mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
Draw items as 2D images (instead of meshes) when possible
This commit is contained in:
parent
88d1fcfe23
commit
0d90ed6d92
@ -945,10 +945,16 @@ void drawItemStack(
|
||||
return;
|
||||
}
|
||||
|
||||
const ItemDefinition &def = item.getDefinition(client->idef());
|
||||
ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
|
||||
const static thread_local bool enable_animations =
|
||||
g_settings->getBool("inventory_items_animations");
|
||||
|
||||
if (imesh && imesh->mesh) {
|
||||
const ItemDefinition &def = item.getDefinition(client->idef());
|
||||
|
||||
// Render as mesh if animated or no inventory image
|
||||
if ((enable_animations && rotation_kind < IT_ROT_NONE) || def.inventory_image.empty()) {
|
||||
ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
|
||||
if (!imesh || !imesh->mesh)
|
||||
return;
|
||||
scene::IMesh *mesh = imesh->mesh;
|
||||
driver->clearBuffers(video::ECBF_DEPTH);
|
||||
s32 delta = 0;
|
||||
@ -992,9 +998,6 @@ void drawItemStack(
|
||||
core::matrix4 matrix;
|
||||
matrix.makeIdentity();
|
||||
|
||||
static thread_local bool enable_animations =
|
||||
g_settings->getBool("inventory_items_animations");
|
||||
|
||||
if (enable_animations) {
|
||||
float timer_f = (float) delta / 5000.f;
|
||||
matrix.setRotationDegrees(v3f(
|
||||
@ -1039,6 +1042,18 @@ void drawItemStack(
|
||||
driver->setTransform(video::ETS_VIEW, oldViewMat);
|
||||
driver->setTransform(video::ETS_PROJECTION, oldProjMat);
|
||||
driver->setViewPort(oldViewPort);
|
||||
} else { // Otherwise just draw as 2D
|
||||
video::ITexture *texture = client->idef()->getInventoryTexture(def.name, client);
|
||||
if (!texture)
|
||||
return;
|
||||
video::SColor color =
|
||||
client->idef()->getItemstackColor(item, client);
|
||||
const video::SColor colors[] = { color, color, color, color };
|
||||
|
||||
draw2DImageFilterScaled(driver, texture, rect,
|
||||
core::rect<s32>({0, 0}, core::dimension2di(texture->getOriginalSize())),
|
||||
clip, colors, true);
|
||||
}
|
||||
|
||||
// draw the inventory_overlay
|
||||
if (def.type == ITEM_NODE && def.inventory_image.empty() &&
|
||||
@ -1049,7 +1064,6 @@ void drawItemStack(
|
||||
core::rect<s32> srcrect(0, 0, dimens.Width, dimens.Height);
|
||||
draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, clip, 0, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (def.type == ITEM_TOOL && item.wear != 0) {
|
||||
// Draw a progressbar
|
||||
|
Loading…
Reference in New Issue
Block a user