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Fix craftresult_is_preview flood in log and remove unnecessary debug output
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0e8bd531c2
@ -159,7 +159,6 @@ function minetest.get_node_drops(nodename, toolname)
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local drop = ItemStack({name=nodename}):get_definition().drop
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if drop == nil then
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-- default drop
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print("default drop: " .. nodename)
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return {ItemStack({name=nodename})}
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elseif type(drop) == "string" then
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-- itemstring drop
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@ -156,10 +156,6 @@ void Player::deSerialize(std::istream &is)
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setPitch(args.getFloat("pitch"));
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setYaw(args.getFloat("yaw"));
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setPosition(args.getV3F("position"));
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bool craftresult_is_preview = true;
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try{
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craftresult_is_preview = args.getBool("craftresult_is_preview");
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}catch(SettingNotFoundException &e){}
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try{
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hp = args.getS32("hp");
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}catch(SettingNotFoundException &e){
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@ -173,6 +169,9 @@ void Player::deSerialize(std::istream &is)
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// Convert players without craftpreview
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inventory.addList("craftpreview", 1);
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bool craftresult_is_preview = true;
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if(args.exists("craftresult_is_preview"))
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craftresult_is_preview = args.getBool("craftresult_is_preview");
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if(craftresult_is_preview)
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{
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// Clear craftresult
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