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Minor hud.cpp cleanup
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parent
43a388ec53
commit
0fb9567f13
15
src/hud.cpp
15
src/hud.cpp
@ -45,6 +45,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
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hotbar_imagesize = 48;
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hotbar_imagesize = 48;
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hotbar_itemcount = 8;
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hotbar_itemcount = 8;
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tsrc = gamedef->getTextureSource();
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v3f crosshair_color = g_settings->getV3F("crosshair_color");
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v3f crosshair_color = g_settings->getV3F("crosshair_color");
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u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
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u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
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u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
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u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
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@ -57,6 +59,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
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u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
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u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
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u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
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u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
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selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
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selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
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use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
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}
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}
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@ -175,8 +179,7 @@ void Hud::drawLuaElements() {
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v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
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v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
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switch (e->type) {
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switch (e->type) {
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case HUD_ELEM_IMAGE: {
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case HUD_ELEM_IMAGE: {
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video::ITexture *texture =
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video::ITexture *texture = tsrc->getTextureRaw(e->text);
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gamedef->getTextureSource()->getTextureRaw(e->text);
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if (!texture)
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if (!texture)
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continue;
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continue;
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@ -226,8 +229,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
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const video::SColor color(255, 255, 255, 255);
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const video::SColor color(255, 255, 255, 255);
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const video::SColor colors[] = {color, color, color, color};
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const video::SColor colors[] = {color, color, color, color};
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video::ITexture *stat_texture =
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video::ITexture *stat_texture = tsrc->getTextureRaw(texture);
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gamedef->getTextureSource()->getTextureRaw(texture);
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if (!stat_texture)
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if (!stat_texture)
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return;
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return;
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@ -299,9 +301,8 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
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void Hud::drawCrosshair() {
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void Hud::drawCrosshair() {
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if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE))
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if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE))
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return;
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return;
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ITextureSource *tsrc = gamedef->getTextureSource();
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if (use_crosshair_image) {
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if (tsrc->isKnownSourceImage("crosshair.png")) {
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video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png");
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video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png");
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v2u32 size = crosshair->getOriginalSize();
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v2u32 size = crosshair->getOriginalSize();
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v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
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v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
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@ -82,8 +82,6 @@ inline u32 hud_get_free_id(Player *player) {
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#ifndef SERVER
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#ifndef SERVER
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#include <deque>
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#include <IGUIFont.h>
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#include <IGUIFont.h>
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#include "gamedef.h"
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#include "gamedef.h"
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@ -99,6 +97,7 @@ public:
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IGameDef *gamedef;
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IGameDef *gamedef;
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LocalPlayer *player;
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LocalPlayer *player;
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Inventory *inventory;
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Inventory *inventory;
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ITextureSource *tsrc;
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v2u32 screensize;
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v2u32 screensize;
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v2s32 displaycenter;
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v2s32 displaycenter;
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@ -107,6 +106,7 @@ public:
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video::SColor crosshair_argb;
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video::SColor crosshair_argb;
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video::SColor selectionbox_argb;
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video::SColor selectionbox_argb;
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bool use_crosshair_image;
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Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
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Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
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gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
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gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
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