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Update example config and translation .cpp
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@ -533,6 +533,11 @@
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# type: bool
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# type: bool
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# smooth_lighting = true
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# smooth_lighting = true
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# Enables tradeoffs that reduce CPU load or increase rendering performance
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# at the expense of minor visual glitches that do not impact game playability.
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# type: bool
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# performance_tradeoffs = false
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# Clouds are a client side effect.
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# Clouds are a client side effect.
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# type: bool
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# type: bool
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# enable_clouds = true
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# enable_clouds = true
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@ -1014,9 +1019,6 @@
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# When gui_scaling_filter is true, all GUI images need to be
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# When gui_scaling_filter is true, all GUI images need to be
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# filtered in software, but some images are generated directly
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# filtered in software, but some images are generated directly
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# to hardware (e.g. render-to-texture for nodes in inventory).
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# to hardware (e.g. render-to-texture for nodes in inventory).
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# This will smooth over some of the rough edges, and blend
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# pixels when scaling down, at the cost of blurring some
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# edge pixels when images are scaled by non-integer sizes.
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# type: bool
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# type: bool
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# gui_scaling_filter = false
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# gui_scaling_filter = false
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@ -1035,11 +1037,6 @@
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# type: bool
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# type: bool
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# tooltip_append_itemname = false
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# tooltip_append_itemname = false
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# Whether FreeType fonts are used, requires FreeType support to be compiled in.
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# If disabled, bitmap and XML vectors fonts are used instead.
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# type: bool
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# freetype = true
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# type: bool
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# type: bool
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# font_bold = false
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# font_bold = false
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@ -1054,7 +1051,7 @@
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# type: int min: 0 max: 255
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# type: int min: 0 max: 255
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# font_shadow_alpha = 127
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# font_shadow_alpha = 127
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# Font size of the default font in point (pt).
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# Font size of the default font where 1 unit = 1 pixel at 96 DPI
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# type: int min: 1
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# type: int min: 1
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# font_size = 16
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# font_size = 16
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@ -1062,11 +1059,10 @@
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# with this font will always be divisible by this value, in pixels. For instance,
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# with this font will always be divisible by this value, in pixels. For instance,
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# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
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# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
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# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
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# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
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# type: int min: 1
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# font_size_divisible_by = 1
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# font_size_divisible_by = 1
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# Path to the default font.
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# Path to the default font. Must be a TrueType font.
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# If “freetype” setting is enabled: Must be a TrueType font.
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# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
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# The fallback font will be used if the font cannot be loaded.
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# The fallback font will be used if the font cannot be loaded.
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# type: filepath
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# type: filepath
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# font_path = fonts/Arimo-Regular.ttf
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# font_path = fonts/Arimo-Regular.ttf
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@ -1080,7 +1076,7 @@
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# type: filepath
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# type: filepath
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# font_path_bold_italic = fonts/Arimo-BoldItalic.ttf
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# font_path_bold_italic = fonts/Arimo-BoldItalic.ttf
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# Font size of the monospace font in point (pt).
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# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
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# type: int min: 1
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# type: int min: 1
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# mono_font_size = 16
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# mono_font_size = 16
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@ -1088,11 +1084,10 @@
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# with this font will always be divisible by this value, in pixels. For instance,
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# with this font will always be divisible by this value, in pixels. For instance,
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# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
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# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
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# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
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# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
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# type: int min: 1
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# mono_font_size_divisible_by = 1
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# mono_font_size_divisible_by = 1
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# Path to the monospace font.
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# Path to the monospace font. Must be a TrueType font.
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# If “freetype” setting is enabled: Must be a TrueType font.
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# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
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# This font is used for e.g. the console and profiler screen.
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# This font is used for e.g. the console and profiler screen.
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# type: filepath
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# type: filepath
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# mono_font_path = fonts/Cousine-Regular.ttf
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# mono_font_path = fonts/Cousine-Regular.ttf
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@ -1106,9 +1101,7 @@
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# type: filepath
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# type: filepath
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# mono_font_path_bold_italic = fonts/Cousine-BoldItalic.ttf
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# mono_font_path_bold_italic = fonts/Cousine-BoldItalic.ttf
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# Path of the fallback font.
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# Path of the fallback font. Must be a TrueType font.
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# If “freetype” setting is enabled: Must be a TrueType font.
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# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
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# This font will be used for certain languages or if the default font is unavailable.
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# This font will be used for certain languages or if the default font is unavailable.
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# type: filepath
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# type: filepath
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# fallback_font_path = fonts/DroidSansFallbackFull.ttf
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# fallback_font_path = fonts/DroidSansFallbackFull.ttf
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@ -215,6 +215,8 @@ fake_function() {
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gettext("Connects glass if supported by node.");
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gettext("Connects glass if supported by node.");
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gettext("Smooth lighting");
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gettext("Smooth lighting");
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gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
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gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
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gettext("Tradeoffs for performance");
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gettext("Enables tradeoffs that reduce CPU load or increase rendering performance\nat the expense of minor visual glitches that do not impact game playability.");
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gettext("Clouds");
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gettext("Clouds");
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gettext("Clouds are a client side effect.");
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gettext("Clouds are a client side effect.");
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gettext("3D clouds");
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gettext("3D clouds");
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@ -406,8 +408,6 @@ fake_function() {
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gettext("Delay showing tooltips, stated in milliseconds.");
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gettext("Delay showing tooltips, stated in milliseconds.");
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gettext("Append item name");
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gettext("Append item name");
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gettext("Append item name to tooltip.");
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gettext("Append item name to tooltip.");
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gettext("FreeType fonts");
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gettext("Whether FreeType fonts are used, requires FreeType support to be compiled in.\nIf disabled, bitmap and XML vectors fonts are used instead.");
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gettext("Font bold by default");
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gettext("Font bold by default");
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gettext("Font italic by default");
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gettext("Font italic by default");
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gettext("Font shadow");
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gettext("Font shadow");
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@ -415,21 +415,25 @@ fake_function() {
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gettext("Font shadow alpha");
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gettext("Font shadow alpha");
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gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
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gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
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gettext("Font size");
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gettext("Font size");
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gettext("Font size of the default font in point (pt).");
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gettext("Font size of the default font where 1 unit = 1 pixel at 96 DPI");
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gettext("Font size divisible by");
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gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
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gettext("Regular font path");
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gettext("Regular font path");
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gettext("Path to the default font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThe fallback font will be used if the font cannot be loaded.");
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gettext("Path to the default font. Must be a TrueType font.\nThe fallback font will be used if the font cannot be loaded.");
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gettext("Bold font path");
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gettext("Bold font path");
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gettext("Italic font path");
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gettext("Italic font path");
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gettext("Bold and italic font path");
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gettext("Bold and italic font path");
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gettext("Monospace font size");
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gettext("Monospace font size");
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gettext("Font size of the monospace font in point (pt).");
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gettext("Font size of the monospace font where 1 unit = 1 pixel at 96 DPI");
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gettext("Monospace font size divisible by");
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gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
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gettext("Monospace font path");
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gettext("Monospace font path");
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gettext("Path to the monospace font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font is used for e.g. the console and profiler screen.");
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gettext("Path to the monospace font. Must be a TrueType font.\nThis font is used for e.g. the console and profiler screen.");
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gettext("Bold monospace font path");
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gettext("Bold monospace font path");
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gettext("Italic monospace font path");
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gettext("Italic monospace font path");
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gettext("Bold and italic monospace font path");
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gettext("Bold and italic monospace font path");
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gettext("Fallback font path");
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gettext("Fallback font path");
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gettext("Path of the fallback font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font will be used for certain languages or if the default font is unavailable.");
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gettext("Path of the fallback font. Must be a TrueType font.\nThis font will be used for certain languages or if the default font is unavailable.");
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gettext("Chat font size");
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gettext("Chat font size");
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gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue 0 will use the default font size.");
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gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue 0 will use the default font size.");
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gettext("Screenshot folder");
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gettext("Screenshot folder");
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