Reset touching_ground when in free_move

This corrects local player animation after enabling fly while standing on ground.
This commit is contained in:
sfan5 2020-06-07 20:43:42 +02:00
parent 09f9e465e7
commit 0ab580810c

@ -200,6 +200,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
if (noclip && free_move) { if (noclip && free_move) {
position += m_speed * dtime; position += m_speed * dtime;
setPosition(position); setPosition(position);
touching_ground = false;
added_velocity = v3f(0.0f); // ignored added_velocity = v3f(0.0f); // ignored
return; return;
} }
@ -787,6 +789,8 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
if (free_move) { if (free_move) {
position += m_speed * dtime; position += m_speed * dtime;
setPosition(position); setPosition(position);
touching_ground = false;
m_sneak_node_exists = false; m_sneak_node_exists = false;
added_velocity = v3f(0.0f); added_velocity = v3f(0.0f);
return; return;