Fix server favorites not saving when client/serverlist/ doesn't exist already (#11152)

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sfan5 2021-04-09 22:36:10 +02:00 committed by GitHub
parent a0e7a4a0df
commit 0abc1e98ed
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3 changed files with 18 additions and 13 deletions

@ -90,8 +90,11 @@ function serverlistmgr.sync()
end end
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
local function get_favorites_path() local function get_favorites_path(folder)
local base = core.get_user_path() .. DIR_DELIM .. "client" .. DIR_DELIM .. "serverlist" .. DIR_DELIM local base = core.get_user_path() .. DIR_DELIM .. "client" .. DIR_DELIM .. "serverlist" .. DIR_DELIM
if folder then
return base
end
return base .. core.settings:get("serverlist_file") return base .. core.settings:get("serverlist_file")
end end
@ -103,9 +106,8 @@ local function save_favorites(favorites)
core.settings:set("serverlist_file", filename:sub(1, #filename - 4) .. ".json") core.settings:set("serverlist_file", filename:sub(1, #filename - 4) .. ".json")
end end
local path = get_favorites_path() assert(core.create_dir(get_favorites_path(true)))
core.create_dir(path) core.safe_file_write(get_favorites_path(), core.write_json(favorites))
core.safe_file_write(path, core.write_json(favorites))
end end
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------

@ -716,21 +716,24 @@ int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
} }
/******************************************************************************/ /******************************************************************************/
bool ModApiMainMenu::mayModifyPath(const std::string &path) bool ModApiMainMenu::mayModifyPath(std::string path)
{ {
path = fs::RemoveRelativePathComponents(path);
if (fs::PathStartsWith(path, fs::TempPath())) if (fs::PathStartsWith(path, fs::TempPath()))
return true; return true;
if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "games"))) std::string path_user = fs::RemoveRelativePathComponents(porting::path_user);
return true;
if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "mods"))) if (fs::PathStartsWith(path, path_user + DIR_DELIM "client"))
return true; return true;
if (fs::PathStartsWith(path, path_user + DIR_DELIM "games"))
if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "textures")))
return true; return true;
if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods"))
if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "worlds"))) return true;
if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
return true;
if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds"))
return true; return true;
if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache))) if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))

@ -58,7 +58,7 @@ private:
* @param path path to check * @param path path to check
* @return true if the path may be modified * @return true if the path may be modified
*/ */
static bool mayModifyPath(const std::string &path); static bool mayModifyPath(std::string path);
//api calls //api calls