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Print playername when failing to read playerfile and ignore files starting with .
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4d77781ce7
commit
130464c268
@ -399,7 +399,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
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std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
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for(u32 i=0; i<player_files.size(); i++)
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{
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if(player_files[i].dir)
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if(player_files[i].dir || player_files[i].name[0] == '.')
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continue;
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// Full path to this file
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@ -417,7 +417,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
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infostream<<"Failed to read "<<path<<std::endl;
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continue;
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}
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testplayer.deSerialize(is);
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testplayer.deSerialize(is, player_files[i].name);
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}
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//infostream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
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@ -529,7 +529,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
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infostream<<"Failed to read "<<path<<std::endl;
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continue;
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}
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testplayer.deSerialize(is);
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testplayer.deSerialize(is, player_files[i].name);
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}
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if(!string_allowed(testplayer.getName(), PLAYERNAME_ALLOWED_CHARS))
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@ -563,7 +563,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
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infostream<<"Failed to read "<<path<<std::endl;
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continue;
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}
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player->deSerialize(is);
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player->deSerialize(is, player_files[i].name);
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}
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if(newplayer)
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@ -179,7 +179,7 @@ void Player::serialize(std::ostream &os)
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inventory.serialize(os);
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}
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void Player::deSerialize(std::istream &is)
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void Player::deSerialize(std::istream &is, std::string playername)
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{
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Settings args;
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@ -187,7 +187,7 @@ void Player::deSerialize(std::istream &is)
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{
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if(is.eof())
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throw SerializationError
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("Player::deSerialize(): PlayerArgsEnd not found");
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(("Player::deSerialize(): PlayerArgsEnd of player \"" + playername + "\" not found").c_str());
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std::string line;
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std::getline(is, line);
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std::string trimmedline = trim(line);
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@ -197,7 +197,7 @@ public:
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deSerialize stops reading exactly at the right point.
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*/
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void serialize(std::ostream &os);
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void deSerialize(std::istream &is);
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void deSerialize(std::istream &is, std::string playername);
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bool touching_ground;
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// This oscillates so that the player jumps a bit above the surface
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