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Lua_api.txt: Clarify use of looping sounds
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@ -441,18 +441,24 @@ from the available ones of the following files:
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Examples of sound parameter tables:
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-- Play location-less on all clients
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-- Play locationless on all clients
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{
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gain = 1.0, -- default
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}
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-- Play location-less to a player
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-- Play locationless to one player
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{
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to_player = name,
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gain = 1.0, -- default
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}
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-- Play locationless to one player, looped
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{
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to_player = name,
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gain = 1.0, -- default
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loop = true,
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}
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-- Play in a location
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{
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pos = {x=1,y=2,z=3},
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pos = {x = 1, y = 2, z = 3},
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gain = 1.0, -- default
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max_hear_distance = 32, -- default, uses an euclidean metric
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}
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@ -461,15 +467,18 @@ Examples of sound parameter tables:
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object = <an ObjectRef>,
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gain = 1.0, -- default
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max_hear_distance = 32, -- default, uses an euclidean metric
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loop = true, -- only sounds connected to objects can be looped
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loop = true,
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}
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Looped sounds must either be connected to an object or played locationless to
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one player using `to_player = name,`
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### `SimpleSoundSpec`
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* e.g. `""`
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* e.g. `"default_place_node"`
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* e.g. `{}`
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* e.g. `{name="default_place_node"}`
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* e.g. `{name="default_place_node", gain=1.0}`
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* e.g. `{name = "default_place_node"}`
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* e.g. `{name = "default_place_node", gain = 1.0}`
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Registered definitions of stuff
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-------------------------------
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