Fix rotate_node to return the correct itemstack.

All on_* hooks that return an itemstack are NOT guaranteed to
modify and return the original stack.  We cannot count on the
behavior of the existing builtin definitions not to be overridden
by game/mod logic.
This commit is contained in:
Aaron Suen 2019-10-13 09:32:39 -04:00 committed by sfan5
parent 47d0779365
commit 0df646e068

@ -428,10 +428,9 @@ if INIT == "game" then
core.rotate_node = function(itemstack, placer, pointed_thing)
local name = placer and placer:get_player_name() or ""
local invert_wall = placer and placer:get_player_control().sneak or false
core.rotate_and_place(itemstack, placer, pointed_thing,
return core.rotate_and_place(itemstack, placer, pointed_thing,
is_creative(name),
{invert_wall = invert_wall}, true)
return itemstack
end
end