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https://github.com/minetest/minetest.git
synced 2024-11-24 00:23:46 +01:00
Falling sand and gravel
This commit is contained in:
parent
cc03718d3c
commit
1220b642eb
@ -98,8 +98,9 @@ end
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--
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-- EnvRef is basically ServerEnvironment and ServerMap combined.
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-- EnvRef methods:
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-- - add_node(pos, content); pos={x=num, y=num, z=num}
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-- TODO: content -> MapNode as described below
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-- - add_node(pos, node)
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-- - remove_node(pos)
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-- - get_node(pos)
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--
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-- ObjectRef is basically ServerActiveObject.
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-- ObjectRef methods:
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@ -117,28 +118,11 @@ end
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-- MapNode representation:
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-- {name="name", param1=num, param2=num}
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--
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-- Position representation:
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-- {x=num, y=num, z=num}
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--
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print("omg lol")
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print("minetest dump: "..dump(minetest))
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-- Global environment step function
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function on_step(dtime)
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-- print("on_step")
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end
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minetest.register_globalstep(on_step)
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function on_placenode(p, node)
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print("on_placenode")
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end
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minetest.register_on_placenode(on_placenode)
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function on_dignode(p, node)
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print("on_dignode")
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end
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minetest.register_on_dignode(on_dignode)
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-- print("minetest dump: "..dump(minetest))
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minetest.register_tool("WPick", {
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image = "tool_woodpick.png",
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@ -626,10 +610,43 @@ minetest.register_craft({
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}
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})
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--
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-- Some common functions
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--
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function nodeupdate_single(p)
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n = minetest.env:get_node(p)
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if n.name == "sand" or n.name == "gravel" then
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p_bottom = {x=p.x, y=p.y-1, z=p.z}
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n_bottom = minetest.env:get_node(p_bottom)
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if n_bottom.name == "air" then
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minetest.env:remove_node(p)
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minetest.env:add_luaentity(p, "falling_"..n.name)
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nodeupdate(p)
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end
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end
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end
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function nodeupdate(p)
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for x = -1,1 do
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for y = -1,1 do
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for z = -1,1 do
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p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
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nodeupdate_single(p2)
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end
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end
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end
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end
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--
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-- TNT (not functional)
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--
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local TNT = {
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-- Static definition
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-- Maybe handle gravity and collision this way? dunno
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physical = true,
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weight = 5,
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-- physical = true,
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-- weight = 5,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
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@ -638,7 +655,8 @@ local TNT = {
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-- Initial value for our timer
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timer = 0,
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-- List names of state variables, for serializing object state
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state_variables = {"timer"},
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-- (NOTE: not implemented and implementation will not be like this)
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-- state_variables = {"timer"},
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}
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-- Called periodically
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@ -665,9 +683,106 @@ print("TNT dump: "..dump(TNT))
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print("Registering TNT");
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minetest.register_entity("TNT", TNT)
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--
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-- Falling stuff
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--
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function register_falling_node(nodename, texture)
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minetest.register_entity("falling_"..nodename, {
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-- Static definition
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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textures = {texture,texture,texture,texture,texture,texture},
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-- State
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fallspeed = 0,
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-- Methods
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on_step = function(self, dtime)
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-- Apply gravity manually
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self.fallspeed = self.fallspeed + dtime * 5
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fp = self.object:getpos()
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fp.y = fp.y - self.fallspeed * dtime
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self.object:moveto(fp, true)
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-- Turn to actual sand when collides to ground or just move
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bcp = {x=fp.x, y=fp.y-0.5, z=fp.z} -- Position of bottom center point
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bcn = minetest.env:get_node(bcp)
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if bcn.name ~= "air" then
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-- Turn to a sand node
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np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
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minetest.env:add_node(np, {name=nodename})
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self.object:remove()
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else
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-- Do nothing
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end
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end
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})
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end
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register_falling_node("sand", "sand.png")
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register_falling_node("gravel", "gravel.png")
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--[[
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minetest.register_entity("falling_sand", {
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-- Definition
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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textures = {"sand.png","sand.png","sand.png","sand.png","sand.png","sand.png"},
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-- State
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fallspeed = 0,
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-- Methods
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on_step = function(self, dtime)
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-- Apply gravity
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self.fallspeed = self.fallspeed + dtime * 5
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fp = self.object:getpos()
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fp.y = fp.y - self.fallspeed * dtime
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self.object:moveto(fp)
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-- Turn to actual sand when collides to ground or just move
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bcp = {x=fp.x, y=fp.y-0.5, z=fp.z} -- Position of bottom center point
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bcn = minetest.env:get_node(bcp)
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if bcn.name ~= "air" then
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-- Turn to a sand node
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np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
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minetest.env:add_node(np, {name="sand"})
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self.object:remove()
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else
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-- Do nothing
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end
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end
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})
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--]]
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--
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-- Global callbacks
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--
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-- Global environment step function
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function on_step(dtime)
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-- print("on_step")
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end
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minetest.register_globalstep(on_step)
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function on_placenode(p, node)
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print("on_placenode")
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nodeupdate(p)
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end
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minetest.register_on_placenode(on_placenode)
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function on_dignode(p, node)
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print("on_dignode")
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nodeupdate(p)
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end
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minetest.register_on_dignode(on_dignode)
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--
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-- Done, print some random stuff
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--
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print("minetest.registered_entities:")
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dump2(minetest.registered_entities)
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--
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-- Some random pre-implementation planning and drafting
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--
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--[[
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function TNT:on_rightclick(clicker)
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print("TNT:on_rightclick()")
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@ -677,7 +792,7 @@ function TNT:on_rightclick(clicker)
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pos = self.object:getpos()
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print("TNT:on_rightclick(): object position: "..dump(pos))
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pos = {x=pos.x+0.5+1, y=pos.y+0.5, z=pos.z+0.5}
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--minetest.env:add_node(pos, 0)
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--minetest.env:add_node(pos, {name="stone")
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end
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--]]
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@ -47,7 +47,9 @@ bool script_load(lua_State *L, const char *path)
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int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, 0);
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if(ret){
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errorstream<<"Failed to load and run script from "<<path<<":"<<std::endl;
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errorstream<<"[LUA] "<<std::endl;
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errorstream<<"[LUA] "<<lua_tostring(L, -1)<<std::endl;
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errorstream<<"[LUA] "<<std::endl;
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lua_pop(L, 1); // Pop error message from stack
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return false;
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}
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@ -126,18 +126,16 @@ public:
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static v3f readFloatPos(lua_State *L, int index)
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{
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v3f pos;
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lua_pushvalue(L, index); // Push pos
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "x");
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luaL_checktype(L, index, LUA_TTABLE);
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lua_getfield(L, index, "x");
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pos.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "y");
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lua_getfield(L, index, "y");
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pos.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "z");
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lua_getfield(L, index, "z");
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pos.Z = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pop(L, 1); // Pop pos
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pos *= BS; // Scale to internal format
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return pos;
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}
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@ -153,6 +151,18 @@ static void pushpos(lua_State *L, v3s16 p)
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lua_setfield(L, -2, "z");
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}
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static v3s16 readpos(lua_State *L, int index)
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{
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v3s16 p;
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lua_getfield(L, index, "x");
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p.X = lua_tonumber(L, -1);
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lua_getfield(L, index, "y");
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p.Y = lua_tonumber(L, -1);
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lua_getfield(L, index, "z");
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p.Z = lua_tonumber(L, -1);
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return p;
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}
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static void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
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{
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lua_newtable(L);
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@ -169,11 +179,19 @@ static MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
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lua_getfield(L, index, "name");
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const char *name = lua_tostring(L, -1);
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lua_pop(L, 1);
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u8 param1;
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lua_getfield(L, index, "param1");
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u8 param1 = lua_tonumber(L, -1);
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if(lua_isnil(L, -1))
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param1 = 0;
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else
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param1 = lua_tonumber(L, -1);
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lua_pop(L, 1);
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u8 param2;
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lua_getfield(L, index, "param2");
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u8 param2 = lua_tonumber(L, -1);
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if(lua_isnil(L, -1))
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param2 = 0;
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else
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param2 = lua_tonumber(L, -1);
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lua_pop(L, 1);
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return MapNode(ndef, name, param1, param2);
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}
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@ -551,9 +569,8 @@ private:
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// Exported functions
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// EnvRef:add_node(pos, content)
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// EnvRef:add_node(pos, node)
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// pos = {x=num, y=num, z=num}
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// content = number
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static int l_add_node(lua_State *L)
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{
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infostream<<"EnvRef::l_add_node()"<<std::endl;
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@ -561,26 +578,61 @@ private:
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// pos
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v3s16 pos;
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lua_pushvalue(L, 2); // Push pos
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "x");
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pos.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "y");
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pos.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "z");
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pos.Z = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pop(L, 1); // Pop pos
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v3s16 pos = readpos(L, 2);
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// content
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u16 content = 0;
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lua_pushvalue(L, 3); // Push content
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content = lua_tonumber(L, -1);
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lua_pop(L, 1); // Pop content
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MapNode n = readnode(L, 3, env->getGameDef()->ndef());
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// Do it
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env->getMap().addNodeWithEvent(pos, MapNode(content));
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env->getMap().addNodeWithEvent(pos, n);
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return 0;
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}
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// EnvRef:remove_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_remove_node(lua_State *L)
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{
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infostream<<"EnvRef::l_remove_node()"<<std::endl;
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// pos
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v3s16 pos = readpos(L, 2);
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// Do it
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env->getMap().removeNodeWithEvent(pos);
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return 0;
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}
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// EnvRef:get_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_get_node(lua_State *L)
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{
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infostream<<"EnvRef::l_get_node()"<<std::endl;
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// pos
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v3s16 pos = readpos(L, 2);
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// Do it
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MapNode n = env->getMap().getNodeNoEx(pos);
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// Return node
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pushnode(L, n, env->getGameDef()->ndef());
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return 1;
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}
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// EnvRef:add_luaentity(pos, entityname)
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// pos = {x=num, y=num, z=num}
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static int l_add_luaentity(lua_State *L)
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{
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infostream<<"EnvRef::l_add_luaentity()"<<std::endl;
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// pos
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v3f pos = readFloatPos(L, 2);
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// content
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const char *name = lua_tostring(L, 3);
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// Do it
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ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
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env->addActiveObject(obj);
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return 0;
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}
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@ -650,6 +702,9 @@ public:
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const char EnvRef::className[] = "EnvRef";
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const luaL_reg EnvRef::methods[] = {
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method(EnvRef, add_node),
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method(EnvRef, remove_node),
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method(EnvRef, get_node),
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method(EnvRef, add_luaentity),
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{0,0}
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};
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@ -1281,6 +1336,8 @@ void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
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// State: object is at top of stack
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// Get step function
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lua_getfield(L, -1, "on_step");
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if(lua_isnil(L, -1))
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return;
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, object); // self
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lua_pushnumber(L, dtime); // dtime
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@ -1304,6 +1361,8 @@ void scriptapi_luaentity_punch(lua_State *L, u16 id,
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// State: object is at top of stack
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// Get function
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lua_getfield(L, -1, "on_punch");
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if(lua_isnil(L, -1))
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return;
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, object); // self
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objectref_get_or_create(L, puncher); // Clicker reference
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@ -1327,6 +1386,8 @@ void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
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// State: object is at top of stack
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// Get function
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lua_getfield(L, -1, "on_rightclick");
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if(lua_isnil(L, -1))
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return;
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, object); // self
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objectref_get_or_create(L, clicker); // Clicker reference
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