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Security: Fix resolving of some relative paths
Trying to resolve a path with RemoveRelativePathComponents that can't be resolved without leaving leading parent components (e.g. "../worlds/foo" or "bar/../../worlds/foo") will fail. To work around this, we leave the relative components and simply remove the trailing components one at a time, and bail out when we find a parent component. This will still fail for paths like "worlds/foo/noexist/../auth.txt" (the path before the last parent component must not exist), but this is fine since you won't be able to open a file with a path like that anyways (the O.S. will determine that the path doesn't exist. Try `cat /a/../etc/passwd`).
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@ -344,8 +344,7 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
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std::string str; // Transient
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std::string norel_path = fs::RemoveRelativePathComponents(path);
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std::string abs_path = fs::AbsolutePath(norel_path);
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std::string abs_path = fs::AbsolutePath(path);
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if (!abs_path.empty()) {
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// Don't allow accessing the settings file
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@ -356,18 +355,29 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
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// If we couldn't find the absolute path (path doesn't exist) then
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// try removing the last components until it works (to allow
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// non-existent files/folders for mkdir).
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std::string cur_path = norel_path;
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std::string cur_path = path;
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std::string removed;
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while (abs_path.empty() && !cur_path.empty()) {
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std::string tmp_rmed;
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cur_path = fs::RemoveLastPathComponent(cur_path, &tmp_rmed);
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removed = tmp_rmed + (removed.empty() ? "" : DIR_DELIM + removed);
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std::string component;
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cur_path = fs::RemoveLastPathComponent(cur_path, &component);
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if (component == "..") {
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// Parent components can't be allowed or we could allow something like
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// /home/user/minetest/worlds/foo/noexist/../../../../../../etc/passwd.
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// If we have previous non-relative elements in the path we might be
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// able to remove them so that things like worlds/foo/noexist/../auth.txt
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// could be allowed, but those paths will be interpreted as nonexistent
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// by the operating system anyways.
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return false;
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}
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removed = component + (removed.empty() ? "" : DIR_DELIM + removed);
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abs_path = fs::AbsolutePath(cur_path);
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}
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if (abs_path.empty()) return false;
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if (abs_path.empty())
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return false;
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// Add the removed parts back so that you can't, eg, create a
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// directory in worldmods if worldmods doesn't exist.
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if (!removed.empty()) abs_path += DIR_DELIM + removed;
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if (!removed.empty())
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abs_path += DIR_DELIM + removed;
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// Get server from registry
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
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