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GUIInventoryList: fix dropping items when clicking outside of formspec window (#9422)
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@ -176,7 +176,14 @@ bool GUIInventoryList::OnEvent(const SEvent &event)
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Environment->getRootGUIElement()->getElementFromPoint(
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Environment->getRootGUIElement()->getElementFromPoint(
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core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y));
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core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y));
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bool ret = hovered && hovered->OnEvent(event);
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// if the player clicks outside of the formspec window, hovered is not
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// m_fs_menu, but some other weird element (with ID -1). we do however need
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// hovered to be m_fs_menu as item dropping when clicking outside of the
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// formspec window is handled in its OnEvent callback
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if (!hovered || hovered->getID() == -1)
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hovered = m_fs_menu;
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bool ret = hovered->OnEvent(event);
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IsVisible = was_visible;
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IsVisible = was_visible;
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