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https://github.com/minetest/minetest.git
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Rename guiScrollBar to GUIScrollBar
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parent
4aa9a669cb
commit
115ef6c09c
@ -1400,7 +1400,7 @@ void GUIEditBoxWithScrollBar::createVScrollBar()
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irr::core::rect<s32> scrollbarrect = m_frame_rect;
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irr::core::rect<s32> scrollbarrect = m_frame_rect;
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scrollbarrect.UpperLeftCorner.X += m_frame_rect.getWidth() - m_scrollbar_width;
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scrollbarrect.UpperLeftCorner.X += m_frame_rect.getWidth() - m_scrollbar_width;
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m_vscrollbar = new guiScrollBar(Environment, getParent(), -1,
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m_vscrollbar = new GUIScrollBar(Environment, getParent(), -1,
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scrollbarrect, false, true);
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scrollbarrect, false, true);
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m_vscrollbar->setVisible(false);
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m_vscrollbar->setVisible(false);
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@ -187,7 +187,7 @@ protected:
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core::rect<s32> m_current_text_rect, m_frame_rect; // temporary values
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core::rect<s32> m_current_text_rect, m_frame_rect; // temporary values
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u32 m_scrollbar_width;
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u32 m_scrollbar_width;
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guiScrollBar *m_vscrollbar;
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GUIScrollBar *m_vscrollbar;
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bool m_writable;
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bool m_writable;
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bool m_bg_color_used;
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bool m_bg_color_used;
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@ -14,7 +14,7 @@ the arrow buttons where there is insufficient space.
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#include <IGUIButton.h>
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#include <IGUIButton.h>
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#include <IGUISkin.h>
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#include <IGUISkin.h>
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guiScrollBar::guiScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id,
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GUIScrollBar::GUIScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id,
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core::rect<s32> rectangle, bool horizontal, bool auto_scale) :
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core::rect<s32> rectangle, bool horizontal, bool auto_scale) :
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IGUIElement(EGUIET_ELEMENT, environment, parent, id, rectangle),
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IGUIElement(EGUIET_ELEMENT, environment, parent, id, rectangle),
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up_button(nullptr), down_button(nullptr), is_dragging(false),
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up_button(nullptr), down_button(nullptr), is_dragging(false),
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@ -30,7 +30,7 @@ guiScrollBar::guiScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s3
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setPos(0);
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setPos(0);
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}
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}
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bool guiScrollBar::OnEvent(const SEvent &event)
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bool GUIScrollBar::OnEvent(const SEvent &event)
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{
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{
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if (isEnabled()) {
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if (isEnabled()) {
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switch (event.EventType) {
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switch (event.EventType) {
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@ -193,7 +193,7 @@ bool guiScrollBar::OnEvent(const SEvent &event)
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return IGUIElement::OnEvent(event);
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return IGUIElement::OnEvent(event);
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}
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}
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void guiScrollBar::draw()
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void GUIScrollBar::draw()
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{
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{
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if (!IsVisible)
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if (!IsVisible)
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return;
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return;
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@ -228,14 +228,14 @@ void guiScrollBar::draw()
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IGUIElement::draw();
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IGUIElement::draw();
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}
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}
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void guiScrollBar::updateAbsolutePosition()
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void GUIScrollBar::updateAbsolutePosition()
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{
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{
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IGUIElement::updateAbsolutePosition();
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IGUIElement::updateAbsolutePosition();
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refreshControls();
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refreshControls();
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setPos(scroll_pos);
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setPos(scroll_pos);
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}
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}
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s32 guiScrollBar::getPosFromMousePos(const core::position2di &pos) const
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s32 GUIScrollBar::getPosFromMousePos(const core::position2di &pos) const
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{
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{
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s32 w, p;
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s32 w, p;
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s32 offset = dragged_by_slider ? drag_offset : thumb_size / 2;
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s32 offset = dragged_by_slider ? drag_offset : thumb_size / 2;
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@ -250,7 +250,7 @@ s32 guiScrollBar::getPosFromMousePos(const core::position2di &pos) const
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return core::isnotzero(range()) ? s32(f32(p) / f32(w) * range()) + min_pos : 0;
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return core::isnotzero(range()) ? s32(f32(p) / f32(w) * range()) + min_pos : 0;
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}
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}
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void guiScrollBar::setPos(const s32 &pos)
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void GUIScrollBar::setPos(const s32 &pos)
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{
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{
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s32 thumb_area = 0;
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s32 thumb_area = 0;
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s32 thumb_min = 0;
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s32 thumb_min = 0;
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@ -275,17 +275,17 @@ void guiScrollBar::setPos(const s32 &pos)
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draw_center = s32((f32(scroll_pos) * f) + (f32(thumb_size) * 0.5f)) + border_size;
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draw_center = s32((f32(scroll_pos) * f) + (f32(thumb_size) * 0.5f)) + border_size;
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}
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}
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void guiScrollBar::setSmallStep(const s32 &step)
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void GUIScrollBar::setSmallStep(const s32 &step)
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{
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{
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small_step = step > 0 ? step : 10;
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small_step = step > 0 ? step : 10;
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}
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}
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void guiScrollBar::setLargeStep(const s32 &step)
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void GUIScrollBar::setLargeStep(const s32 &step)
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{
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{
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large_step = step > 0 ? step : 50;
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large_step = step > 0 ? step : 50;
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}
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}
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void guiScrollBar::setMax(const s32 &max)
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void GUIScrollBar::setMax(const s32 &max)
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{
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{
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max_pos = max;
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max_pos = max;
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if (min_pos > max_pos)
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if (min_pos > max_pos)
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@ -297,7 +297,7 @@ void guiScrollBar::setMax(const s32 &max)
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setPos(scroll_pos);
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setPos(scroll_pos);
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}
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}
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void guiScrollBar::setMin(const s32 &min)
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void GUIScrollBar::setMin(const s32 &min)
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{
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{
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min_pos = min;
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min_pos = min;
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if (max_pos < min_pos)
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if (max_pos < min_pos)
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@ -309,18 +309,18 @@ void guiScrollBar::setMin(const s32 &min)
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setPos(scroll_pos);
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setPos(scroll_pos);
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}
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}
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void guiScrollBar::setPageSize(const s32 &size)
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void GUIScrollBar::setPageSize(const s32 &size)
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{
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{
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page_size = size;
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page_size = size;
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setPos(scroll_pos);
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setPos(scroll_pos);
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}
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}
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s32 guiScrollBar::getPos() const
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s32 GUIScrollBar::getPos() const
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{
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{
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return scroll_pos;
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return scroll_pos;
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}
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}
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void guiScrollBar::refreshControls()
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void GUIScrollBar::refreshControls()
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{
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{
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IGUISkin *skin = Environment->getSkin();
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IGUISkin *skin = Environment->getSkin();
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IGUISpriteBank *sprites = nullptr;
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IGUISpriteBank *sprites = nullptr;
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@ -17,10 +17,10 @@ the arrow buttons where there is insufficient space.
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using namespace irr;
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using namespace irr;
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using namespace gui;
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using namespace gui;
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class guiScrollBar : public IGUIElement
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class GUIScrollBar : public IGUIElement
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{
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{
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public:
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public:
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guiScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id,
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GUIScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id,
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core::rect<s32> rectangle, bool horizontal, bool auto_scale);
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core::rect<s32> rectangle, bool horizontal, bool auto_scale);
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virtual void draw();
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virtual void draw();
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@ -61,7 +61,7 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
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}
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}
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const s32 s = skin->getSize(gui::EGDS_SCROLLBAR_SIZE);
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const s32 s = skin->getSize(gui::EGDS_SCROLLBAR_SIZE);
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m_scrollbar = new guiScrollBar(Environment, this, -1,
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m_scrollbar = new GUIScrollBar(Environment, this, -1,
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core::rect<s32>(RelativeRect.getWidth() - s,
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core::rect<s32>(RelativeRect.getWidth() - s,
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0,
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0,
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RelativeRect.getWidth(),
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RelativeRect.getWidth(),
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@ -199,7 +199,7 @@ protected:
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video::SColor m_highlight_text = video::SColor(255, 255, 255, 255);
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video::SColor m_highlight_text = video::SColor(255, 255, 255, 255);
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s32 m_rowheight = 1;
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s32 m_rowheight = 1;
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gui::IGUIFont *m_font = nullptr;
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gui::IGUIFont *m_font = nullptr;
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guiScrollBar *m_scrollbar = nullptr;
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GUIScrollBar *m_scrollbar = nullptr;
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// Allocated strings and images
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// Allocated strings and images
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std::vector<core::stringw> m_strings;
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std::vector<core::stringw> m_strings;
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@ -1482,7 +1482,7 @@ void intlGUIEditBox::createVScrollBar()
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irr::core::rect<s32> scrollbarrect = FrameRect;
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irr::core::rect<s32> scrollbarrect = FrameRect;
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scrollbarrect.UpperLeftCorner.X += FrameRect.getWidth() - m_scrollbar_width;
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scrollbarrect.UpperLeftCorner.X += FrameRect.getWidth() - m_scrollbar_width;
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m_vscrollbar = new guiScrollBar(Environment, getParent(), -1,
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m_vscrollbar = new GUIScrollBar(Environment, getParent(), -1,
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scrollbarrect, false, true);
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scrollbarrect, false, true);
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m_vscrollbar->setVisible(false);
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m_vscrollbar->setVisible(false);
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@ -198,7 +198,7 @@ namespace gui
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core::rect<s32> CurrentTextRect = core::rect<s32>(0,0,1,1);
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core::rect<s32> CurrentTextRect = core::rect<s32>(0,0,1,1);
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core::rect<s32> FrameRect; // temporary values
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core::rect<s32> FrameRect; // temporary values
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u32 m_scrollbar_width;
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u32 m_scrollbar_width;
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guiScrollBar *m_vscrollbar;
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GUIScrollBar *m_vscrollbar;
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bool m_writable;
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bool m_writable;
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};
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};
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