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Fix server favorites not saving when client/serverlist/ doesn't exist already (#11152)
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@ -90,8 +90,11 @@ function serverlistmgr.sync()
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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local function get_favorites_path()
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local function get_favorites_path(folder)
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local base = core.get_user_path() .. DIR_DELIM .. "client" .. DIR_DELIM .. "serverlist" .. DIR_DELIM
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local base = core.get_user_path() .. DIR_DELIM .. "client" .. DIR_DELIM .. "serverlist" .. DIR_DELIM
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if folder then
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return base
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end
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return base .. core.settings:get("serverlist_file")
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return base .. core.settings:get("serverlist_file")
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end
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end
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@ -103,9 +106,8 @@ local function save_favorites(favorites)
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core.settings:set("serverlist_file", filename:sub(1, #filename - 4) .. ".json")
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core.settings:set("serverlist_file", filename:sub(1, #filename - 4) .. ".json")
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end
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end
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local path = get_favorites_path()
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assert(core.create_dir(get_favorites_path(true)))
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core.create_dir(path)
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core.safe_file_write(get_favorites_path(), core.write_json(favorites))
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core.safe_file_write(path, core.write_json(favorites))
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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@ -716,21 +716,24 @@ int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
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}
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}
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/******************************************************************************/
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/******************************************************************************/
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bool ModApiMainMenu::mayModifyPath(const std::string &path)
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bool ModApiMainMenu::mayModifyPath(std::string path)
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{
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{
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path = fs::RemoveRelativePathComponents(path);
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if (fs::PathStartsWith(path, fs::TempPath()))
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if (fs::PathStartsWith(path, fs::TempPath()))
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return true;
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return true;
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if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "games")))
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std::string path_user = fs::RemoveRelativePathComponents(porting::path_user);
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return true;
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if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "mods")))
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if (fs::PathStartsWith(path, path_user + DIR_DELIM "client"))
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return true;
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return true;
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if (fs::PathStartsWith(path, path_user + DIR_DELIM "games"))
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if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "textures")))
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return true;
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return true;
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if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods"))
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if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "worlds")))
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return true;
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if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
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return true;
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if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds"))
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return true;
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return true;
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if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
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if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
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@ -58,7 +58,7 @@ private:
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* @param path path to check
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* @param path path to check
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* @return true if the path may be modified
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* @return true if the path may be modified
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*/
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*/
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static bool mayModifyPath(const std::string &path);
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static bool mayModifyPath(std::string path);
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//api calls
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//api calls
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