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Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes
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24b66dede0
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@ -407,20 +407,20 @@ static void getNodeTextureCoords(v3f base, const v3f &scale, const v3s16 &dir, f
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if (dir.X > 0 || dir.Y != 0 || dir.Z < 0)
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if (dir.X > 0 || dir.Y != 0 || dir.Z < 0)
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base -= scale;
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base -= scale;
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if (dir == v3s16(0,0,1)) {
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if (dir == v3s16(0,0,1)) {
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*u = -base.X - 1;
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*u = -base.X;
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*v = -base.Y - 1;
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*v = -base.Y;
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} else if (dir == v3s16(0,0,-1)) {
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} else if (dir == v3s16(0,0,-1)) {
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*u = base.X + 1;
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*u = base.X + 1;
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*v = -base.Y - 2;
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*v = -base.Y - 1;
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} else if (dir == v3s16(1,0,0)) {
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} else if (dir == v3s16(1,0,0)) {
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*u = base.Z + 1;
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*u = base.Z + 1;
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*v = -base.Y - 2;
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} else if (dir == v3s16(-1,0,0)) {
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*u = -base.Z - 1;
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*v = -base.Y - 1;
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*v = -base.Y - 1;
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} else if (dir == v3s16(-1,0,0)) {
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*u = -base.Z;
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*v = -base.Y;
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} else if (dir == v3s16(0,1,0)) {
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} else if (dir == v3s16(0,1,0)) {
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*u = base.X + 1;
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*u = base.X + 1;
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*v = -base.Z - 2;
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*v = -base.Z - 1;
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} else if (dir == v3s16(0,-1,0)) {
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} else if (dir == v3s16(0,-1,0)) {
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*u = base.X + 1;
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*u = base.X + 1;
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*v = base.Z + 1;
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*v = base.Z + 1;
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