
{
if (wasKeyDown(KeyType::DROP)) {
dropSelectedItem();
} else if (wasKeyDown(KeyType::AUTORUN)) {
toggleAutorun();
} else if (wasKeyDown(KeyType::AUTOFORWARD)) {
toggleAutoforward();
} else if (wasKeyDown(KeyType::INVENTORY)) {
openInventory();
} else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
@ -2755,15 +2755,15 @@ void Game::toggleCinematic()
m_statustext = msg[cinematic];
}
// Add WoW-style autorun by toggling continuous forward.
void Game::toggleAutorun()
// Autoforward by toggling continuous forward.
void Game::toggleAutoforward()
{
static const wchar_t *msg[] = { L"autorun disabled", L"autorun enabled" };
bool autorun_enabled = !g_settings->getBool("continuous_forward");
g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
static const wchar_t *msg[] = { L"autoforward disabled", L"autoforward enabled" };
bool autoforward_enabled = !g_settings->getBool("continuous_forward");
g_settings->set("continuous_forward", bool_to_cstr(autoforward_enabled));
runData.statustext_time = 0;
m_statustext = msg[autorun_enabled ? 1 : 0];
m_statustext = msg[autoforward_enabled ? 1 : 0];
}
void Game::toggleChat()

@ -34,7 +34,7 @@ fake_function() {
gettext("Random input");
gettext("Enable random user input (only used for testing).");
gettext("Continuous forward");
gettext("Continuous forward movement (only used for testing).");
gettext("Continuous forward movement, toggled by autoforward key.");
gettext("Enable Joysticks");
gettext("Enable Joysticks");
gettext("Joystick ID");
@ -87,8 +87,8 @@ fake_function() {
gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Dec. volume key");
gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Autorun key");
gettext("Key for toggling autorun.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Autoforward key");
gettext("Key for toggling autoforward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Cinematic mode key");
gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Minimap key");