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Improve client-side packet receiving
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154080c883
commit
0b2f0914cc
@ -311,6 +311,7 @@ void Client::connect(Address address, bool is_local_server)
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{
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initLocalMapSaving(address, m_address_name, is_local_server);
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// Since we use TryReceive() a timeout here would be ineffective anyway
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m_con->SetTimeoutMs(0);
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m_con->Connect(address);
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}
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@ -795,22 +796,24 @@ void Client::initLocalMapSaving(const Address &address,
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void Client::ReceiveAll()
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{
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NetworkPacket pkt;
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u64 start_ms = porting::getTimeMs();
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for(;;)
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{
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const u64 budget = 100;
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for(;;) {
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// Limit time even if there would be huge amounts of data to
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// process
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if(porting::getTimeMs() > start_ms + 100)
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if (porting::getTimeMs() > start_ms + budget) {
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infostream << "Client::ReceiveAll(): "
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"Packet processing budget exceeded." << std::endl;
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break;
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}
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pkt.clear();
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try {
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Receive();
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g_profiler->graphAdd("client_received_packets", 1);
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}
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catch(con::NoIncomingDataException &e) {
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if (!m_con->TryReceive(&pkt))
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break;
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}
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catch(con::InvalidIncomingDataException &e) {
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ProcessData(&pkt);
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} catch (const con::InvalidIncomingDataException &e) {
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infostream << "Client::ReceiveAll(): "
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"InvalidIncomingDataException: what()="
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<< e.what() << std::endl;
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@ -818,13 +821,6 @@ void Client::ReceiveAll()
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}
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}
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void Client::Receive()
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{
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NetworkPacket pkt;
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m_con->Receive(&pkt);
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ProcessData(&pkt);
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}
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inline void Client::handleCommand(NetworkPacket* pkt)
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{
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const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
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@ -841,6 +837,7 @@ void Client::ProcessData(NetworkPacket *pkt)
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//infostream<<"Client: received command="<<command<<std::endl;
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m_packetcounter.add((u16)command);
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g_profiler->graphAdd("client_received_packets", 1);
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/*
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If this check is removed, be sure to change the queue
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@ -453,7 +453,6 @@ private:
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bool is_local_server);
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void ReceiveAll();
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void Receive();
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void sendPlayerPos();
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