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Use the group "soil" for nodes that saplings grow on
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@ -510,7 +510,7 @@ Usage:
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- Groups are stored in a table, having the group names with keys and the
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- Groups are stored in a table, having the group names with keys and the
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group ratings as values. For example:
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group ratings as values. For example:
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groups = {crumbly=3, soil=1}
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groups = {crumbly=3, soil=1}
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^ Default dirt (soil group actually currently not defined; TODO)
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^ Default dirt
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groups = {crumbly=2, soil=1, level=2, outerspace=1}
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groups = {crumbly=2, soil=1, level=2, outerspace=1}
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^ A more special dirt-kind of thing
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^ A more special dirt-kind of thing
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- Groups always have a rating associated with them. If there is no
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- Groups always have a rating associated with them. If there is no
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@ -583,6 +583,7 @@ Special groups
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- attached_node: if the node under it is not a walkable block the node will be
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- attached_node: if the node under it is not a walkable block the node will be
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dropped as an item. If the node is wallmounted the
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dropped as an item. If the node is wallmounted the
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wallmounted direction is checked.
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wallmounted direction is checked.
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- soil: saplings will grow on nodes in this group
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Known damage and digging time defining groups
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Known damage and digging time defining groups
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----------------------------------------------
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----------------------------------------------
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@ -741,7 +741,7 @@ minetest.register_node("default:dirt_with_grass", {
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description = "Dirt with grass",
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description = "Dirt with grass",
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tiles ={"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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tiles ={"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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is_ground_content = true,
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is_ground_content = true,
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groups = {crumbly=3},
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groups = {crumbly=3, soil=1},
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drop = 'default:dirt',
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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footstep = {name="default_grass_footstep", gain=0.4},
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@ -752,7 +752,7 @@ minetest.register_node("default:dirt_with_grass_footsteps", {
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description = "Dirt with grass and footsteps",
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description = "Dirt with grass and footsteps",
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tiles ={"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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tiles ={"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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is_ground_content = true,
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is_ground_content = true,
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groups = {crumbly=3},
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groups = {crumbly=3, soil=1},
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drop = 'default:dirt',
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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footstep = {name="default_grass_footstep", gain=0.4},
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@ -763,7 +763,7 @@ minetest.register_node("default:dirt", {
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description = "Dirt",
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description = "Dirt",
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tiles ={"default_dirt.png"},
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tiles ={"default_dirt.png"},
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is_ground_content = true,
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is_ground_content = true,
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groups = {crumbly=3},
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groups = {crumbly=3, soil=1},
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sounds = default.node_sound_dirt_defaults(),
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sounds = default.node_sound_dirt_defaults(),
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})
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})
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@ -99,14 +99,10 @@ class MakeTreesFromSaplingsABM : public ActiveBlockModifier
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{
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{
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private:
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private:
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content_t c_junglesapling;
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content_t c_junglesapling;
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content_t c_dirt;
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content_t c_dirt_with_grass;
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public:
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public:
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MakeTreesFromSaplingsABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
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MakeTreesFromSaplingsABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
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c_junglesapling = nodemgr->getId("junglesapling");
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c_junglesapling = nodemgr->getId("junglesapling");
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c_dirt = nodemgr->getId("mapgen_dirt");
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c_dirt_with_grass = nodemgr->getId("mapgen_dirt_with_grass");
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}
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}
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virtual std::set<std::string> getTriggerContents()
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virtual std::set<std::string> getTriggerContents()
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@ -127,8 +123,7 @@ public:
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ServerMap *map = &env->getServerMap();
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ServerMap *map = &env->getServerMap();
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MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0));
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MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0));
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if (n_below.getContent() != c_dirt &&
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if (!((ItemGroupList) ndef->get(n_below).groups)["soil"])
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n_below.getContent() != c_dirt_with_grass)
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return;
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return;
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bool is_jungle_tree = n.getContent() == c_junglesapling;
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bool is_jungle_tree = n.getContent() == c_junglesapling;
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