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Rename a variable in localplayer.h, resolves a TODO
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@ -186,7 +186,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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// Copy parent position if local player is attached
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if (getParent()) {
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setPosition(m_cao->getPosition());
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added_velocity = v3f(0.0f); // ignored
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m_added_velocity = v3f(0.0f); // ignored
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return;
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}
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@ -202,12 +202,12 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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setPosition(position);
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touching_ground = false;
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added_velocity = v3f(0.0f); // ignored
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m_added_velocity = v3f(0.0f); // ignored
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return;
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}
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m_speed += added_velocity;
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added_velocity = v3f(0.0f);
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m_speed += m_added_velocity;
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m_added_velocity = v3f(0.0f);
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/*
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Collision detection
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@ -755,7 +755,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
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if (getParent()) {
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setPosition(m_cao->getPosition());
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m_sneak_node_exists = false;
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added_velocity = v3f(0.0f);
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m_added_velocity = v3f(0.0f);
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return;
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}
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@ -771,12 +771,12 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
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touching_ground = false;
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m_sneak_node_exists = false;
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added_velocity = v3f(0.0f);
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m_added_velocity = v3f(0.0f);
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return;
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}
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m_speed += added_velocity;
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added_velocity = v3f(0.0f);
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m_speed += m_added_velocity;
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m_added_velocity = v3f(0.0f);
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/*
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Collision detection
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@ -148,7 +148,7 @@ public:
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inline void addVelocity(const v3f &vel)
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{
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added_velocity += vel;
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m_added_velocity += vel;
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}
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inline Lighting& getLighting() { return m_lighting; }
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@ -198,8 +198,7 @@ private:
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bool m_autojump = false;
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float m_autojump_time = 0.0f;
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v3f added_velocity = v3f(0.0f); // cleared on each move()
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// TODO: Rename to adhere to convention: added_velocity --> m_added_velocity
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v3f m_added_velocity = v3f(0.0f); // in BS-space; cleared on each move()
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GenericCAO *m_cao = nullptr;
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Client *m_client;
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