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Update mapgen stuff in minetest.conf
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@ -417,72 +417,139 @@
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# Mapgen stuff
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# Mapgen stuff
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#
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#
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# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode
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# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode.
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#mg_name = v6
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#mg_name = v6
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# Water level of map.
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# Water surface level of map.
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#water_level = 1
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#water_level = 1
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# Size of chunks to be generated.
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# Size of chunks to be generated.
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#chunksize = 5
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#chunksize = 5
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# Map generation attributes. Currently supported: trees, caves, flat, dungeons, light
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# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags that are not specified in the flag string are not modified from the default.
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# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
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# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
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#mg_flags = trees, caves
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#mg_flags = trees, caves
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# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow
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# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow.
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#mgv6_spflags = biomeblend
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#mgv6_spflags = biomeblend, jungles, mudflow
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# How large deserts and beaches are
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# Controls size of deserts and beaches in Mapgen V6.
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#mgv6_freq_desert = 0.45
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#mgv6_freq_desert = 0.45
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#mgv6_freq_beach = 0.15
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#mgv6_freq_beach = 0.15
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# Perlin noise attributes for different map generation parameters
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# Offset, scale, spread factor, seed offset, number of octaves, persistence
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# Perlin noise attributes for different map generation parameters.
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# Noise parameters can be specified as a set of positional values:
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# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
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#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
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# Or the new group format can be used instead:
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#mgv6_np_terrain_base = {
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# offset = -4
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# scale = 20
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# spread = (250, 250, 250)
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# seed = 82341
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# octaves = 5
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# persistence = 0.6
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# lacunarity = 2.0
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# flags = "defaults"
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#}
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# Only the group format supports noise flags which are needed for eased noise.
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# Mgv5 uses eased noise for np_cave1, no_cave2, np_ground and np_crumble, so these are shown in
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# group format, all other noise parameters are shown in positional format to save space.
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#mgv5_spflags = blobs
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#mgv5_spflags = blobs
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#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7
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#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
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#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45
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#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
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#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5
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#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
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#mgv5_np_cave1 = 0, 6, (50, 50, 50), 52534, 4, 0.5
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#mgv5_np_cave1 = {
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#mgv5_np_cave2 = 0, 6, (50, 50, 50), 10325, 4, 0.5
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# offset = 0
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#mgv5_np_ground = 0, 40, (80, 80, 80), 983240, 4, 0.55
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# scale = 6
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#mgv5_np_crumble = 0, 1, (20, 20, 20), 34413, 3, 1.3
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# spread = (50, 50, 50)
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#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1
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# seed = 52534
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# octaves = 4
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# persistence = 0.5
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# lacunarity = 2.0
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# flags = "eased"
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#}
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#mgv5_np_cave2 = {
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# offset = 0
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# scale = 6
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# spread = (50, 50, 50)
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# seed = 10325
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# octaves = 4
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# persistence = 0.5
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# lacunarity = 2.0
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# flags = "eased"
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#}
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#mgv5_np_ground = {
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# offset = 0
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# scale = 40
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# spread = (80, 80, 80)
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# seed = 983240
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# octaves = 4
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# persistence = 0.55
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# lacunarity = 2.0
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# flags = "eased"
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#}
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#mgv5_np_crumble = {
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# offset = 0
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# scale = 1
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# spread = (20, 20, 20)
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# seed = 34413
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# octaves = 3
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# persistence = 1.3
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# lacunarity = 2.0
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# flags = "eased"
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#}
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#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1, 2.0
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#mgv6_spflags = biomeblend, jungles, mudflow
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#mgv6_spflags = biomeblend, jungles, mudflow
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#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
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#
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#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
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# Noise parameters can be specified as a set of positional values:
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#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
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#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
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#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
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#
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#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
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# Or the new group format can be used instead:
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#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
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#mgv6_np_terrain_base = {
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#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0
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# offset = -4
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#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
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# scale = 20
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#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0
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# spread = (250, 250, 250)
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#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
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# seed = 82341
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#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
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# octaves = 5
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# persistence = 0.6
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#}
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#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
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#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
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#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
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#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
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#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
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#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
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#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
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#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
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#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
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#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
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#mgv7_spflags = mountains, ridges
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#mgv7_spflags = mountains, ridges
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#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
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#mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0
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#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
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#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
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#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
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#mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0
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#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
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#mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
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#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0
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#mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0
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#mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0
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#mgv7_np_mountain = 0, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
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#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
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# Enable/disable IPv6
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# Biome API temperature and humidity.
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#mg_biome_np_heat = {
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# offset = 50
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# scale = 50
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# spread = (500.0, 500.0, 500.0)
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# seed = 5349
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# octaves = 3
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# persistence = 0.5
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# lacunarity = 2.0
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# flags = "defaults"
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#}
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#mg_biome_np_humidity = {
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# offset = 50
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# scale = 50
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# spread = (500.0, 500.0, 500.0)
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# seed = 842
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# octaves = 3
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# persistence = 0.5
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# lacunarity = 2.0
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# flags = "defaults"
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#}
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# Enable/disable IPv6.
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#enable_ipv6 = true
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#enable_ipv6 = true
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# Enable/disable running an IPv6 server. An IPv6 server may be restricted
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# Enable/disable running an IPv6 server. An IPv6 server may be restricted
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# to IPv6 clients, depending on system configuration.
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# to IPv6 clients, depending on system configuration.
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# Ignored if bind_address is set.
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# Ignored if bind_address is set.
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#ipv6_server = false
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#ipv6_server = false
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#main_menu_script =
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#main_menu_script =
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@ -492,9 +559,9 @@
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#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
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#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
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#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
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#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
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# Makes DirectX work with LuaJIT. Disable if it causes troubles.
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# Makes DirectX work with LuaJIT. Disable if it causes troubles.
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#high_precision_fpu = true
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#high_precision_fpu = true
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# Override language. When no value is provided (default) system language is used.
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# Override language. When no value is provided (default) system language is used.
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# Check "locale" directory for the list of available translations.
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# Check "locale" directory for the list of available translations.
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#language =
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#language =
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