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Fix totally messed up 3d modes interlaced/topbottom/sidebyside
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parent
15c7460eda
commit
121e8cc2a1
@ -132,14 +132,15 @@ void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
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}
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void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
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video::ITexture** texture)
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video::ITexture** texture, const char* name)
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{
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if (*texture != NULL)
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{
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driver->removeTexture(*texture);
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}
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*texture = driver->addRenderTargetTexture(
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core::dimension2d<u32>(screensize.X, screensize.Y));
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core::dimension2d<u32>(screensize.X, screensize.Y), name,
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irr::video::ECF_A8R8G8B8);
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}
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video::ITexture* draw_image(const v2u32& screensize,
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@ -156,13 +157,16 @@ video::ITexture* draw_image(const v2u32& screensize,
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video::ITexture* image = NULL;
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if (screensize != last_screensize) {
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init_texture(driver, screensize, &images[1]);
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image = images[1];
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init_texture(driver, screensize, &images[0]);
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image = images[0];
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init_texture(driver, screensize, &images[1], "mt_drawimage_img1");
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init_texture(driver, screensize, &images[0], "mt_drawimage_img2");
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last_screensize = screensize;
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}
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if (psign == RIGHT)
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image = images[1];
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else
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image = images[0];
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driver->setRenderTarget(image, true, true,
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irr::video::SColor(255,
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skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
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@ -205,7 +209,7 @@ video::ITexture* draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
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video::SColor skycolor, gui::IGUIEnvironment* guienv, Camera& camera )
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{
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static video::ITexture* image = NULL;
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init_texture(driver, screensize, &image);
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init_texture(driver, screensize, &image, "mt_drawimage_hud");
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driver->setRenderTarget(image, true, true,
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irr::video::SColor(255,0,0,0));
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