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Use a Lua error handler that calls tostring (#11913)
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@ -6,6 +6,9 @@
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--
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-- Initialize some very basic things
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function core.error_handler(err, level)
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return debug.traceback(tostring(err), level)
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end
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do
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local function concat_args(...)
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local n, t = select("#", ...), {...}
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@ -9956,3 +9956,17 @@ Bit Library
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Functions: bit.tobit, bit.tohex, bit.bnot, bit.band, bit.bor, bit.bxor, bit.lshift, bit.rshift, bit.arshift, bit.rol, bit.ror, bit.bswap
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See http://bitop.luajit.org/ for advanced information.
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Error Handling
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--------------
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When an error occurs that is not caught, Minetest calls the function
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`minetest.error_handler` with the error object as its first argument. The second
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argument is the stack level where the error occurred. The return value is the
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error string that should be shown. By default this is a backtrace from
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`debug.traceback`. If the error object is not a string, it is first converted
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with `tostring` before being displayed. This means that you can use tables as
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error objects so long as you give them `__tostring` metamethods.
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You can override `minetest.error_handler`. You should call the previous handler
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with the correct stack level in your implementation.
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@ -27,10 +27,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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std::string script_get_backtrace(lua_State *L)
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{
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE);
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lua_getglobal(L, "debug");
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lua_getfield(L, -1, "traceback");
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lua_call(L, 0, 1);
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std::string result = luaL_checkstring(L, -1);
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lua_pop(L, 1);
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lua_pop(L, 2);
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return result;
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}
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@ -46,6 +47,25 @@ int script_exception_wrapper(lua_State *L, lua_CFunction f)
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return lua_error(L); // Rethrow as a Lua error.
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}
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int script_error_handler(lua_State *L)
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{
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "error_handler");
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if (!lua_isnil(L, -1)) {
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lua_pushvalue(L, 1);
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} else {
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// No Lua error handler available. Call debug.traceback(tostring(#1), level).
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lua_getglobal(L, "debug");
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lua_getfield(L, -1, "traceback");
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lua_getglobal(L, "tostring");
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lua_pushvalue(L, 1);
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lua_call(L, 1, 1);
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}
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lua_pushinteger(L, 2); // Stack level
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lua_call(L, 2, 1);
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return 1;
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}
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/*
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* Note that we can't get tracebacks for LUA_ERRMEM or LUA_ERRERR (without
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* hacking Lua internals). For LUA_ERRMEM, this is because memory errors will
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@ -54,7 +54,7 @@ enum {
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CUSTOM_RIDX_SCRIPTAPI,
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CUSTOM_RIDX_GLOBALS_BACKUP,
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CUSTOM_RIDX_CURRENT_MOD_NAME,
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CUSTOM_RIDX_BACKTRACE,
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CUSTOM_RIDX_ERROR_HANDLER,
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CUSTOM_RIDX_HTTP_API_LUA,
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CUSTOM_RIDX_METATABLE_MAP,
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@ -78,7 +78,7 @@ enum {
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// Pushes the error handler onto the stack and returns its index
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#define PUSH_ERROR_HANDLER(L) \
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(lua_rawgeti((L), LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE), lua_gettop((L)))
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(lua_rawgeti((L), LUA_REGISTRYINDEX, CUSTOM_RIDX_ERROR_HANDLER), lua_gettop((L)))
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#define PCALL_RESL(L, RES) { \
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int result_ = (RES); \
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@ -121,6 +121,8 @@ enum RunCallbacksMode
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std::string script_get_backtrace(lua_State *L);
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// Wrapper for CFunction calls that converts C++ exceptions to Lua errors
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int script_exception_wrapper(lua_State *L, lua_CFunction f);
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// Acts as the error handler for lua_pcall
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int script_error_handler(lua_State *L);
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// Takes an error from lua_pcall and throws it as a LuaError
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void script_error(lua_State *L, int pcall_result, const char *mod, const char *fxn);
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@ -103,11 +103,8 @@ ScriptApiBase::ScriptApiBase(ScriptingType type):
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#endif
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lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
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// Add and save an error handler
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lua_getglobal(m_luastack, "debug");
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lua_getfield(m_luastack, -1, "traceback");
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lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE);
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lua_pop(m_luastack, 1); // pop debug
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lua_pushcfunction(m_luastack, script_error_handler);
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lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_ERROR_HANDLER);
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// Add a C++ wrapper function to catch exceptions thrown in Lua -> C++ calls
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#if USE_LUAJIT
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