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Cache disable_anticheat and check it for "interacted_too_far"
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@ -1358,7 +1358,9 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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Check that target is reasonably close
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(only when digging or placing things)
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*/
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if (action == 0 || action == 2 || action == 3) {
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static const bool enable_anticheat = !g_settings->getBool("disable_anticheat");
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if ((action == 0 || action == 2 || action == 3) &&
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(enable_anticheat && !isSingleplayer())) {
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float d = player_pos.getDistanceFrom(pointed_pos_under);
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float max_d = BS * 14; // Just some large enough value
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if (d > max_d) {
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@ -1495,7 +1497,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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/* Cheat prevention */
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bool is_valid_dig = true;
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if (!isSingleplayer() && !g_settings->getBool("disable_anticheat")) {
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if (enable_anticheat && !isSingleplayer()) {
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v3s16 nocheat_p = playersao->getNoCheatDigPos();
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float nocheat_t = playersao->getNoCheatDigTime();
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playersao->noCheatDigEnd();
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