mirror of
https://github.com/minetest/minetest.git
synced 2024-12-28 08:57:30 +01:00
Fix visual_scale for plantlike nodes (again)
fixes #1989 move the plant to the bottom of its node properly, without affecting its scale. See isue #1989
This commit is contained in:
parent
7dbb3916cb
commit
0d55f43977
@ -1188,8 +1188,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
vertices[i].Pos *= f.visual_scale;
|
||||
if (f.visual_scale < 1)
|
||||
vertices[i].Pos.Y -= BS/2 * (1 - f.visual_scale);
|
||||
vertices[i].Pos.Y += BS/2 * (f.visual_scale - 1);
|
||||
vertices[i].Pos += intToFloat(p, BS);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user