diff --git a/src/main.cpp b/src/main.cpp index 036256e9a..dfe1e5c97 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -79,8 +79,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "guiEngine.h" #include "mapsector.h" -#ifdef USE_LEVELDB #include "database-sqlite3.h" +#ifdef USE_LEVELDB #include "database-leveldb.h" #endif @@ -795,10 +795,8 @@ int main(int argc, char *argv[]) _("Set logfile path ('' = no logging)")))); allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING, _("Set gameid (\"--gameid list\" prints available ones)")))); - #if USE_LEVELDB allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING, _("Migrate from current map backend to another (Only works when using minetestserver or with --server)")))); - #endif #ifndef SERVER allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG, _("Show available video modes")))); @@ -1219,7 +1217,6 @@ int main(int argc, char *argv[]) // Create server Server server(world_path, gamespec, false); - #if USE_LEVELDB // Database migration if (cmd_args.exists("migrate")) { std::string migrate_to = cmd_args.get("migrate"); @@ -1242,8 +1239,10 @@ int main(int argc, char *argv[]) } if (migrate_to == "sqlite3") new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path); + #if USE_LEVELDB else if (migrate_to == "leveldb") new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path); + #endif else { errorstream << "Migration to " << migrate_to << " is not supported" << std::endl; return 1; @@ -1275,7 +1274,6 @@ int main(int argc, char *argv[]) return 0; } - #endif server.start(port);