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Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9
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0e5e49736c
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "player.h"
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#include <fstream>
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#include "jthread/jmutexautolock.h"
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#include "util/numeric.h"
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#include "hud.h"
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#include "constants.h"
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@ -241,6 +242,7 @@ void Player::deSerialize(std::istream &is, std::string playername)
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u32 Player::addHud(HudElement *toadd)
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{
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JMutexAutoLock lock(m_mutex);
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u32 id = getFreeHudID();
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if (id < hud.size())
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_bloated.h"
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#include "inventory.h"
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#include "constants.h" // BS
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#include "jthread/jmutexautolock.h"
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#include "jthread/jmutex.h"
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#include <list>
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#define PLAYERNAME_SIZE 20
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@ -204,7 +204,6 @@ public:
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}
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u32 getFreeHudID() {
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JMutexAutoLock lock(m_mutex);
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size_t size = hud.size();
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for (size_t i = 0; i != size; i++) {
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if (!hud[i])
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