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@ -397,7 +397,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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// we directly use the callback to populate the result to prevent
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// a useless result loop here
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auto include_obj_cb = [self, &objects] (ServerActiveObject *obj) {
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if (!self || (self != obj && self != obj->getParent())) {
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if (!obj->isGone() &&
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(!self || (self != obj && self != obj->getParent()))) {
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objects.push_back((ActiveObject *)obj);
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}
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return false;
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@ -1623,6 +1623,8 @@ void ServerEnvironment::getSelectedActiveObjects(
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const v3f line_vector = shootline_on_map.getVector();
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for (auto obj : objs) {
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if (obj->isGone())
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continue;
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aabb3f selection_box;
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if (!obj->getSelectionBox(&selection_box))
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continue;
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