Update mapgen stuff in minetest.conf

This commit is contained in:
paramat 2014-12-21 21:16:28 +00:00 committed by kwolekr
parent 249749dd8c
commit 0c37d48082

@ -417,40 +417,27 @@
# Mapgen stuff # Mapgen stuff
# #
# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode # Name of map generator to be used. Currently supported: v5, v6, v7, singlenode.
#mg_name = v6 #mg_name = v6
# Water level of map. # Water surface level of map.
#water_level = 1 #water_level = 1
# Size of chunks to be generated. # Size of chunks to be generated.
#chunksize = 5 #chunksize = 5
# Map generation attributes. Currently supported: trees, caves, flat, dungeons, light # Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
# Flags that are not specified in the flag string are not modified from the default. # Flags that are not specified in the flag string are not modified from the default.
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
#mg_flags = trees, caves #mg_flags = trees, caves
# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow # Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow.
#mgv6_spflags = biomeblend #mgv6_spflags = biomeblend, jungles, mudflow
# How large deserts and beaches are # Controls size of deserts and beaches in Mapgen V6.
#mgv6_freq_desert = 0.45 #mgv6_freq_desert = 0.45
#mgv6_freq_beach = 0.15 #mgv6_freq_beach = 0.15
# Perlin noise attributes for different map generation parameters
# Offset, scale, spread factor, seed offset, number of octaves, persistence
#mgv5_spflags = blobs # Perlin noise attributes for different map generation parameters.
#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7
#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45
#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5
#mgv5_np_cave1 = 0, 6, (50, 50, 50), 52534, 4, 0.5
#mgv5_np_cave2 = 0, 6, (50, 50, 50), 10325, 4, 0.5
#mgv5_np_ground = 0, 40, (80, 80, 80), 983240, 4, 0.55
#mgv5_np_crumble = 0, 1, (20, 20, 20), 34413, 3, 1.3
#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1
#mgv6_spflags = biomeblend, jungles, mudflow
#
# Noise parameters can be specified as a set of positional values: # Noise parameters can be specified as a set of positional values:
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6 # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
# #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
# Or the new group format can be used instead: # Or the new group format can be used instead:
#mgv6_np_terrain_base = { #mgv6_np_terrain_base = {
# offset = -4 # offset = -4
@ -459,26 +446,106 @@
# seed = 82341 # seed = 82341
# octaves = 5 # octaves = 5
# persistence = 0.6 # persistence = 0.6
# lacunarity = 2.0
# flags = "defaults"
#} #}
# Only the group format supports noise flags which are needed for eased noise.
# Mgv5 uses eased noise for np_cave1, no_cave2, np_ground and np_crumble, so these are shown in
# group format, all other noise parameters are shown in positional format to save space.
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6 #mgv5_spflags = blobs
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7 #mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69 #mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55 #mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50 #mgv5_np_cave1 = {
#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50 # offset = 0
#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50 # scale = 6
#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66 # spread = (50, 50, 50)
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66 # seed = 52534
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45 # octaves = 4
# persistence = 0.5
# lacunarity = 2.0
# flags = "eased"
#}
#mgv5_np_cave2 = {
# offset = 0
# scale = 6
# spread = (50, 50, 50)
# seed = 10325
# octaves = 4
# persistence = 0.5
# lacunarity = 2.0
# flags = "eased"
#}
#mgv5_np_ground = {
# offset = 0
# scale = 40
# spread = (80, 80, 80)
# seed = 983240
# octaves = 4
# persistence = 0.55
# lacunarity = 2.0
# flags = "eased"
#}
#mgv5_np_crumble = {
# offset = 0
# scale = 1
# spread = (20, 20, 20)
# seed = 34413
# octaves = 3
# persistence = 1.3
# lacunarity = 2.0
# flags = "eased"
#}
#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1, 2.0
#mgv6_spflags = biomeblend, jungles, mudflow
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0
#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
#mgv7_spflags = mountains, ridges #mgv7_spflags = mountains, ridges
#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6 #mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0
#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6 #mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 #mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0
#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6 #mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0
#mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0
#mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0
#mgv7_np_mountain = 0, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
# Enable/disable IPv6 # Biome API temperature and humidity.
#mg_biome_np_heat = {
# offset = 50
# scale = 50
# spread = (500.0, 500.0, 500.0)
# seed = 5349
# octaves = 3
# persistence = 0.5
# lacunarity = 2.0
# flags = "defaults"
#}
#mg_biome_np_humidity = {
# offset = 50
# scale = 50
# spread = (500.0, 500.0, 500.0)
# seed = 842
# octaves = 3
# persistence = 0.5
# lacunarity = 2.0
# flags = "defaults"
#}
# Enable/disable IPv6.
#enable_ipv6 = true #enable_ipv6 = true
# Enable/disable running an IPv6 server. An IPv6 server may be restricted # Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration. # to IPv6 clients, depending on system configuration.