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Actually fix facedir-rotated nodes placed using minetest.env:place_node()
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@ -148,11 +148,13 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
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local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
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newnode.param2 = minetest.dir_to_wallmounted(dir)
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-- Calculate the direction for furnaces and chests and stuff
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elseif def.paramtype2 == 'facedir' and placer then
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local playerpos = placer:getpos()
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local dir = {x = pos.x - playerpos.x, y = pos.y - playerpos.y, z = pos.z - playerpos.z}
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newnode.param2 = minetest.dir_to_facedir(dir)
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minetest.log("action", "facedir: " .. newnode.param2)
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elseif def.paramtype2 == 'facedir' then
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {x = pos.x - placer_pos.x, y = pos.y - placer_pos.y, z = pos.z - placer_pos.z}
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newnode.param2 = minetest.dir_to_facedir(dir)
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minetest.log("action", "facedir: " .. newnode.param2)
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end
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end
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-- Add node and update
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@ -447,6 +447,9 @@ minetest.register_node("experimental:tester_node_1", {
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tile_images = {"wieldhand.png"},
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groups = {oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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-- This was known to cause a bug in minetest.item_place_node() when used
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-- via minetest.env:place_node(), causing a placer with no position
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paramtype2 = "facedir",
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on_construct = function(pos)
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experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")")
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