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Disentangle map implementations (#12148)
Fixes violation of Liskov substitution principle Fixes #12144
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parent
1348d9aaf8
commit
0b5b2b2633
@ -76,9 +76,9 @@ public:
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virtual ~ClientMap() = default;
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s32 mapType() const
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bool maySaveBlocks() override
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{
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return MAPTYPE_CLIENT;
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return false;
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}
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void drop()
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45
src/map.cpp
45
src/map.cpp
@ -246,22 +246,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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action.setSetNode(p, rollback_oldnode, rollback_newnode);
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m_gamedef->rollback()->reportAction(action);
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}
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/*
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Add neighboring liquid nodes and this node to transform queue.
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(it's vital for the node itself to get updated last, if it was removed.)
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*/
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for (const v3s16 &dir : g_7dirs) {
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v3s16 p2 = p + dir;
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bool is_valid_position;
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MapNode n2 = getNode(p2, &is_valid_position);
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if(is_valid_position &&
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(m_nodedef->get(n2).isLiquid() ||
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n2.getContent() == CONTENT_AIR))
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m_transforming_liquid.push_back(p2);
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}
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}
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void Map::removeNodeAndUpdate(v3s16 p,
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@ -342,7 +326,7 @@ struct TimeOrderedMapBlock {
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void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
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std::vector<v3s16> *unloaded_blocks)
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{
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bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
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bool save_before_unloading = maySaveBlocks();
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// Profile modified reasons
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Profiler modprofiler;
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@ -527,11 +511,11 @@ struct NodeNeighbor {
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{ }
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};
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void Map::transforming_liquid_add(v3s16 p) {
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void ServerMap::transforming_liquid_add(v3s16 p) {
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m_transforming_liquid.push_back(p);
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}
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void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
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void ServerMap::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
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ServerEnvironment *env)
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{
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u32 loopcount = 0;
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@ -1565,6 +1549,29 @@ bool ServerMap::isBlockInQueue(v3s16 pos)
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return m_emerge && m_emerge->isBlockInQueue(pos);
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}
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void ServerMap::addNodeAndUpdate(v3s16 p, MapNode n,
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std::map<v3s16, MapBlock*> &modified_blocks,
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bool remove_metadata)
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{
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Map::addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
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/*
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Add neighboring liquid nodes and this node to transform queue.
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(it's vital for the node itself to get updated last, if it was removed.)
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*/
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for (const v3s16 &dir : g_7dirs) {
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v3s16 p2 = p + dir;
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bool is_valid_position;
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MapNode n2 = getNode(p2, &is_valid_position);
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if(is_valid_position &&
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(m_nodedef->get(n2).isLiquid() ||
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n2.getContent() == CONTENT_AIR))
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m_transforming_liquid.push_back(p2);
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}
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}
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// N.B. This requires no synchronization, since data will not be modified unless
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// the VoxelManipulator being updated belongs to the same thread.
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void ServerMap::updateVManip(v3s16 pos)
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59
src/map.h
59
src/map.h
@ -54,10 +54,6 @@ struct BlockMakeData;
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MapEditEvent
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*/
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#define MAPTYPE_BASE 0
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#define MAPTYPE_SERVER 1
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#define MAPTYPE_CLIENT 2
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enum MapEditEventType{
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// Node added (changed from air or something else to something)
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MEET_ADDNODE,
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@ -127,11 +123,6 @@ public:
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virtual ~Map();
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DISABLE_CLASS_COPY(Map);
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virtual s32 mapType() const
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{
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return MAPTYPE_BASE;
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}
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/*
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Drop (client) or delete (server) the map.
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*/
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@ -180,7 +171,7 @@ public:
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/*
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These handle lighting but not faces.
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*/
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void addNodeAndUpdate(v3s16 p, MapNode n,
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virtual void addNodeAndUpdate(v3s16 p, MapNode n,
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std::map<v3s16, MapBlock*> &modified_blocks,
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bool remove_metadata = true);
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void removeNodeAndUpdate(v3s16 p,
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@ -200,6 +191,11 @@ public:
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virtual void save(ModifiedState save_level) { FATAL_ERROR("FIXME"); }
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/*
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Return true unless the map definitely cannot save blocks.
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*/
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virtual bool maySaveBlocks() { return true; }
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// Server implements these.
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// Client leaves them as no-op.
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virtual bool saveBlock(MapBlock *block) { return false; }
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@ -207,14 +203,14 @@ public:
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/*
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Updates usage timers and unloads unused blocks and sectors.
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Saves modified blocks before unloading on MAPTYPE_SERVER.
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Saves modified blocks before unloading if possible.
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*/
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void timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
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std::vector<v3s16> *unloaded_blocks=NULL);
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/*
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Unloads all blocks with a zero refCount().
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Saves modified blocks before unloading on MAPTYPE_SERVER.
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Saves modified blocks before unloading if possible.
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*/
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void unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks=NULL);
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@ -226,9 +222,6 @@ public:
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// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
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virtual void PrintInfo(std::ostream &out);
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void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks,
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ServerEnvironment *env);
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/*
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Node metadata
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These are basically coordinate wrappers to MapBlock
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@ -267,12 +260,8 @@ public:
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Variables
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*/
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void transforming_liquid_add(v3s16 p);
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bool isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes);
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protected:
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friend class LuaVoxelManip;
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IGameDef *m_gamedef;
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std::set<MapEventReceiver*> m_event_receivers;
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@ -283,9 +272,6 @@ protected:
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MapSector *m_sector_cache = nullptr;
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v2s16 m_sector_cache_p;
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// Queued transforming water nodes
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UniqueQueue<v3s16> m_transforming_liquid;
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// This stores the properties of the nodes on the map.
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const NodeDefManager *m_nodedef;
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@ -294,12 +280,6 @@ protected:
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bool isOccluded(const v3s16 &pos_camera, const v3s16 &pos_target,
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float step, float stepfac, float start_offset, float end_offset,
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u32 needed_count);
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private:
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f32 m_transforming_liquid_loop_count_multiplier = 1.0f;
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u32 m_unprocessed_count = 0;
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u64 m_inc_trending_up_start_time = 0; // milliseconds
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bool m_queue_size_timer_started = false;
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};
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/*
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@ -317,11 +297,6 @@ public:
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ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge, MetricsBackend *mb);
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~ServerMap();
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s32 mapType() const
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{
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return MAPTYPE_SERVER;
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}
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/*
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Get a sector from somewhere.
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- Check memory
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@ -364,6 +339,10 @@ public:
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bool isBlockInQueue(v3s16 pos);
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void addNodeAndUpdate(v3s16 p, MapNode n,
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std::map<v3s16, MapBlock*> &modified_blocks,
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bool remove_metadata) override;
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/*
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Database functions
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*/
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@ -406,9 +385,16 @@ public:
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bool repairBlockLight(v3s16 blockpos,
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std::map<v3s16, MapBlock *> *modified_blocks);
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void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks,
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ServerEnvironment *env);
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void transforming_liquid_add(v3s16 p);
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MapSettingsManager settings_mgr;
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private:
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friend class LuaVoxelManip;
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// Emerge manager
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EmergeManager *m_emerge;
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@ -419,6 +405,13 @@ private:
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std::set<v3s16> m_chunks_in_progress;
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// Queued transforming water nodes
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UniqueQueue<v3s16> m_transforming_liquid;
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f32 m_transforming_liquid_loop_count_multiplier = 1.0f;
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u32 m_unprocessed_count = 0;
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u64 m_inc_trending_up_start_time = 0; // milliseconds
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bool m_queue_size_timer_started = false;
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/*
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Metadata is re-written on disk only if this is true.
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This is reset to false when written on disk.
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@ -1386,7 +1386,7 @@ int ModApiEnvMod::l_transforming_liquid_add(lua_State *L)
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GET_ENV_PTR;
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v3s16 p0 = read_v3s16(L, 1);
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env->getMap().transforming_liquid_add(p0);
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env->getServerMap().transforming_liquid_add(p0);
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return 1;
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}
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@ -166,7 +166,7 @@ int LuaVoxelManip::l_update_liquids(lua_State *L)
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LuaVoxelManip *o = checkobject(L, 1);
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Map *map = &(env->getMap());
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ServerMap *map = &(env->getServerMap());
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const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
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MMVManip *vm = o->vm;
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@ -665,7 +665,7 @@ void Server::AsyncRunStep(bool initial_step)
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ScopeProfiler sp(g_profiler, "Server: liquid transform");
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std::map<v3s16, MapBlock*> modified_blocks;
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m_env->getMap().transformLiquids(modified_blocks, m_env);
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m_env->getServerMap().transformLiquids(modified_blocks, m_env);
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/*
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Set the modified blocks unsent for all the clients
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