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Fix buttons not working for Lua-triggered formspecs
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parent
8b75736c6f
commit
0b1d09ff4f
@ -891,8 +891,10 @@ minetest.get_inventory(location) -> InvRef
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minetest.create_detached_inventory(name, callbacks) -> InvRef
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^ callbacks: See "Detached inventory callbacks"
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^ Creates a detached inventory. If it already exists, it is cleared.
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minetest.show_formspec(playername, formspec)
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minetest.show_formspec(playername, formname, formspec)
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^ playername: name of player to show formspec
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^ formname: name passed to on_player_receive_fields callbacks
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^ should follow "modname:<whatever>" naming convention
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^ formspec: formspec to display
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Item handling:
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@ -1906,12 +1906,14 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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std::istringstream is(datastring, std::ios_base::binary);
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std::string formspec = deSerializeLongString(is);
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std::string formname = deSerializeString(is);
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ClientEvent event;
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event.type = CE_SHOW_FORMSPEC;
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// pointer is required as event is a struct only!
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// adding a std:string to a struct isn't possible
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event.show_formspec.formspec = new std::string(formspec);
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event.show_formspec.formname = new std::string(formname);
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m_client_event_queue.push_back(event);
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}
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else
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@ -179,6 +179,7 @@ struct ClientEvent
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} deathscreen;
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struct{
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std::string* formspec;
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std::string* formname;
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} show_formspec;
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struct{
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} textures_updated;
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@ -359,8 +359,10 @@ enum ToClientCommand
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TOCLIENT_SHOW_FORMSPEC = 0x44,
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/*
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[0] u16 command
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u16 len
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u32 len
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u8[len] formspec
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u16 len
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u8[len] formname
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*/
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};
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11
src/game.cpp
11
src/game.cpp
@ -118,13 +118,20 @@ struct TextDestPlayerInventory : public TextDest
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TextDestPlayerInventory(Client *client)
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{
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m_client = client;
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m_formname = "";
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}
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TextDestPlayerInventory(Client *client, std::string formname)
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{
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m_client = client;
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m_formname = formname;
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}
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void gotText(std::map<std::string, std::string> fields)
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{
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m_client->sendInventoryFields("", fields);
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m_client->sendInventoryFields(m_formname, fields);
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}
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Client *m_client;
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std::string m_formname;
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};
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/* Respawn menu callback */
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@ -2154,6 +2161,7 @@ void the_game(
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&g_menumgr,
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&client, gamedef);
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menu->setFormSource(current_formspec);
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menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
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menu->drop();
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}
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else
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@ -2162,6 +2170,7 @@ void the_game(
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current_formspec->setForm(*(event.show_formspec.formspec));
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}
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delete(event.show_formspec.formspec);
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delete(event.show_formspec.formname);
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}
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else if(event.type == CE_TEXTURES_UPDATED)
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{
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@ -4921,13 +4921,14 @@ static int l_create_detached_inventory_raw(lua_State *L)
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return 1;
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}
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// create_detached_formspec_raw(name)
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// show_formspec(playername,formname,formspec)
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static int l_show_formspec(lua_State *L)
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{
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const char *playername = luaL_checkstring(L, 1);
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const char *formspec = luaL_checkstring(L, 2);
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const char *formname = luaL_checkstring(L, 2);
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const char *formspec = luaL_checkstring(L, 3);
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if(get_server(L)->showFormspec(playername,formspec))
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if(get_server(L)->showFormspec(playername,formspec,formname))
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{
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lua_pushboolean(L, true);
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}else{
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@ -3638,7 +3638,7 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
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// Send as reliable
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m_con.Send(peer_id, 0, data, true);
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}
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void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec)
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void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname)
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{
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DSTACK(__FUNCTION_NAME);
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@ -3649,6 +3649,7 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec)
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writeU16(buf, TOCLIENT_SHOW_FORMSPEC);
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os.write((char*)buf, 2);
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os<<serializeLongString(formspec);
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os<<serializeString(formname);
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// Make data buffer
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std::string s = os.str();
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@ -4596,7 +4597,7 @@ void Server::notifyPlayer(const char *name, const std::wstring msg)
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SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
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}
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bool Server::showFormspec(const char *playername, const std::string &formspec)
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bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
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{
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Player *player = m_env->getPlayer(playername);
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@ -4606,7 +4607,7 @@ bool Server::showFormspec(const char *playername, const std::string &formspec)
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return false;
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}
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SendShowFormspecMessage(player->peer_id,formspec);
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SendShowFormspecMessage(player->peer_id, formspec, formname);
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return true;
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}
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@ -583,7 +583,7 @@ public:
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m_async_fatal_error.set(error);
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}
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bool showFormspec(const char *name, const std::string &formspec);
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bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
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private:
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// con::PeerHandler implementation.
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@ -621,7 +621,7 @@ private:
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void SendMovePlayer(u16 peer_id);
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void SendPlayerPrivileges(u16 peer_id);
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void SendPlayerInventoryFormspec(u16 peer_id);
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void SendShowFormspecMessage(u16 peer_id, const std::string formspec);
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void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname);
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/*
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Send a node removal/addition event to all clients except ignore_id.
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Additionally, if far_players!=NULL, players further away than
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