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Item entity: Delete in 'ignore' nodes
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737f0b4473
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@ -145,11 +145,17 @@ core.register_entity(":__builtin:item", {
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y = pos.y + self.object:get_properties().collisionbox[2] - 0.05,
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z = pos.z
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})
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-- Delete in 'ignore' nodes
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if node and node.name == "ignore" then
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self.itemstring = ""
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self.object:remove()
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return
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end
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local vel = self.object:getvelocity()
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local def = node and core.registered_nodes[node.name]
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-- Avoid entity falling into ignore nodes or unloaded areas
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local is_moving = node and node.name ~= "ignore" and
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((def and not def.walkable) or vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0)
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local is_moving = (def and not def.walkable) or
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vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0
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local is_slippery = false
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if def and def.walkable then
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