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Rename names -> can_see_far_names in announce
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@ -226,7 +226,7 @@ void sendAnnounce(std::string action, const std::vector<std::string> & clients_n
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server["rollback"] = g_settings->getBool("enable_rollback_recording");
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server["rollback"] = g_settings->getBool("enable_rollback_recording");
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server["liquid_finite"] = g_settings->getBool("liquid_finite");
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server["liquid_finite"] = g_settings->getBool("liquid_finite");
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server["mapgen"] = g_settings->get("mg_name");
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server["mapgen"] = g_settings->get("mg_name");
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server["names"] = g_settings->getBool("unlimited_player_transfer_distance");
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server["can_see_far_names"] = g_settings->getBool("unlimited_player_transfer_distance");
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server["mods"] = Json::Value(Json::arrayValue);
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server["mods"] = Json::Value(Json::arrayValue);
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for(std::vector<ModSpec>::iterator m = mods.begin(); m != mods.end(); m++) {
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for(std::vector<ModSpec>::iterator m = mods.begin(); m != mods.end(); m++) {
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server["mods"].append(m->name);
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server["mods"].append(m->name);
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@ -56,6 +56,7 @@
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{{=server.pvp ? 'PvP ' : ''}}
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{{=server.pvp ? 'PvP ' : ''}}
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{{=server.password ? 'Pwd ' : ''}}
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{{=server.password ? 'Pwd ' : ''}}
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{{=server.rollback ? 'Rol ' : ''}}
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{{=server.rollback ? 'Rol ' : ''}}
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{{=server.can_see_far_names ? 'Far ' : ''}}
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</td>{{?}}
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</td>{{?}}
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{{? !master.no_uptime}}
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{{? !master.no_uptime}}
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<td class="uptime">
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<td class="uptime">
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