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Add console height setting (#5136)
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@ -477,6 +477,9 @@ fall_bobbing_amount (Fall bobbing) float 0.0
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# - pageflip: quadbuffer based 3d.
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# - pageflip: quadbuffer based 3d.
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3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
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3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
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# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
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console_height (Console height) float 1.0 0.1 1.0
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# In-game chat console background color (R,G,B).
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# In-game chat console background color (R,G,B).
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console_color (Console color) string (0,0,0)
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console_color (Console color) string (0,0,0)
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@ -548,6 +548,10 @@
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# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
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# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
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# 3d_mode = none
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# 3d_mode = none
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# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
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# type: float
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# console_height = 1.0
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# In-game chat console background color (R,G,B).
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# In-game chat console background color (R,G,B).
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# type: string
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# type: string
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# console_color = (0,0,0)
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# console_color = (0,0,0)
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@ -138,6 +138,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("cloud_radius", "12");
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settings->setDefault("cloud_radius", "12");
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settings->setDefault("menu_clouds", "true");
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settings->setDefault("menu_clouds", "true");
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settings->setDefault("opaque_water", "false");
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settings->setDefault("opaque_water", "false");
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settings->setDefault("console_height", "1.0");
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settings->setDefault("console_color", "(0,0,0)");
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settings->setDefault("console_color", "(0,0,0)");
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settings->setDefault("console_alpha", "200");
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settings->setDefault("console_alpha", "200");
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settings->setDefault("selectionbox_color", "(0,0,0)");
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settings->setDefault("selectionbox_color", "(0,0,0)");
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@ -2627,7 +2627,8 @@ void Game::processKeyInput(VolatileRunFlags *flags,
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} else if (wasKeyDown(KeyType::CMD)) {
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} else if (wasKeyDown(KeyType::CMD)) {
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openConsole(0.2, L"/");
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openConsole(0.2, L"/");
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} else if (wasKeyDown(KeyType::CONSOLE)) {
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} else if (wasKeyDown(KeyType::CONSOLE)) {
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openConsole(1);
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openConsole(core::clamp(
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g_settings->getFloat("console_height"), 0.1f, 1.0f));
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} else if (wasKeyDown(KeyType::FREEMOVE)) {
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} else if (wasKeyDown(KeyType::FREEMOVE)) {
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toggleFreeMove(statustext_time);
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toggleFreeMove(statustext_time);
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} else if (wasKeyDown(KeyType::JUMP)) {
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} else if (wasKeyDown(KeyType::JUMP)) {
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