diff --git a/minetest.conf.example b/minetest.conf.example index 2c6f5e861..fd43d2797 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -197,7 +197,7 @@ # which PNG optimizers usually discard, sometimes resulting in a dark or # light edge to transparent textures. Apply this filter to clean that up # at texture load time. -#texture_clean_transparent = true +#texture_clean_transparent = false # When using bilinear/trilinear/anisotropic filters, low-resolution textures # can be blurred, so automatically upscale them with nearest-neighbor # interpolation to preserve crisp pixels. This sets the minimum texture size @@ -205,7 +205,7 @@ # memory. Powers of 2 are recommended. Setting this higher than 1 may not # have a visible effect unless bilinear/trilinear/anisotropic filtering is # enabled. -#texture_min_size = 16 +#texture_min_size = 64 # Set to true to pre-generate all item visuals #preload_item_visuals = false # Set to true to enable shaders. Disable them if video_driver = direct3d9/8. diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index ff2d148aa..4ad0418bb 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -149,8 +149,8 @@ void set_default_settings(Settings *settings) settings->setDefault("anisotropic_filter", "false"); settings->setDefault("bilinear_filter", "false"); settings->setDefault("trilinear_filter", "false"); - settings->setDefault("texture_clean_transparent", "true"); - settings->setDefault("texture_min_size", "16"); + settings->setDefault("texture_clean_transparent", "false"); + settings->setDefault("texture_min_size", "64"); settings->setDefault("preload_item_visuals", "false"); settings->setDefault("enable_bumpmapping", "false"); settings->setDefault("enable_parallax_occlusion", "false");