From 0d35350b698a9b82722c8568e2f2d987068cdbaf Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Mon, 9 Sep 2013 15:32:55 +0200 Subject: [PATCH] Fix liquid_range * Prevent graphical glitches on old servers * Fix flowing of liquids with viscosity != 1 and range != 8 * Fix range = 0, no flowing nodes will appear --- src/content_mapblock.cpp | 8 ++++++-- src/map.cpp | 6 ++++-- 2 files changed, 10 insertions(+), 4 deletions(-) diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 3cded5bdb..cda1846a8 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -395,7 +395,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, l = getInteriorLight(n, 0, data); video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source)); - u8 range = rangelim(nodedef->get(c_flowing).liquid_range, 0, 8); + u8 range = rangelim(nodedef->get(c_flowing).liquid_range, 1, 8); // Neighbor liquid levels (key = relative position) // Includes current node @@ -429,7 +429,11 @@ void mapblock_mesh_generate_special(MeshMakeData *data, if(n2.getContent() == c_source) level = (-0.5+node_liquid_level) * BS; else if(n2.getContent() == c_flowing){ - u8 liquid_level = (n2.param2&LIQUID_LEVEL_MASK) - (LIQUID_LEVEL_MAX+1-range); + u8 liquid_level = (n2.param2&LIQUID_LEVEL_MASK); + if (liquid_level <= LIQUID_LEVEL_MAX+1-range) + liquid_level = 0; + else + liquid_level -= (LIQUID_LEVEL_MAX+1-range); level = (-0.5 + ((float)liquid_level+ 0.5) / (float)range * node_liquid_level) * BS; } diff --git a/src/map.cpp b/src/map.cpp index e8115d39b..968897c0c 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -2136,6 +2136,7 @@ void Map::transformLiquids(std::map & modified_blocks) content_t new_node_content; s8 new_node_level = -1; s8 max_node_level = -1; + u8 range = rangelim(nodemgr->get(liquid_kind).liquid_range, 0, LIQUID_LEVEL_MAX+1); if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) { // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid) // or the flowing alternative of the first of the surrounding sources (if it's air), so @@ -2145,6 +2146,8 @@ void Map::transformLiquids(std::map & modified_blocks) // liquid_kind is set properly, see above new_node_content = liquid_kind; max_node_level = new_node_level = LIQUID_LEVEL_MAX; + if (new_node_level < (LIQUID_LEVEL_MAX+1-range)) + new_node_content = CONTENT_AIR; } else { // no surrounding sources, so get the maximum level that can flow into this node for (u16 i = 0; i < num_flows; i++) { @@ -2185,8 +2188,7 @@ void Map::transformLiquids(std::map & modified_blocks) } else new_node_level = max_node_level; - u8 range = rangelim(nodemgr->get(liquid_kind).liquid_range, 0, LIQUID_LEVEL_MAX+1); - if (new_node_level >= (LIQUID_LEVEL_MAX+1-range)) + if (max_node_level >= (LIQUID_LEVEL_MAX+1-range)) new_node_content = liquid_kind; else new_node_content = CONTENT_AIR;