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ServerRemotePlayer implements ServerActiveObject
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commit
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@ -29,5 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define ACTIVEOBJECT_TYPE_LUAENTITY 7
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#define ACTIVEOBJECT_TYPE_LUAENTITY 7
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// Special type, not stored in active object lists
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#define ACTIVEOBJECT_TYPE_PLAYER 100
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#endif
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#endif
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@ -144,16 +144,12 @@ void Player::deSerialize(std::istream &is)
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args.parseConfigLine(line);
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args.parseConfigLine(line);
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}
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}
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//args.getS32("version");
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//args.getS32("version"); // Version field value not used
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std::string name = args.get("name");
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std::string name = args.get("name");
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updateName(name.c_str());
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updateName(name.c_str());
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/*std::string password = "";
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setPitch(args.getFloat("pitch"));
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if(args.exists("password"))
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setYaw(args.getFloat("yaw"));
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password = args.get("password");
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setPosition(args.getV3F("position"));
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updatePassword(password.c_str());*/
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m_pitch = args.getFloat("pitch");
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m_yaw = args.getFloat("yaw");
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m_position = args.getV3F("position");
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try{
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try{
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craftresult_is_preview = args.getBool("craftresult_is_preview");
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craftresult_is_preview = args.getBool("craftresult_is_preview");
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}catch(SettingNotFoundException &e){
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}catch(SettingNotFoundException &e){
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@ -164,20 +160,6 @@ void Player::deSerialize(std::istream &is)
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}catch(SettingNotFoundException &e){
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}catch(SettingNotFoundException &e){
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hp = 20;
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hp = 20;
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}
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}
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/*try{
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std::string sprivs = args.get("privs");
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if(sprivs == "all")
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{
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privs = PRIV_ALL;
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}
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else
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{
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std::istringstream ss(sprivs);
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ss>>privs;
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}
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}catch(SettingNotFoundException &e){
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privs = PRIV_DEFAULT;
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}*/
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inventory.deSerialize(is);
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inventory.deSerialize(is);
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}
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}
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27
src/player.h
27
src/player.h
@ -179,12 +179,24 @@ public:
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Player on the server
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Player on the server
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*/
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*/
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class ServerRemotePlayer : public Player
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#include "serverobject.h"
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#include "content_object.h" // Object type IDs
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class ServerRemotePlayer : public Player, public ServerActiveObject
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{
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{
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public:
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public:
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ServerRemotePlayer()
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ServerRemotePlayer():
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ServerActiveObject(NULL, v3f(0,0,0))
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{
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{
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}
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}
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ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
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const char *name_):
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ServerActiveObject(env, pos_)
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{
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setPosition(pos_);
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peer_id = peer_id_;
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updateName(name_);
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}
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virtual ~ServerRemotePlayer()
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virtual ~ServerRemotePlayer()
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{
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{
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}
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}
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@ -198,6 +210,17 @@ public:
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{
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{
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}
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}
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virtual void setPosition(const v3f &position)
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{
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Player::setPosition(position);
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ServerActiveObject::setBasePosition(position);
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}
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/*
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ServerActiveObject interface
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*/
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u8 getType() const
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{return ACTIVEOBJECT_TYPE_PLAYER;}
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private:
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private:
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};
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};
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@ -4279,11 +4279,7 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
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Create a new player
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Create a new player
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*/
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*/
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{
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{
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player = new ServerRemotePlayer();
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// Add authentication stuff
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//player->peer_id = c.peer_id;
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//player->peer_id = PEER_ID_INEXISTENT;
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player->peer_id = peer_id;
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player->updateName(name);
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m_authmanager.add(name);
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m_authmanager.add(name);
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m_authmanager.setPassword(name, password);
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m_authmanager.setPassword(name, password);
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m_authmanager.setPrivs(name,
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m_authmanager.setPrivs(name,
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@ -4294,11 +4290,11 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
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*/
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*/
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infostream<<"Server: Finding spawn place for player \""
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infostream<<"Server: Finding spawn place for player \""
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<<player->getName()<<"\""<<std::endl;
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<<name<<"\""<<std::endl;
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v3f pos = findSpawnPos(m_env->getServerMap());
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v3f pos = findSpawnPos(m_env->getServerMap());
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player->setPosition(pos);
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player = new ServerRemotePlayer(m_env, pos, peer_id, name);
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/*
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/*
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Add player to environment
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Add player to environment
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@ -72,13 +72,14 @@ public:
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Some more dynamic interface
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Some more dynamic interface
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*/
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*/
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virtual void setPos(v3f pos)
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virtual void setPos(v3f pos)
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{ setBasePosition(pos); }
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{ setBasePosition(pos); }
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// continuous: if true, object does not stop immediately at pos
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// continuous: if true, object does not stop immediately at pos
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virtual void moveTo(v3f pos, bool continuous)
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virtual void moveTo(v3f pos, bool continuous)
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{ setBasePosition(pos); }
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{ setBasePosition(pos); }
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// If object has moved less than this and data has not changed,
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// If object has moved less than this and data has not changed,
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// saving to disk may be omitted
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// saving to disk may be omitted
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virtual float getMinimumSavedMovement(){ return 2.0*BS; }
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virtual float getMinimumSavedMovement()
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{ return 2.0*BS; }
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/*
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/*
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Step object in time.
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Step object in time.
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