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Rework escape/pause menu (#5719)
* Rework escape/pause menu - Remove build information - Use current controls instead of default controls - Add information about the current server in place of the build information - Add text saying the game is paused to if in singleplayer mode. rework pause/escape menu * improve consistency + display server_name
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parent
441740e021
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78
src/game.cpp
78
src/game.cpp
@ -54,6 +54,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "sky.h"
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#include "sky.h"
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#include "subgame.h"
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#include "subgame.h"
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#include "tool.h"
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#include "tool.h"
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#include "util/basic_macros.h"
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#include "util/directiontables.h"
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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#include "util/pointedthing.h"
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#include "irrlicht_changes/static_text.h"
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#include "irrlicht_changes/static_text.h"
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@ -4504,6 +4505,7 @@ void Game::extendedResourceCleanup()
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<< " (note: irrlicht doesn't support removing renderers)" << std::endl;
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<< " (note: irrlicht doesn't support removing renderers)" << std::endl;
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}
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}
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#define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
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void Game::showPauseMenu()
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void Game::showPauseMenu()
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{
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{
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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@ -4521,21 +4523,38 @@ void Game::showPauseMenu()
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" --> place single item to slot\n"
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" --> place single item to slot\n"
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);
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);
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#else
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#else
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static const std::string control_text = strgettext("Default Controls:\n"
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static const std::string control_text_template = strgettext("Controls:\n"
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"- WASD: move\n"
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"- %s%s%s%s: move\n"
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"- Space: jump/climb\n"
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"- %s: jump/climb\n"
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"- Shift: sneak/go down\n"
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"- %s: sneak/go down\n"
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"- Q: drop item\n"
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"- %s: drop item\n"
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"- I: inventory\n"
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"- %s: inventory\n"
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"- Mouse: turn/look\n"
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"- Mouse: turn/look\n"
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"- Mouse left: dig/punch\n"
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"- Mouse left: dig/punch\n"
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"- Mouse right: place/use\n"
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"- Mouse right: place/use\n"
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"- Mouse wheel: select item\n"
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"- Mouse wheel: select item\n"
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"- T: chat\n"
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"- %s: chat\n"
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);
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);
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char control_text_buf[500];
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snprintf(control_text_buf, ARRLEN(control_text_buf), control_text_template.c_str(),
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GET_KEY_NAME(keymap_forward),
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GET_KEY_NAME(keymap_left),
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GET_KEY_NAME(keymap_backward),
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GET_KEY_NAME(keymap_right),
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GET_KEY_NAME(keymap_jump),
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GET_KEY_NAME(keymap_sneak),
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GET_KEY_NAME(keymap_drop),
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GET_KEY_NAME(keymap_inventory),
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GET_KEY_NAME(keymap_chat)
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);
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#endif
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#endif
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float ypos = simple_singleplayer_mode ? 0.5 : 0.1;
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std::string control_text = std::string(control_text_buf);
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str_formspec_escape(control_text);
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float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
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std::ostringstream os;
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std::ostringstream os;
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os << FORMSPEC_VERSION_STRING << SIZE_TAG
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os << FORMSPEC_VERSION_STRING << SIZE_TAG
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@ -4545,6 +4564,8 @@ void Game::showPauseMenu()
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if (!simple_singleplayer_mode) {
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if (!simple_singleplayer_mode) {
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
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<< strgettext("Change Password") << "]";
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<< strgettext("Change Password") << "]";
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} else {
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os << "field[4.95,0;5,1.5;;" << strgettext("Game Paused") << ";]";
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}
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}
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#ifndef __ANDROID__
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#ifndef __ANDROID__
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@ -4558,10 +4579,43 @@ void Game::showPauseMenu()
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
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<< strgettext("Exit to OS") << "]"
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<< strgettext("Exit to OS") << "]"
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<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
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<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
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<< "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
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<< "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
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<< g_build_info << "\n"
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<< "\n"
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<< "path_user = " << wrap_rows(porting::path_user, 20)
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<< strgettext("Game info:") << "\n";
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<< "\n;]";
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const std::string &address = client->getAddressName();
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static const std::string mode = strgettext("- Mode: ");
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if (!simple_singleplayer_mode) {
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Address serverAddress = client->getServerAddress();
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if (address != "") {
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os << mode << strgettext("Remote server") << "\n"
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<< strgettext("- Address: ") << address;
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} else {
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os << mode << strgettext("Hosting server");
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}
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os << "\n" << strgettext("- Port: ") << serverAddress.getPort() << "\n";
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} else {
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os << mode << strgettext("Singleplayer") << "\n";
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}
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if (simple_singleplayer_mode || address == "") {
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static const std::string on = strgettext("On");
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static const std::string off = strgettext("Off");
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const std::string &damage = g_settings->getBool("enable_damage") ? on : off;
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const std::string &creative = g_settings->getBool("creative_mode") ? on : off;
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const std::string &announced = g_settings->getBool("server_announce") ? on : off;
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os << strgettext("- Damage: ") << damage << "\n"
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<< strgettext("- Creative mode: ") << creative << "\n";
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if (!simple_singleplayer_mode) {
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const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
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os << strgettext("- PvP: ") << pvp << "\n"
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<< strgettext("- Public: ") << announced << "\n";
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std::string server_name = g_settings->get("server_name");
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str_formspec_escape(server_name);
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if (announced == on && server_name != "")
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os << strgettext("- Server Name: ") << server_name;
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}
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}
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os << ";]";
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/* Create menu */
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/* Create menu */
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/* Note: FormspecFormSource and LocalFormspecHandler *
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/* Note: FormspecFormSource and LocalFormspecHandler *
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@ -422,6 +422,18 @@ inline void str_replace(std::string &str, const std::string &pattern,
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}
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}
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}
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}
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/**
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* Escapes characters [ ] \ , ; that can not be used in formspecs
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*/
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inline void str_formspec_escape(std::string &str)
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{
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str_replace(str, "\\", "\\\\");
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str_replace(str, "]", "\\]");
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str_replace(str, "[", "\\[");
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str_replace(str, ";", "\\;");
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str_replace(str, ",", "\\,");
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}
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/**
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/**
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* Replace all occurrences of the character \p from in \p str with \p to.
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* Replace all occurrences of the character \p from in \p str with \p to.
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*
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*
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