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GUI: Automatic scaling of checkboxes and scrollbars (#13666)
Mainly helpful on high-DPI screens or when 'gui_scaling' is changed
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@ -144,8 +144,9 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
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skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
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skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
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#ifdef HAVE_TOUCHSCREENGUI
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float density = RenderingEngine::getDisplayDensity();
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float density = rangelim(g_settings->getFloat("gui_scaling"), 0.5, 20) *
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RenderingEngine::getDisplayDensity();
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skin->setSize(gui::EGDS_CHECK_BOX_WIDTH, (s32)(17.0f * density));
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skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
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skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
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@ -167,7 +168,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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skin->setIcon(gui::EGDI_CHECK_BOX_CHECKED, sprite_id);
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}
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}
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#endif
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g_fontengine = new FontEngine(guienv);
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FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
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