Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9

This commit is contained in:
Loic Blot 2015-03-22 21:33:09 +01:00
parent 0e5e49736c
commit 0ae75f2a4e
2 changed files with 3 additions and 2 deletions

@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h"
#include <fstream>
#include "jthread/jmutexautolock.h"
#include "util/numeric.h"
#include "hud.h"
#include "constants.h"
@ -241,6 +242,7 @@ void Player::deSerialize(std::istream &is, std::string playername)
u32 Player::addHud(HudElement *toadd)
{
JMutexAutoLock lock(m_mutex);
u32 id = getFreeHudID();
if (id < hud.size())

@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_bloated.h"
#include "inventory.h"
#include "constants.h" // BS
#include "jthread/jmutexautolock.h"
#include "jthread/jmutex.h"
#include <list>
#define PLAYERNAME_SIZE 20
@ -204,7 +204,6 @@ public:
}
u32 getFreeHudID() {
JMutexAutoLock lock(m_mutex);
size_t size = hud.size();
for (size_t i = 0; i != size; i++) {
if (!hud[i])