Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua

This commit is contained in:
Perttu Ahola 2011-11-21 11:15:15 +02:00
parent 811ac5ac3a
commit 0ce0c8fcfb
8 changed files with 234 additions and 79 deletions

@ -101,6 +101,7 @@ end
-- - add_node(pos, node)
-- - remove_node(pos)
-- - get_node(pos)
-- - add_luaentity(pos, name)
--
-- ObjectRef is basically ServerActiveObject.
-- ObjectRef methods:
@ -114,6 +115,12 @@ end
-- - Functions receive a "luaentity" as self:
-- - It has the member .object, which is an ObjectRef pointing to the object
-- - The original prototype stuff is visible directly via a metatable
-- - Callbacks:
-- - on_activate(self, staticdata)
-- - on_step(self, dtime)
-- - on_punch(self, hitter)
-- - on_rightclick(self, clicker)
-- - get_staticdata(self): return string
--
-- MapNode representation:
-- {name="name", param1=num, param2=num}
@ -654,11 +661,20 @@ local TNT = {
--textures = {"mese.png^[forcesingle"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 3,
-- List names of state variables, for serializing object state
-- (NOTE: not implemented and implementation will not be like this)
-- state_variables = {"timer"},
}
-- Called when a TNT object is created
function TNT:on_activate(staticdata)
print("TNT:on_activate()")
self.object:setvelocity({x=0, y=1, z=0})
self.object:setacceleration({x=0, y=-5, z=0})
end
-- Called periodically
function TNT:on_step(dtime)
--print("TNT:on_step()")
@ -667,15 +683,18 @@ end
-- Called when object is punched
function TNT:on_punch(hitter)
print("TNT:on_punch()")
self.object:remove()
hitter:add_to_inventory("CraftItem testobject1 1")
self.health = self.health - 1
if self.health <= 0 then
self.object:remove()
hitter:add_to_inventory("NodeItem TNT 1")
end
end
-- Called when object is right-clicked
function TNT:on_rightclick(clicker)
pos = self.object:getpos()
pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
self.object:moveto(pos, false)
--pos = self.object:getpos()
--pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
--self.object:moveto(pos, false)
end
print("TNT dump: "..dump(TNT))
@ -694,16 +713,13 @@ function register_falling_node(nodename, texture)
visual = "cube",
textures = {texture,texture,texture,texture,texture,texture},
-- State
fallspeed = 0,
-- Methods
on_step = function(self, dtime)
-- Apply gravity manually
self.fallspeed = self.fallspeed + dtime * 5
fp = self.object:getpos()
fp.y = fp.y - self.fallspeed * dtime
self.object:moveto(fp, true)
-- Set gravity
self.object:setacceleration({x=0, y=-10, z=0})
-- Turn to actual sand when collides to ground or just move
bcp = {x=fp.x, y=fp.y-0.5, z=fp.z} -- Position of bottom center point
pos = self.object:getpos()
bcp = {x=pos.x, y=pos.y-0.5, z=pos.z} -- Position of bottom center point
bcn = minetest.env:get_node(bcp)
if bcn.name ~= "air" then
-- Turn to a sand node
@ -772,6 +788,16 @@ function on_dignode(p, node)
end
minetest.register_on_dignode(on_dignode)
function on_punchnode(p, node)
print("on_punchnode")
if node.name == "TNT" then
minetest.env:remove_node(p)
minetest.env:add_luaentity(p, "TNT")
nodeupdate(p)
end
end
minetest.register_on_punchnode(on_punchnode)
--
-- Done, print some random stuff
--

@ -1278,6 +1278,8 @@ LuaEntityCAO::LuaEntityCAO(IGameDef *gamedef):
m_meshnode(NULL),
m_spritenode(NULL),
m_position(v3f(0,10*BS,0)),
m_velocity(v3f(0,0,0)),
m_acceleration(v3f(0,0,0)),
m_yaw(0),
m_prop(new LuaEntityProperties)
{
@ -1455,6 +1457,9 @@ void LuaEntityCAO::updateNodePos()
void LuaEntityCAO::step(float dtime, ClientEnvironment *env)
{
m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
m_velocity += dtime * m_acceleration;
pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time);
pos_translator.translate(dtime);
updateNodePos();
}
@ -1471,6 +1476,10 @@ void LuaEntityCAO::processMessage(const std::string &data)
bool do_interpolate = readU8(is);
// pos
m_position = readV3F1000(is);
// velocity
m_velocity = readV3F1000(is);
// acceleration
m_acceleration = readV3F1000(is);
// yaw
m_yaw = readF1000(is);
// is_end_position (for interpolation)

@ -428,6 +428,8 @@ private:
scene::IMeshSceneNode *m_meshnode;
scene::MyBillboardSceneNode *m_spritenode;
v3f m_position;
v3f m_velocity;
v3f m_acceleration;
float m_yaw;
struct LuaEntityProperties *m_prop;
SmoothTranslator pos_translator;

@ -1550,6 +1550,8 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
m_init_state(state),
m_registered(false),
m_prop(new LuaEntityProperties),
m_velocity(0,0,0),
m_acceleration(0,0,0),
m_yaw(0),
m_last_sent_yaw(0),
m_last_sent_position(0,0,0),
@ -1610,6 +1612,9 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
{
m_last_sent_position_timer += dtime;
m_base_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
m_velocity += dtime * m_acceleration;
if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_step(L, m_id, dtime);
@ -1618,6 +1623,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
if(send_recommended == false)
return;
// TODO: force send when velocity/acceleration changes enough
float minchange = 0.2*BS;
if(m_last_sent_position_timer > 1.0){
minchange = 0.01*BS;
@ -1659,7 +1665,7 @@ std::string LuaEntitySAO::getStaticData()
// state
if(m_registered){
lua_State *L = m_env->getLua();
std::string state = scriptapi_luaentity_get_state(L, m_id);
std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
os<<serializeLongString(state);
} else {
os<<serializeLongString(m_init_state);
@ -1709,6 +1715,16 @@ float LuaEntitySAO::getMinimumSavedMovement()
return 0.1 * BS;
}
void LuaEntitySAO::setVelocity(v3f velocity)
{
m_velocity = velocity;
}
void LuaEntitySAO::setAcceleration(v3f acceleration)
{
m_acceleration = acceleration;
}
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
{
m_last_sent_move_precision = m_base_position.getDistanceFrom(
@ -1716,6 +1732,8 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
m_last_sent_position_timer = 0;
m_last_sent_yaw = m_yaw;
m_last_sent_position = m_base_position;
//m_last_sent_velocity = m_velocity;
//m_last_sent_acceleration = m_acceleration;
float update_interval = m_env->getSendRecommendedInterval();
@ -1727,6 +1745,10 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
writeU8(os, do_interpolate);
// pos
writeV3F1000(os, m_base_position);
// velocity
writeV3F1000(os, m_velocity);
// acceleration
writeV3F1000(os, m_acceleration);
// yaw
writeF1000(os, m_yaw);
// is_end_position (for interpolation)

@ -216,6 +216,8 @@ public:
void setPos(v3f pos);
void moveTo(v3f pos, bool continuous);
float getMinimumSavedMovement();
void setVelocity(v3f velocity);
void setAcceleration(v3f acceleration);
private:
void sendPosition(bool do_interpolate, bool is_movement_end);
@ -224,6 +226,8 @@ private:
bool m_registered;
struct LuaEntityProperties *m_prop;
v3f m_velocity;
v3f m_acceleration;
float m_yaw;
float m_last_sent_yaw;
v3f m_last_sent_position;

@ -61,6 +61,7 @@ TODO:
meta.set("owner", playername)
meta.get("owner")
- Item definition (actually, only CraftItem)
- (not scripting) Putting items in node metadata (virtual)
*/
static void stackDump(lua_State *L, std::ostream &o)
@ -424,24 +425,21 @@ static int l_register_craft(lua_State *L)
return 0; /* number of results */
}
// Register a global step function
// register_globalstep(function)
static int l_register_globalstep(lua_State *L)
static int register_lua_callback(lua_State *L, const char *tablename)
{
luaL_checktype(L, 1, LUA_TFUNCTION);
infostream<<"register_globalstep"<<std::endl;
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Get minetest.registered_globalsteps
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_globalsteps");
lua_getfield(L, -1, tablename);
luaL_checktype(L, -1, LUA_TTABLE);
int registered_globalsteps = lua_gettop(L);
int registered = lua_gettop(L);
// table.insert(registered_globalsteps, func)
lua_pushvalue(L, table_insert);
lua_pushvalue(L, registered_globalsteps);
lua_pushvalue(L, registered);
lua_pushvalue(L, 1); // push function from argument 1
// Call insert
if(lua_pcall(L, 2, 0, 0))
@ -450,54 +448,33 @@ static int l_register_globalstep(lua_State *L)
return 0; /* number of results */
}
// Register a global step function
// register_globalstep(function)
static int l_register_globalstep(lua_State *L)
{
infostream<<"register_globalstep"<<std::endl;
return register_lua_callback(L, "registered_globalsteps");
}
// register_on_placenode(function)
static int l_register_on_placenode(lua_State *L)
{
luaL_checktype(L, 1, LUA_TFUNCTION);
infostream<<"register_on_placenode"<<std::endl;
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Get minetest.registered_on_placenodes
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_placenodes");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_on_placenodes = lua_gettop(L);
// table.insert(registered_on_placenodes, func)
lua_pushvalue(L, table_insert);
lua_pushvalue(L, registered_on_placenodes);
lua_pushvalue(L, 1); // push function from argument 1
// Call insert
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
return 0; /* number of results */
return register_lua_callback(L, "registered_on_placenodes");
}
// register_on_dignode(function)
static int l_register_on_dignode(lua_State *L)
{
luaL_checktype(L, 1, LUA_TFUNCTION);
infostream<<"register_on_dignode"<<std::endl;
return register_lua_callback(L, "registered_on_dignodes");
}
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Get minetest.registered_on_dignodes
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_dignodes");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_on_dignodes = lua_gettop(L);
// table.insert(registered_on_dignodes, func)
lua_pushvalue(L, table_insert);
lua_pushvalue(L, registered_on_dignodes);
lua_pushvalue(L, 1); // push function from argument 1
// Call insert
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
return 0; /* number of results */
// register_on_punchnode(function)
static int l_register_on_punchnode(lua_State *L)
{
infostream<<"register_on_punchnode"<<std::endl;
return register_lua_callback(L, "registered_on_punchnodes");
}
static const struct luaL_Reg minetest_f [] = {
@ -508,6 +485,7 @@ static const struct luaL_Reg minetest_f [] = {
{"register_globalstep", l_register_globalstep},
{"register_on_placenode", l_register_on_placenode},
{"register_on_dignode", l_register_on_dignode},
{"register_on_punchnode", l_register_on_punchnode},
{NULL, NULL}
};
@ -583,8 +561,9 @@ private:
// content
MapNode n = readnode(L, 3, env->getGameDef()->ndef());
// Do it
env->getMap().addNodeWithEvent(pos, n);
return 0;
bool succeeded = env->getMap().addNodeWithEvent(pos, n);
lua_pushboolean(L, succeeded);
return 1;
}
// EnvRef:remove_node(pos)
@ -598,8 +577,9 @@ private:
// pos
v3s16 pos = readpos(L, 2);
// Do it
env->getMap().removeNodeWithEvent(pos);
return 0;
bool succeeded = env->getMap().removeNodeWithEvent(pos);
lua_pushboolean(L, succeeded);
return 1;
}
// EnvRef:get_node(pos)
@ -810,6 +790,32 @@ private:
return 0;
}
// setvelocity(self, velocity)
static int l_setvelocity(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
// pos
v3f pos = readFloatPos(L, 2);
// Do it
co->setVelocity(pos);
return 0;
}
// setacceleration(self, acceleration)
static int l_setacceleration(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
// pos
v3f pos = readFloatPos(L, 2);
// Do it
co->setAcceleration(pos);
return 0;
}
// add_to_inventory(self, itemstring)
// returns: true if item was added, false otherwise
static int l_add_to_inventory(lua_State *L)
@ -902,6 +908,8 @@ const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, getpos),
method(ObjectRef, setpos),
method(ObjectRef, moveto),
method(ObjectRef, setvelocity),
method(ObjectRef, setacceleration),
method(ObjectRef, add_to_inventory),
{0,0}
};
@ -957,6 +965,9 @@ void scriptapi_export(lua_State *L, Server *server)
lua_newtable(L);
lua_setfield(L, -2, "registered_on_dignodes");
lua_newtable(L);
lua_setfield(L, -2, "registered_on_punchnodes");
lua_newtable(L);
lua_setfield(L, -2, "object_refs");
@ -1159,12 +1170,45 @@ void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode)
}
}
void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode oldnode)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
//infostream<<"scriptapi_environment_on_punchnode"<<std::endl;
StackUnroller stack_unroller(L);
// Get server from registry
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
Server *server = (Server*)lua_touserdata(L, -1);
// And get the writable node definition manager from the server
IWritableNodeDefManager *ndef =
server->getWritableNodeDefManager();
// Get minetest.registered_on_punchnodes
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_punchnodes");
luaL_checktype(L, -1, LUA_TTABLE);
int table = lua_gettop(L);
// Foreach
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
pushpos(L, p);
pushnode(L, oldnode, ndef);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
// value removed, keep key for next iteration
}
}
/*
luaentity
*/
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
const char *init_state)
const std::string &staticdata)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
@ -1172,8 +1216,6 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
<<name<<"\""<<std::endl;
StackUnroller stack_unroller(L);
// Create object as a dummy string (TODO: Create properly)
// Get minetest.registered_entities[name]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_entities");
@ -1213,16 +1255,18 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, -3);
// This callback doesn't really make sense
/*// Get on_activate function
// Get on_activate function
lua_pushvalue(L, object);
lua_getfield(L, -1, "on_activate");
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
// Call with 1 arguments, 0 results
if(lua_pcall(L, 1, 0, 0))
script_error(L, "error running function %s:on_activate: %s\n",
name, lua_tostring(L, -1));*/
if(!lua_isnil(L, -1)){
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
lua_pushlstring(L, staticdata.c_str(), staticdata.size());
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error running function %s:on_activate: %s\n",
name, lua_tostring(L, -1));
}
return true;
}
@ -1247,13 +1291,33 @@ void scriptapi_luaentity_rm(lua_State *L, u16 id)
lua_pop(L, 2); // pop luaentities, minetest
}
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id)
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_get_state: id="<<id<<std::endl;
infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
return "";
// Get minetest.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
// Get get_staticdata function
lua_pushvalue(L, object);
lua_getfield(L, -1, "get_staticdata");
if(lua_isnil(L, -1))
return "";
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
// Call with 1 arguments, 1 results
if(lua_pcall(L, 1, 1, 0))
script_error(L, "error running function get_staticdata: %s\n",
lua_tostring(L, -1));
size_t len=0;
const char *s = lua_tolstring(L, -1, &len);
return std::string(s, len);
}
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
@ -1344,7 +1408,7 @@ void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
lua_pushnumber(L, dtime); // dtime
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error running function 'step': %s\n", lua_tostring(L, -1));
script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
}
// Calls entity:on_punch(ObjectRef puncher)

@ -44,13 +44,15 @@ void scriptapi_environment_step(lua_State *L, float dtime);
void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode);
// After removing node
void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode);
// When punching node
void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node);
/* luaentity */
// Returns true if succesfully added into Lua; false otherwise.
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
const char *init_state);
const std::string &staticdata);
void scriptapi_luaentity_rm(lua_State *L, u16 id);
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id);
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
LuaEntityProperties *prop);
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);

@ -2501,6 +2501,32 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
NOTE: This can be used in the future to check if
somebody is cheating, by checking the timing.
*/
bool cannot_punch_node = false;
MapNode n(CONTENT_IGNORE);
try
{
n = m_env->getMap().getNode(p_under);
}
catch(InvalidPositionException &e)
{
infostream<<"Server: Not punching: Node not found."
<<" Adding block to emerge queue."
<<std::endl;
m_emerge_queue.addBlock(peer_id,
getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
cannot_punch_node = true;
}
if(cannot_punch_node)
return;
/*
Run script hook
*/
scriptapi_environment_on_punchnode(m_lua, p_under, n);
} // action == 0
/*